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Messages - Klarck

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286
Off Topic / Re: Desktop Megathread 3 // Post your Desktop!
« on: April 08, 2015, 03:42:44 PM »

just for you

287
Gallery / Re: GAS CHAMBER - Includes a video!
« on: April 06, 2015, 10:09:18 AM »
tfw im the only actually REAL jew in here

288
Gallery / Re: [mlg tutorial added] Just a door.
« on: February 05, 2015, 05:09:42 PM »
expect my non euclidean stuff recorded by refticus for your enjoyment on here

289
Drama / Re: Tills: The Return
« on: January 26, 2015, 03:38:17 PM »

290
Drama / Re: Tills: The Return
« on: January 26, 2015, 03:21:10 PM »
note that those screenshot are in reverse order
the third screenshot happened first

291
Off Topic / Re: 4096 Pages
« on: January 12, 2015, 02:14:45 PM »
i just loving-
i noticed it and wanted to post about this. came back to the front page and what do i see? this.
once again red is one step ahead of all of us.

292
Gallery / Re: [VIDGA] it just gets worse
« on: December 22, 2014, 05:18:36 PM »
it can be, there are 12 rooms in the corridor this thing is in
(but not all of them have something exciting)
if you want you can join the server im hosting this in right now, but be quick because i will probably close soon

edit: stopped hosting for today

293
Gallery / Re: [VIDYA] oh no
« on: December 22, 2014, 03:45:13 PM »
This might make a really good gamemode if you choose to make one. Like there's a series of hallways in which you open each door and different scenes take place.

this is actually similar to whats already in there.
btw this is a map landmineman and I are working on together with a few other people.

294
Drama / Re: Stupid Bans, Kicks, and Mutes
« on: November 23, 2014, 03:29:36 PM »
Edit: i think its pretty obvious who is the banner here.

295
Drama / Re: Stupid Bans, Kicks, and Mutes
« on: November 23, 2014, 03:25:43 PM »
http://puu.sh/d2GK6.jpg

i just noticed that. most likely premanent and most likely when i wasnt even on his server.
i cannot understand his logic

296
Drama / Re: I get banned from wrapperup server by a stupid admin
« on: November 23, 2014, 03:06:02 PM »
This thread is beautiful.

297
Help / Re: Zone bricks
« on: October 04, 2014, 04:27:55 PM »
Horrey, it works!

298
Help / Re: Zone bricks
« on: October 04, 2014, 04:20:48 PM »
Change the line with the error from %this.LoadParameters(%this); to brickzone1x4x5::LoadParameters(%this);

Thanks! ill look and reply if it works.

299
Help / Re: Zone bricks
« on: October 03, 2014, 07:05:14 AM »
further testing shows, all zones including the plate ones work, but only the 1x4x5 zone is broken at loading. considering its the most useful for what im doing, its pretty disappointing.

CONSOLE LOG OF THE ERRORS:*
Code: [Select]
Direct load saves/UTTT.bls, 3, 0, 1, 
LOADING BRICKS: saves/UTTT.bls (ColorMethod 3)
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
  Object (36729) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
  Object (36736) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
  Object (61156) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
  Object (66640) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
  Object (83741) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
  Object (83996) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
*those errors were caused by the only 1x4x5 zone bricks on that save.

tried disabling all addons other then brick_zones and event_zones but the exact same thing happens.
(even on the testing save which only has all the zone bricks and a 64x64 plate)

for your convinience, i will include the code around the error in the script:
Code: [Select]
datablock fxDTSBrickData (brickzoneWaterFallData : brick8xWaterData)
{
//brickFile = "./8x Zone Cube.blb";
category = "ZoneBricks";
subCategory = "Players/Bots";
uiName = "8x8 WaterFall";
iconName = "Add-Ons/Brick_Large_Cubes/8x Water";
    alwaysShowWireFrame = true;
};

datablock fxDTSBrickData (brickzone1x4x5 : brick1x4x5data)
{
category = "ZoneBricks";
subCategory = "Basic";
uiName = "1x4x5 Zone Brick";


   alwaysShowWireFrame = false;
};

datablock fxDTSBrickData (brickzoneLadderup)
{
brickFile = "./Ladder.blb";
category = "ZoneBricks";
subCategory = "Players/Bots";
uiName = "1x2x5 Ladder Helper";
iconName = "base/client/ui/brickicons/1x2x5";
    alwaysShowWireFrame = True;

};


datablock fxDTSBrickData (brickzone8x8 : brick8xCubeData)
{
category = "ZoneBricks";
subCategory = "Basic";
uiName = "8x8 Zone Cube";

   alwaysShowWireFrame = false;
isWaterBrick = true;
};

~~~~~~~~~~~~~~~~~
<some more code here>
~~~~~~~~~~~~~~~~~

/////////////////////////////////////////////////////////////////////////////////
function brickzoneWaterFallData::onplant(%data,%this)
{
brick8xWaterData::onPlant(%data,%this);
brickzoneWaterFallData::LoadParameters(%this);
}
function brickzoneWaterFallData::onLoadplant(%data,%this)
{
brick8xWaterData::onLoadPlant(%data,%this);
brickzoneWaterFallData::LoadParameters(%this);
}
function brickzoneWaterFallData::LoadParameters(%this)
{
%this.setZone(0, 0, "0 0 -7000", %this.client);
%this.setColliding(0);
%this.setRendering(1);
    %this.setRayCasting(0);
    %this.setShapeFX(2);
%this.schedule(100,"setZoneisWater",1,%this.client);
}
///////////////////////////////////////////////////////////////////////////////////////



//////////////////////////////////////////////////////////////
function brickzone1x4x5::onplant(%data,%this)
{
Parent::onPlant(%this);
brickzone1x4x5::LoadParameters(%this);
}
function brickzone1x4x5::onLoadplant(%data,%this)
{
Parent::onLoadPlant(%this);
%this.LoadParameters(%this); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ERROR HERE
}
function brickzone1x4x5::LoadParameters(%this)
{
%this.setZone(0, 0, "0 0 0", %this.client);
%this.setColliding(0);
%this.setRendering(0);
    %this.setRayCasting(0);
}
///////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////
function brickzoneLadderup::onplant(%data,%this)
{
    Parent::onPlant(%this);
brickzoneLadderup::LoadParameters(%this);
}
function brickzoneLadderup::onLoadplant(%data,%this)
{
Parent::onLoadPlant(%this);
brickzoneLadderup::LoadParameters(%this);
}
function brickzoneLadderup::LoadParameters(%this)
{
%ForwardVector = vectorScale(%this.getForwardVector(), 1000);
    %x = getword(%ForwardVector, 0);
    %y = getword(%ForwardVector, 1);
    %z = getword(%ForwardVector, 2);
   
//swaped and inversed to get correct orientation.
    %this.setZone(0, 0, -%y SPC -%x SPC 3000, %this.client);
    %this.setZoneDrag(2, %this.client);
    %this.setColliding(0);
    %this.setRendering(0);
    %this.setRayCasting(0);
}
///////////////////////////////////////////////////////////////////////


///////////////////////////////////////////////////
function brickzone8x8::onplant(%data,%this)
{
Parent::onPlant(%this);
brickzone8x8::LoadParameters(%this);
}
function brickzone8x8::onLoadplant(%data,%this)
{
Parent::onLoadPlant(%this);
brickzone8x8::LoadParameters(%this);
}
function brickzone8x8::LoadParameters(%this)
{
%this.setZone(0, 0, "0 0 0", %this.client);
%this.setColliding(0);
%this.setRendering(0);
    %this.setRayCasting(0);
}
/////////////////////////////////////////////////////


300
Help / Re: Zone bricks
« on: October 03, 2014, 06:39:02 AM »
fodn something, this only happens to the 1x4x5 zones. it doesnt happen for the 8x8x8 zones and i would assume it doesnt happen for the other cuboid zones too

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