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Messages - Rally

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871
Session markers


Not much left to do, just filling up all the available brick shift keys with tricks at this point

872
Off Topic / Re: POLITICS & DONALD Annoying Orange MEGATHREAD
« on: December 14, 2017, 04:39:46 PM »
So do y'all actually have a reason to hate Ajit Pai other than the fact that he's a minority ?

873

874
Thinking about making it so that the more you grind the more damaged your logo gets, like this


what yall think

rally stop ur gonna make me never want to mod again cause it wont compare

No brakes on this train bro

875
Add-Ons / Re: (Hatmod) Keroro and Tamama
« on: December 13, 2017, 06:49:00 PM »
You should make the heads square bro

876
Add-Ons / Re: (Hatmod) Sergeant Keroro
« on: December 13, 2017, 05:55:22 PM »

877
Drama / Re: SwiftHyena2593 - Bumping old topics
« on: December 13, 2017, 05:32:32 PM »
Do you just quote people and not post your own thoughts?

Would require him to have intelligent thoughts to begin with

878
Working on bails/wrecks and also using the skateboard like skis




879






thank you all for coming

880
Off Topic / Re: testing out twitch
« on: December 12, 2017, 07:30:34 PM »
come watch me be bad

Pro-tip: Self deprecation only works when you're not actually bad

881
you go way above and beyond for every one of these mods rally and i cant put into words how much i respect and appreciate that

Appreciate it man

I definitely thought about it as well as allowing users to put something in the name of the brick to denote whether or not it's grindable but at the moment I do have it working automatically (albeit a little messy) which brings me to the next point

Would y'all prefer it if all grinding was totally and completely automated, or if it had to be called for? On one hand grinding is more fluid, occurring whenever it can (which can sometimes include when you don't want it to occur), whereas the other would be give the rider more control and would also require a little bit more skill. My current ideas are releasing the jump key right before attempting a grind, or holding down the mouse button

882
Off Topic / Re: discord isnt funny
« on: December 11, 2017, 06:57:08 PM »
Time to migrate to Slack

883


Note: Very early in dev lol

884
Modification Help / Re: [Blender] New DTS plugin
« on: December 11, 2017, 12:36:45 PM »
So yesterday my animations were totally fine but now one is forgeted up majorly and I can't fix it at all, I can't even revert to a previous .blend

Here's a link to a post of my look animation working totally fine recently:

https://forum.blockland.us/index.php?topic=314745.msg9736715#msg9736715

Here's what it looks like now:


It seems to be rotated 90 degrees counter-clockwise (and also there is now a very obvious shimmering/shaking)
I had this issue a while ago and I was able to forget it out somehow but I'm not having any luck this time. From what I can tell, giving 4 bones (mount1-4) reference animations might've caused it to stuff itself but the problem persists with old blends and even after deleting the bones at this point so I have no idea what to do
The workaround did work after trying it a couple more times.

Someone suggested that I make sure that my animation is linear and not curved but it didn't work

885
Add-Ons / Re: [Vehicle] Technical / Heavy Machine Gun
« on: December 11, 2017, 09:24:49 AM »
I tried jumping on the gun numerous times and it didn't do it, I did jump in the gun on the technical before though, maybe that has something to do with it?

Alright, try this
https://leopard.hosting/dl/vller/Vehicle_Technical.zip

- Added eye node to stand.dts
- Removed some useless dts files

Could I get a download mirror? Leopard has always failed to load for me.
http://www.mediafire.com/file/4ytpm27164ylaje/Vehicle_Technical.zip

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