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Messages - Farad

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1696
Modification Help / Re: Filipe1020's New Add-Ons Development Topic
« on: July 13, 2014, 07:45:26 PM »
Would it be possible to make the motor sounds change when a vehicle's tires are off the ground? You know, like how the wheels spin faster when not touching the ground. It might add a cool effect to jumps (especially in speedkart).

Also, maybe the motor sounds could turn off when there is no player in the vehicle?

1697
Gallery / Re: Mysteroo's Massive Save Dump (image heavy)
« on: July 13, 2014, 06:50:21 PM »
You've made a lot of nice builds.

1698
General Discussion / Re: Opinion on a server idea I have.
« on: July 13, 2014, 02:11:37 PM »
it is quite literally zero gravity

how do you move around without jets? Do you still have friction with the ground and the ability to walk?

1699
Gallery / Re: DOF Screenshots
« on: July 13, 2014, 01:42:47 PM »
-snip-

soccer in blockland is pretty fun. nice practice field. oh and that library also looks cool

1700
General Discussion / Re: Pizza Man's Army RP
« on: July 13, 2014, 01:20:44 PM »
hey this looks neat

do the server open soon ? :)

1701
General Discussion / Re: Opinion on a server idea I have.
« on: July 13, 2014, 01:13:48 PM »
sounds pretty cool, but I don't know how the zero gravity thing would work out. Is it actually zero gravity, or just lowered gravitational pull?

1702
Gallery / Re: First Speedkart map!
« on: July 13, 2014, 01:07:55 PM »
I hope you realize that the track is too narrow to actually race in. Like, in regular speedkart maps, lots of karts already run into each other all the time. In this, no racing will be possible.

It looks huge to me. He took the pictures from really far away. But anyway, having some narrow places in a speedkart track can be fun. Dodging people is one of my favorite parts about speedkart. It seems like no one knows how to use their brake lol.

This track is missing a few things though - mainly a theme and details. I also suggest using water instead of those huge black walls, and to use modterrain wedges to hide sharp edges.

1703
General Discussion / Re: Rising Lava Update: Remove Climbing?
« on: July 13, 2014, 10:38:48 AM »
The problem I noticed was that a lot of the builds weren't originally designed for there to be climbing, so it makes it too easy to get to the highest point.

1704
Modification Help / Re: Brick Vehicle Spawn
« on: July 13, 2014, 02:46:12 AM »
How about a vehicle spawn on an 8x cube modterrain with those same white lines from your 'future update' pic?
That would fit best for a speedkart map because it would actually be part of the road instead of being placed on top of the road.

After thinking a bit, it might look better on top of the road as a plate. It's hard to tell.

Actually I still think it would look better as part of the road

1705
Gallery / Re: I know my rights
« on: July 13, 2014, 02:40:54 AM »
I feel like any way I respond to this will make me look tribal

1706
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 13, 2014, 02:38:06 AM »
reminds me of that one track from mario kart DS. is this what its based off?

originally it was based off cheep cheep beach from mario kart, but I changed it up after someone told me Filipe doesn't like tracks based off other games. The rest of the track won't look as familiar. There'll probably be a temple somewhere along

1707
General Discussion / Re: Forum Holiday Avatars
« on: July 13, 2014, 02:32:08 AM »
ill bet you cant figure out wht my avatar reps

Must be cord blood awareness (saving blood from the human umbilical cord instead of throwing it to waste to save lives).

1709
Gallery / Re: DOF Screenshots
« on: July 13, 2014, 02:20:48 AM »


1710
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: July 13, 2014, 02:17:37 AM »
I'd like to see a new feature that shows how many wins a player has - or something of that sort so the player can feel like they're accomplishing something over days of racing. Maybe it could be shown through the players' points.

Also, I want to share my new but unfinished track with you - I'll be adding a temple and jungle area to finish it. I just hope it won't be too hard to re-arrange for superkart.




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