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Messages - Farad

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1681
General Discussion / Re: Furdle's Snowsport RPG [[OPEN]]
« on: July 20, 2014, 04:27:37 PM »
topic title says it's open but I don't see it on the server list

1682
General Discussion / Re: Furdle's Snowsport RPG (Open Later Today!)
« on: July 20, 2014, 12:49:19 PM »
^^that's why you shouldn't post pics of yourself online^^

1683
General Discussion / Re: Furdle's Snowsport RPG (Open Later Today!)
« on: July 20, 2014, 11:43:37 AM »
The only freestyle slope I saw had one jump and no real landing ramp. I'm hoping there'll be a freestyle area that actually has the stuff you mentioned here:
The Freestyle Cup is based on the Freestyle slope. Here you will find a series of jumps, boxes and rails!

cool build altogether though

1684
Add-Ons / Re: Modern GUI
« on: July 20, 2014, 10:11:53 AM »
I think for the launcher, you do the same but go into properties and make them read only. (For Windows.)

I don't want to try this until someone says for sure that it works :[

1685
man 4pm is too far away. can we just open now? lol

1686
Modification Help / Re: Filipe1020's New Add-Ons Development Topic
« on: July 20, 2014, 09:44:25 AM »
dat crosspost

I thought cross-posting is when someone posts the same topic in two different forums (like general discussion and gallery). I guess this is just spamming.

1687
I mentioned exactly 32 days ago on some other topic that there should be another island dogfight capture point TDM like Sailorman's.

dis gon be gud

1688
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 19, 2014, 08:37:11 PM »
bump. I want to re-mention this because it would be one of the most important updates to me:
I'd like to see a new feature that shows how many wins a player has - or something of that sort so the player can feel like they're accomplishing something over days of racing. Maybe it could be shown through the players' points.

Another idea is to have achievements, like winning on a certain map with above a certain amount of people on the server a certain amount of times, to unlock something. Hats maybe?

1689
Gallery / Re: does this style of build look good?
« on: July 19, 2014, 07:25:36 PM »
looks like something bushido would make. Simple, brick-effective, and pretty.

1690
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 17, 2014, 08:29:13 AM »
Progress on the track I showed above on this page will be delayed due to a new job. I might have time on the weekends though.

1691
Gallery / Re: I know my rights
« on: July 14, 2014, 12:10:58 AM »
...tribal.

woah woah lets not point fingers here, but the video creator is obv to blame

1692
General Discussion / Re: Whirlwind and Ravencroft's Skyward Tiles
« on: July 14, 2014, 12:09:21 AM »
that is one fancy looking op. good job.
oh and good server

1693
General Discussion / Re: What was your favorite Gamemode?
« on: July 14, 2014, 12:07:52 AM »
  • slayer bounty hunter - I'm counting it because it's awesome
  • speedkart

1694
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 13, 2014, 11:49:33 PM »
I'm also working on a SuperKart tracked called Bagel Mountain. The coffee runs through the land, the bagels come in huge sizes. The track itself is in very early development having started a couple of days ago.
Anyways, I was hoping to see what the forums could suggest me to do for the track whether it be obstacle ideas, cosmetic ideas (colors and textures), or scenery ideas. The bridge is a placeholder btw.
-snip-
It'll look way better the next time I post.

Your track looks very promising. I have some tips for you to consider:
  • Add textures, but don't make everything the same texture. You can use this fillprinter to help with that.
  • Having some narrow parts can be fun - just make sure they aren't right in front of the starting gate.
  • I mainly use 1/4 angled ramps for jumps - they are just smoother and faster/funner more fun
  • Smooth out some of your sharp edges - especially along the kart paths. Here's how to do it:

This represents how your path currently looks:


The red bricks are the ones you should add to hide the sharp edges:


VoilĂ !


1695
Gallery / Re: Computer using Logic Gates
« on: July 13, 2014, 11:04:54 PM »
I'm confused how this works. Is there a more in dept guide I can read somewhere?

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