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Messages - Rally

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2761
Off Topic / Re: 2017 WORLD POLITICS & DONALD Annoying Orange MEGATHREAD
« on: January 20, 2017, 11:37:27 PM »
I mean, yeah, I'm empowered when you give a neo-national socialist a punch to the face.

you should go down to the nearest biker bar and try it out for yourself. keep us updated

2762
Off Topic / Re: joosy joos
« on: January 20, 2017, 06:45:39 PM »

2763
Off Topic / Re: 2017 WORLD POLITICS & DONALD Annoying Orange MEGATHREAD
« on: January 20, 2017, 06:27:50 PM »
we should defund all government agencies and spend the entire US annual budget on black reparations

2764
Off Topic / Re: 2017 WORLD POLITICS & DONALD Annoying Orange MEGATHREAD
« on: January 20, 2017, 06:22:45 PM »
What you gotta buy your own laptop lol

the NEA spent all their laptop funds on James Fenton's adaptation of The Orphan of Zhao

2765
Off Topic / Re: question - should degeneracy be a bannable offense
« on: January 20, 2017, 06:08:27 PM »
The world needs gimps, remember Pulp Fiction?


2766
Off Topic / Re: question - should degeneracy be a bannable offense
« on: January 20, 2017, 06:01:16 PM »
Being an 'avid rubber special interestist' in itself isn't that bad but posting pictures of yourself doing lewd gay stuff in some weird special interest contraption when absolutely nobody asked for it is just obnoxious enough to lower the quality of the entire forum.

Like I generally don't like to browse when there's other people in the room but there's some over-the-top stuff that would literally just be impossible to explain

2767
Off Topic / Re: 2017 WORLD POLITICS & DONALD Annoying Orange MEGATHREAD
« on: January 20, 2017, 05:41:26 PM »
I looked up recent NEA grants in Atlanta and I thought it was pretty cool that they help support museums but then I remembered that museums that are actually worth going to are capable of supporting themselves, which is why the Fernbank didn't show up anywhere

2768
Off Topic / Re: 2017 WORLD POLITICS & DONALD Annoying Orange MEGATHREAD
« on: January 20, 2017, 05:26:34 PM »
What productions has the money gone toward so far?

yeah I looked at some of the recent grant history and all I could find is a ton of incredibly obscure pretentious garbage that I've literally never heard of before in my life.

Seriously. Have a gander. It's like someday somebody said "we have a chunk of extra funding that needs to go... somewhere" and pulled a random name out of a hat.

2769
Off Topic / Re: Vehicular Attack in Melbourne - 3 dead, 20 wounded
« on: January 20, 2017, 04:15:33 AM »
we need to ban high capacity assault vehicles

2770
Off Topic / Re: Post real life pictures of yourself.
« on: January 20, 2017, 04:13:55 AM »
on a more moderate note I also thought the latex pic was just kinda like a really socially inept thing to post lmfao. I guess it's not worse than a million airsoft gun poses or the old gasmask special interest meme that passed a while ago.

What even is this thread anymore. It's like the new YCYL

2771
I released the half height pack. Contains 21 bricks. Try it out and let me know if your computer explodes.

2772
Released the pack and working on half fences now. Fair warning: it's a bit of a stuff-show because I forgot in blockland plates are 0.4u high and not 0.333...u


2773
Add-Ons / Re: [BRICKS] Seamless Wire/Chainlink Fence Set
« on: January 19, 2017, 06:40:00 PM »


I'm about to release this but it's going to be released as a separate pack because it uses a large amount of datablocks (12). the reason is because that since it's an odd dimension, 3x, the pattern doesn't loop horizontally so you have to rotate bricks to get them to flush. Because of this I had to make extra corner and side bricks so that you wouldn't have problems getting it to line up

1x wide will probably be the same

Another extremely useful and versatile brick pack. Thank you OP.

No problem fam learning new things is fun

2774
Add-Ons / Re: [BRICKS] Seamless Wire/Chainlink Fence Set
« on: January 19, 2017, 04:32:15 PM »
Thank you all for your nice feedback and puns

i misread the topic title as seamless window bricks but that's actually a pretty kickass idea so if you want to you should do that next

that would be loving sick

would be nice if there was a horizontal version of these, but I suppose its not necessary. would help with making that mario thing though

Oh hey a horizontal version would be mad gnarly. I'll see what I can do

Now this has been needed for a very long time! Could you make like a 1x version of it so people can't have odd sides when trying to fence a base

I am planning on making 1x wide/3x wide and 3x height. I'll probably get it in gear finally and work on it today

you'd have to change their collision box to climb on them
or we could use zero gravity zone events

I'm confused. Couldn't you just do OnActivate > AddVelocity lmao

2775
Modification Help / Re: Spawned projectiles not doing damage to players
« on: January 19, 2017, 04:09:53 AM »
Well I came up with a work around and I'm not sure if it's a terrible idea or not. I created a script object which is basically a fake client

Code: [Select]
if(!isObject(FakeClientSO))
{
new scriptObject(FakeClientSO)
{
brickgroup = 888888;
bl_id = 888888;
name = "North Korea";
};
}
Code: [Select]
		
%proj = new Projectile()
{
dataBlock = tankShellProjectile;
initialPosition = %position;
initialVelocity = 0;
client = FakeClientSO;
};

It works... but will I forget up public brick functionality or other bad things by doing this?

EDIT: One thing I've noticed, is that every time I'm killed by a missile I get this error.
base/server/scripts/game.cs (1003): Unknown command getPlayerName.
  Object FakeClientSO(21994) FakeClientSO -> FakeClientSO -> ScriptObject -> SimObject

You're not allowed to make any functions for objects called getPlayerName so there's no real way to get rid of this issue lmao

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