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Messages - MTrRxx

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182
Forum Games / Re: Operation Hell's Gate [Start of a new Day.]
« on: December 31, 2015, 10:46:06 AM »
Okay, can SOMEONE assist into this thread? I don't want it to die again like the original.

183
Suggestions & Requests / Re: Cityrpg feature
« on: December 30, 2015, 11:20:05 PM »
like cooking bacon by slaugthering cows and then putting the bacon in the oven


184
Forum Games / Re: Operation Hell's Gate [Start of a new Day.]
« on: December 30, 2015, 11:14:07 PM »
Bump.

185
Forum Games / Re: Operation Hell's Gate [Start of a new Day.]
« on: December 30, 2015, 10:40:41 AM »
Stealth build
Barret-50, SPAS, hiflamer
Medkit, repair kit, weld kit, grind kit

Hey, uh. The Flamer needs to be used with the two 'Mech' builds.

Plus, I'd like to see what some other people have to choose before I settle.

186
Forum Games / Operation Hell's Gate [Start of a new Day.]
« on: December 30, 2015, 10:00:46 AM »
Hey there people! I've decided to do a little revival of an old Forum game that I just keep killing because some IRL thing. But, hey. It's a revival.

It is a revival of Echo's Hunt.

RULES.
  • DO NOT act like an idiot, that will just end up with Bad times.
  • Magic and summoning items is not allowed, however you can request an airdrop once a week.
  • You only die when you loose all blood, get torn in half, or loose your head, or.. Freeze to Death.
  • You have LIMITED inventory space. You can carry up to a certain amount of items depending on your armor, but ammunition can be carried infinitely.
  • You HAVE to eat and drink to survive, you also have to worry about the temp.

"Welcome to Operation Hell's Gate, Soldier!"
"We have a situation over in Ukraine. Russians are letting us send you there. And ONLY you."
"Go and get your equipment or train up, we don't have much time before we have to get you sent."

[Enabling Equipment locker.]
Choose one armor, 3 weapons, and four tools.
ARMOR:
Stealth/General build [8DT, 5HT, 20 Inv Slots.] - Fastest gear, can go anywhere without exiting gear.
Heavy [12DT, 8HT, 30inv Slots] - Medium gear(6ft), can go almost anywhere. Have to de-equip gear to enter tighter spaces.
Basically a Mech pilot [20DT, 12HT, 40 INV slots] - Second Heaviest (9ft), Can carry Heavy Weapons, Cannot go in small homes.
Litteraly a Mech Pilot [40DT, 20HT, 60InvSlots] - Heaviest (15ft), Can carry anything up to vehicle weapons (It can carry a tank cannon and fire it.), Cannot enter buildings (Excluding the giant ones.)

WEAPONS:
Handheld - Can be held without heavy machinery.
SPAS-12 [Shotgun, can use any 12G rounds.]
Barrett-50 [Uses .50 Cals, ten round limit.]
M60 [It's a machinegun, uses Ammunition Belts.]
SCAR-H [Uses AR mags.]

Machine-Held - Requires Heavy Machinery to use.
Gatling Gun [Uses Heavy Belts, high fire-rate, overheats easily.]
AutoCannon [Uses AC-Mags, Devastating.]
Railgun [Uses RG-Slugs]
H-Flamer [Uses Fuel canisters, BUURN BUUUUUUURN]

TOOLS:
Medical Kit
Grenade Satchel
Welding Kit
Grinding Kit
Repair Kit
Ammunition Kit [Extra Ammo containers and stuff.]
Weapon Mods Kit [Mods for weapons, Player Choice]

Once everything has been chosen, give the character a name, then we will begin training.

187
Drama / Re: Guys, I want to say sorry about my behavior on the BLF
« on: December 30, 2015, 12:09:07 AM »
Racooner,


You cannot just simply put up a 'Apology' topic when you have no proof of changing. I literally sent you a message today talking to you about this stuff.
I mean really, with timing with Sponge's topic, Copying or just what?
And seriously, you didn't change one bit. So, listen to your god damn Elders on what to do and what not to do. I suffered a terrible fate ban once, and maybe it'll help you too if you had one.

And seriously, signing your posts with your name is just stupid, this isn't a god damned letter.

188
I am laughing so hard at Sahel right now.

I just picture this giant mech lightly kicking a bunch of boxes and laying on the ground.

189
Games / Re: [MEGATHREAD] Fallout 4
« on: December 28, 2015, 12:24:37 PM »
Starting a settlement at the drive-in. Will show progress when mostly done.

190
Forum Games / Re: Blockland Forums Hunger Games Shenanigans v3
« on: December 27, 2015, 10:50:14 PM »
You show little vehicles, I give to the..

ST-84 'METAL GEAR SAHELANTHROPUS'


191
Games / Re: Undertale - The RPG where you don't have to hurt anyone
« on: December 27, 2015, 08:42:54 PM »
Anyone fueled their nightmares with this flower of chaos? https://www.youtube.com/watch?v=HG-RWA1kbk0

Spoils Neutral Route Final Boss.

(As if anyone DOSENT know about the flower.)

192


I can't tell who's more idiotic, the OP, or Racooner.

193
Games / Re: [MEGATHREAD] Fallout 4
« on: December 25, 2015, 02:28:22 PM »
You are the only person in this thread who has a problem with how this feature of the game works. You are a vast minority. This kinda stuff is the entire reason why mods were invented. The game is fine, you're the problem. Do you have like, no self-awareness at all?

Doesn't even matter anyway. You're still wasting your own time trying to prove a point everyone already disagrees with.

Lord Tony is a Synth Confirmed.

194
I'd be that boss that is so hard to defeat that you put down the game for several weeks.

I'm looking at you Sahelanthropus.

195
Forum Games / Re: THE WALKING DEAD - Forums Roleplay - NEED CHARACTERS
« on: December 24, 2015, 10:40:58 AM »
"Well, now that I think about it.. The Exo Suit would be more of a waste of power than anything really. If we can find power that is. I'll scrap it for parts. Better that way."

James would head down and begin to scrap the Exo, well. The Skeleton anyhow.

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