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Off Topic / Re: Desktop Megathread 3 // Post your Desktop!
« on: April 08, 2015, 03:42:44 PM »
just for you
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This might make a really good gamemode if you choose to make one. Like there's a series of hallways in which you open each door and different scenes take place.
Change the line with the error from %this.LoadParameters(%this); to brickzone1x4x5::LoadParameters(%this);
Direct load saves/UTTT.bls, 3, 0, 1,
LOADING BRICKS: saves/UTTT.bls (ColorMethod 3)
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
Object (36729) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
Object (36736) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
Object (61156) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
Object (66640) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
Object (83741) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
Add-Ons/Brick_Zones/Bricks.cs (421): Unknown command LoadParameters.
Object (83996) fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> fxDTSBrick -> SceneObject -> NetObject -> SimObject
*those errors were caused by the only 1x4x5 zone bricks on that save.datablock fxDTSBrickData (brickzoneWaterFallData : brick8xWaterData)
{
//brickFile = "./8x Zone Cube.blb";
category = "ZoneBricks";
subCategory = "Players/Bots";
uiName = "8x8 WaterFall";
iconName = "Add-Ons/Brick_Large_Cubes/8x Water";
alwaysShowWireFrame = true;
};
datablock fxDTSBrickData (brickzone1x4x5 : brick1x4x5data)
{
category = "ZoneBricks";
subCategory = "Basic";
uiName = "1x4x5 Zone Brick";
alwaysShowWireFrame = false;
};
datablock fxDTSBrickData (brickzoneLadderup)
{
brickFile = "./Ladder.blb";
category = "ZoneBricks";
subCategory = "Players/Bots";
uiName = "1x2x5 Ladder Helper";
iconName = "base/client/ui/brickicons/1x2x5";
alwaysShowWireFrame = True;
};
datablock fxDTSBrickData (brickzone8x8 : brick8xCubeData)
{
category = "ZoneBricks";
subCategory = "Basic";
uiName = "8x8 Zone Cube";
alwaysShowWireFrame = false;
isWaterBrick = true;
};
~~~~~~~~~~~~~~~~~
<some more code here>
~~~~~~~~~~~~~~~~~
/////////////////////////////////////////////////////////////////////////////////
function brickzoneWaterFallData::onplant(%data,%this)
{
brick8xWaterData::onPlant(%data,%this);
brickzoneWaterFallData::LoadParameters(%this);
}
function brickzoneWaterFallData::onLoadplant(%data,%this)
{
brick8xWaterData::onLoadPlant(%data,%this);
brickzoneWaterFallData::LoadParameters(%this);
}
function brickzoneWaterFallData::LoadParameters(%this)
{
%this.setZone(0, 0, "0 0 -7000", %this.client);
%this.setColliding(0);
%this.setRendering(1);
%this.setRayCasting(0);
%this.setShapeFX(2);
%this.schedule(100,"setZoneisWater",1,%this.client);
}
///////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
function brickzone1x4x5::onplant(%data,%this)
{
Parent::onPlant(%this);
brickzone1x4x5::LoadParameters(%this);
}
function brickzone1x4x5::onLoadplant(%data,%this)
{
Parent::onLoadPlant(%this);
%this.LoadParameters(%this); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ERROR HERE
}
function brickzone1x4x5::LoadParameters(%this)
{
%this.setZone(0, 0, "0 0 0", %this.client);
%this.setColliding(0);
%this.setRendering(0);
%this.setRayCasting(0);
}
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
function brickzoneLadderup::onplant(%data,%this)
{
Parent::onPlant(%this);
brickzoneLadderup::LoadParameters(%this);
}
function brickzoneLadderup::onLoadplant(%data,%this)
{
Parent::onLoadPlant(%this);
brickzoneLadderup::LoadParameters(%this);
}
function brickzoneLadderup::LoadParameters(%this)
{
%ForwardVector = vectorScale(%this.getForwardVector(), 1000);
%x = getword(%ForwardVector, 0);
%y = getword(%ForwardVector, 1);
%z = getword(%ForwardVector, 2);
//swaped and inversed to get correct orientation.
%this.setZone(0, 0, -%y SPC -%x SPC 3000, %this.client);
%this.setZoneDrag(2, %this.client);
%this.setColliding(0);
%this.setRendering(0);
%this.setRayCasting(0);
}
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////
function brickzone8x8::onplant(%data,%this)
{
Parent::onPlant(%this);
brickzone8x8::LoadParameters(%this);
}
function brickzone8x8::onLoadplant(%data,%this)
{
Parent::onLoadPlant(%this);
brickzone8x8::LoadParameters(%this);
}
function brickzone8x8::LoadParameters(%this)
{
%this.setZone(0, 0, "0 0 0", %this.client);
%this.setColliding(0);
%this.setRendering(0);
%this.setRayCasting(0);
}
/////////////////////////////////////////////////////