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Messages - Farad

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1666
Add-Ons / Re: NARG: Wtf Nexus finish the OP already
« on: July 28, 2014, 12:09:33 AM »
OH stuff
i just noticed how useful supermacro is for speedkart
holy stuffttt
how did i not notice

oh my. yes will try

1667
Suggestions & Requests / Re: Speedkarts that are unhindered by water.
« on: July 28, 2014, 12:04:24 AM »
Have you considered or attempted building a section that just looks like it's underwater, using building techniques instead of workarounds?

I've done this before and it actually worked well. Just paint all the 'underwater' bricks a blue color, and use some large print baseplates with collision and raycasting turned off for the water surface.

Here's the print baseplates: http://lugnut.co.vu/add_ons/Brick_PrintBaseplates.zip

1668
Add-Ons / Re: [Sound] Steam Notification
« on: July 27, 2014, 09:42:13 PM »
should be a sound for whenever someone chats something 10/10  :nes:

1669
General Discussion / Re: Blockland Pitstop - POLL - NEW NAME ?
« on: July 27, 2014, 09:37:05 PM »
BL Pitstop sounds nice - it has a racy sense to it, and I think you can guess who likes racing

1670
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 27, 2014, 09:27:58 PM »
loot rarity?
A good amount of VCE could accomplish that somehow.

You can use the randomizer function in VCE to pick a random number in between 1 and 100,
then if the number falls between 1 and 90, a common weapon spawns.
If the number falls between 91 and 100, a more rare weapon spawns.

That's basically how I have dealt with loot rarity in the past.

1671
General Discussion / Re: Terrain bricks?
« on: July 27, 2014, 08:59:18 PM »
What does that have to do with anything?

I was responding to otto-san, but forgot to put his quote - I'll go fix it.
I think it'd be much better to develop some tools to create modter builds more easily than to try remaking terrain entirely.

1672
Gallery / Re: So I made some exercise equipment...
« on: July 27, 2014, 08:00:20 PM »
no i will not excercise. not even in a game

EDIT: ok fine

1673
General Discussion / Re: Terrain bricks?
« on: July 27, 2014, 07:59:04 PM »
I think it'd be much better to develop some tools to create modter builds more easily than to try remaking terrain entirely.

This add on allows you to plant floating bricks, which I use when I'm building with modter (mainly for speedkart tracks):
http://forum.blockland.us/index.php?topic=233213.0

1674
Add-Ons / Re: Brick SpeedKart Spawn
« on: July 25, 2014, 09:50:57 PM »
more speedkart-related add ons would be great

1675
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 25, 2014, 11:53:48 AM »
I'm still making tracks for this because I'm excited for its release. In fact, I could use the superkart vehicle to make sure it works well on the jumps, though I doubt you're willing to hand the new vehicle out - probably for the best. Alternatively, I'd like to know if the new superkart drives the same way as one of the current speedkart vehicles (suspension & steering wise) - for example, the speedkart 64 has extra bouncy suspension and is bad for certain sized ramps.


Also, idk if you're good at making bricks, but the ramps on speedkart maps would be smoother if a 1/6-1/7 ramp angle were added to the modter pack, so the superkart gamemode would have a modified Modter add-on.

1676
thank you  thank you  thank you. thank you

1677
Gallery / Re: Jail Escape V2
« on: July 21, 2014, 09:25:35 AM »
Cross-posting the same thing in multiple forums is against the forum rules

1678
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 20, 2014, 11:22:35 PM »
Well, you see, the thing is... Um... stuff I don't know I've been just feeling like this for a while now.

I usually get that way when I stay up really late a bunch of nights in a row or when I have nothing to do because I get lazy and don't want to actually do anything. Maybe stick to a more practical sleeping schedule and generally keep your mind and conversations on the future. A positive future! Stay in pursuit of something!

1679
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 20, 2014, 11:07:05 PM »
I apologize for the lack of development on this project, I'll try to work on it more on the next days, I've been having some depressive and motivationless days lately

What can we do to motivate you?

1680
Amazing server except for that sometimes when a team owns all points they can't cap the other team's main base.

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