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Messages - Farad

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1651
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 08:35:13 PM »
You haven't actually sent me any scripts yet.
Might consider resolving these issues privately instead of publicly lol - it usually works out better that way

This is why I usually end up using VCE though. Can't find a good scripter, like Derroith said initially:
Quote from: Derroith
Good luck finding a dedicated scripter though, that's practically impossible.

1652
Modification Help / Re: Pixel Spells :: Progress is being made
« on: July 29, 2014, 08:19:39 PM »
I started randomly making a ctf map to use these on.
[im]http://i.imgur.com/JYynsbl.png[/img]
I'll host it once it's done.

also...I kind of got distracted and made this....  :cookieMonster:
[im]http://i.imgur.com/EnvbykJ.png[/img][/url]

nice ctf map! let us know when you host!

1653
General Discussion / Re: V22, what will it bring us?
« on: July 29, 2014, 02:57:57 PM »
I don't wanna slowly hit another vehicle to fly into space..
I do, sometimes. but I guess I could live with better vehicle physics :V

1654
Gallery / Re: Oil Rig (V2 YAH)(WIP)
« on: July 29, 2014, 02:56:35 PM »
Why is everything made out of 1x1s?
those aren't 1x1's. It's just the custom brick texture that makes it look that way.

if you don't get it, he was confused by the bottomprint brick textures that make every stud appear to be 1x1

EDIT: nvm I'm wrong, they are 1x1's :/

1655
Help / Re: Tutorials on making a terrian?
« on: July 29, 2014, 02:51:24 PM »
the mother of all terrain guides: http://forum.blockland.us/index.php?topic=203215.0

1657
Gallery / Re: Death-match something something...
« on: July 29, 2014, 01:43:18 PM »
my only critique is that you shouldn't use plates for floating platforms
I was thinking exactly this a few days ago,

and also it seemed like the monument platform could use a little more detail or color- maybe more of the orange

1658
Gallery / Re: Meta Plaza
« on: July 29, 2014, 01:41:47 PM »
more detail ples. Ideas: greenery, stuff on roof (A/C units, vents, pipes), smaller parking curbs, more colorful walls (maybe different shades of grey), one of those little rides for children like the one bad grandpa broke through a window with, a big garbage can beside the building behind a fence, more use of the brown column texture (perhaps along the lower portion of the front walls), power lines, newspaper dispensers, gumball machines, water fountains, soda machines.

1659
Gallery / Re: Oil Rig (V2 YAH)(WIP)
« on: July 29, 2014, 01:33:22 PM »
there are cafes in oil rigs?
well they have to eat somewhere. why not make it fabulous

1660
Gallery / Re: DOF Screenshots
« on: July 29, 2014, 01:30:55 PM »
-snep-
really want to try a new strategy I just thought of in that dogfight - theoretically if I can stop any planes from leaving the enemy base by shooting them down with the fighter plane, then my team will always win (unless they have capped a base and are spawning at it instead of taking off from their base, lol). Idk how well the fighter plane can shoot down other planes though - doubt it will work actually. Another problem is that I have to write a few more college app essays  >:l


-snepy-
And yes, it is staged.
guy at the bottom right stretching before going to Self Delete bomb enemies - lol

1661
Gallery / Re: Laboratories Default MAP
« on: July 29, 2014, 12:45:35 PM »
It looks crazy better once you added lights

1662
Gallery / Re: Oil Rig (V2 YAH)(WIP)
« on: July 29, 2014, 11:16:25 AM »
Those rooms could use lights. They're kinda dark with shaders on

1663
Sometimes people may intend to use one ModTer inside of another to give more colors...?

Planting one modter in another (or any brick that can't normally be placed in another) doesn't work with this mod. The implanted bricks are visible but they can't have collision, they don't save, they're only visible to players who were on the server when it was planted, and they go away (from your perspective) if you rejoin the server.

The only real use of the mod is to make floating bricks


1664
I always use this add on with modter (http://forum.blockland.us/index.php?topic=233213.0).
It allows you to plant floating bricks, just remember not to ctrl z/undo. Use the delete wand instead, or it will chain kill your floating bricks. If you accidently place another brick inside of another, you can re-join the server and it will disappear.

1665
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 28, 2014, 07:41:27 PM »
a little more progress on the track:

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