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Games / Awesomenauts Patch 2.10 WEWOOWEEWOO UPDATE
« on: March 08, 2015, 08:58:32 AM »New Voltar's Vault!
Wiki
Patch notes
Quote
Kill-cam reel in replays
-Fixed that double kills would always include a third kill, even if it happened minutes later
-Fixed that messages like “player X killed player Y” were not cleared when jumping to the next kill
-Added a message if a replay contains no kills
-Added a message at the end of the kill-cam reel
-Added a header to the top-left of the screen to make it clearer that you are watching a killcam
Replay-to-video conversion
-Fixed that recording crashed after the first song had ended (after around 4 minutes)
-Fixed that turning music/sound off had no effect.
-Removed the “kill-cam” option from the replay-to-video menu (it did not actually work and there is no time right now to implement it)
-Removed the Custom video encoding option for the moment since it does not work with audio yet.
-Fixed that endTime could be set manually if startTime was set to currentTime: endTime was overwritten every frame in this situation.
Sound
-The Loninator skin for Lonestar now has a more fitting revolver sound for his gunshot.
General
-Fixed that healthbars were positioned at a slightly wrong height for all characters, causing random holes between for example Penny’s chargebar and healthbar
Aiguillon
-Moving platform has returned.
Sorona
-Fixed that namedAreas were displaced, causing bots to perform less well and sometimes even get stuck.
-Blue team drop pod coins now work again.
-Graphically the team wall on the blue side will now open when destroying the front two turrets.
Derpl
-Brim force field replaced with * album which caps high incoming damage back to 450 damage.
Lonestar
-Fixed the text in the second stage of Bovinian Postcard.
-Bovinian Postcard price reduced from 190 to 140 per stage.
Sentry
-Voice is made 10% softer to be in line with the volume of the other characters.
Swiggins
-Voicelines when using skills now play less often
Voltar
-Bombshell damage changes reverted, now 275 per stage again.
-Chili flavoured eye drops now also increases your heal over time x2.
Patch 2.10 beta 2 Mac
4-6-2015
-Fixed that Mac beta did not work (hopefully... :facepalm:)
Patch 2.10 beta 2
3-6-2015
(patchnotes beta 1 are at the bottom of this post)
-Fixed that Linux did not work anymore at all in beta.
Replay-to-video conversion
-Fixed that replay recording often crashed
-Fixed that music was not saved in the recording
-Fixed that if you converted the same replay to video several times, only the first two were actually written to disk
-Fixed that at the end of the recording process the game would be frozen, sometimes for tens of seconds. Now it shows an animating progress message.
-Fixed that video was squashed at certain aspect ratios
-Fixed that the replay was shown upside down during replay recording in DirectX
-Fixed that gameplay messages (e.g. “Player x killed player y”) were only shown for a few frames
-Added a couple of higher resolution options (up to 4K UDH)
-During encoding you can now see how much time has elapsed and an estimate of the time left
-Fixed that the glow on the planet in the background on Sorona flickered in recorded videos
-The view shown during replay encoding now looks a lot smoother, less pixely
Bots
-Removed Penny bot from the game as she wasn’t good enough compared to the other bots. She might come back later if the modding community creates a better version.
-Updated the bots for Ayla, Derpl and Swiggins with improvements made by the community. If you find issues with bots, please report them in the topics linked here.
General
-When you were the last hitting Awesomenaut on an enemy and this enemy dies by damage from a turret or droid you will gain the Solar for that kill.
-Fixed an issue where the spawning of droid waves could desynchronise per team. Droid waves will now always spawn at the same moment for both teams.
-Barrier magazine price reduced from 110 to 90 Solar per stage.
-Wraithstone price reduced from 155 to 120 Solar.
-Wraithstone health drop increased from 200 to 300.
-Droids now prioritize enemy droids over enemy nauts, when choosing a target.
-Droids should now have less issues with jumping over each other and finding their target.
-Cocoon, Voltar Drones and Airstrikes now don't affect skills anymore that depend on others being near. For example, Ayla's Rage damage is not increased anymore if a cocooned enemy is near, while it still is for any normal enemy that is near.
-Fixed an issue where it was possible to quickdrop through platforms without losing momentum.
-Escaping the drop pod landing area by flying upwards is now impossible.
-All melee attacks from nauts will now prioritize other nauts first, then droids and then buildings.
Ribbit
-Moving platforms in the mid area are now static.
Sorona
-Level is now mirrored.
-Increases health of front turrets.
Ayla
-Sonic listening device health drop increased from 200 to 300.
-Sonic listening device price reduced from 160 to 120 Solar.
-Hungry Zurian lifesteal reduction from 20% to 15%.
Coco
-Shock attack speed is now doubled and the damage divided by 2.
-Static gloves damage reduced from 20 to 10 per stage.
Genji
-Improved the jump logic for genji when jumping close to the ground, avoiding Genji floating right above a platform while you wanted to jump.
Lonestar
-Dark matter flashbang has been replaced with Bovinian postcard which reduces the cooldown of dynamite throw with every hit of your blaster by 0.1s. (2 stages for 190 solar per stage).
-Cattle rebooter price reduced from 160 to 135 solar.
Nibbs
-Chocolate monster egg shield increased from 11% to 15%.
-Orb of Omicron will now bounce of turrets and the drill core.
-Firebreathing will now reset Nibbs’ jump, so when you are firebreathing while flying you can jump afterwards.
Scoop
-Snow shovel price reduced from 195 to 145.
-Milk of the righteous price reduced from 190 to 145 per stage.
-Titanium coneshield now activates at 70% health instead of 50%.
-Halberd of justice increased heal from 30% to 50%.
-The holy cup price reduced from 115 to 90.
-Hammer of justice will now bounce of turrets and the drill core.
Sentry
-Removed the 0.3s growing delay on black hole sun.
-Black hole sun now shows the correct amount of max damage in the description.
-Fixed that Black Hole would sometimes apply damage twice
Voltar
-Removed the mini knockback on techno synaptic wave.
-Drones now fire at turrets.
-Slightly reduced the range on techno synaptic wave.
-Base damage of techno synaptic wave reduced from 55 to 40.
-Twisted nightmares, damage reduced from 25 to 20 per stage.
-Base drone damage reduced from 30 to 25.
-Techno synaptic wave now only heals friendly nauts (but still deals damage against turrets, creeps, droids and nauts).
-Hyper drive now works again.
-Drone amount is now visible in the skill dock.
-Self Delete drones tooltip now works in the skill dock.
-Self Delete drones description now states the summon cooldown and the shooting cooldown.
-Bombshell damage reduced from 270 to 225 per stage.
-Turret add-on damage reduced from 200 to 175 per stage.
-Fixed an issue where the heal from the healbot would linger and could be picked up at a later time.
-Fixed that the music of the Disco Voltar skin did not work well with the new healbot.
-Chilly flavoured eye drops won’t work anymore with euphoric thoughts.
-Fixed an issue where chili flavoured eyedrops would increases the range of of the wave.
-Cortex tank will now hit all targets around the healbot.
-Cortex tank will now knockback in all directions.
Yuri
-Added a short delay on throwing carpet mines.
-Coins hit with Yuri’s laser will now always be pulled towards Yuri even if Yuri stops the laser.
Gameplay
It plays like alot of Moba's you get your droids to the enemy's tower take that tower down and keep advancing untill you get to their drill, when you get there you destroy it and you win, the only difference between this and other moba's is that it's 2D and you are in direct control, there's not much else to it
Blocklanders
Forum Name: Emgiell
Steam Name: Fastlex
Main 'Naut: Vinnie and Spike
Favorite Map: Sorona
Forum Name: ZombieDude
Steam Name: zombiedude
Main 'Naut: Voltar because im really bad at being aggressive
Favorite Map: AI Station 205
Forum Name: F1sh
Steam Name: F1sh
Main 'Naut: Ayla
Favorite Map: Doesn't matter
steam name: solitaire
steam ID: tudoreleuu
main 'nauts: derpl for unbelievable tanking and player murdering, ayla for player harassment
fav map: the one with the antigrav
Steam Name: Spade
Steam ID: http://steamcommunity.com/id/spadeofallspades/
Main 'Naut: Leon, Froggy G, Skolldir, Clunk, Penny
Favorite Map: Ribbit, Auglgfdiofgdlgfdon
Steam Name: Landmineman4000 the one with the smiling man
Steam ID: Landmineman4000
Main 'Naut: I'm still looking around alot even though i'm already in league 5, heck i used to be L3 at some point
Favorite Map: The AI Station with the flame throwers
Steam Name: Dmanic
Steam ID: cooldawson
Main 'Naut: Yuri
Favorite Map: Sand worm one
Forum Name: Kyro
Steam Name: kyro
Main 'Naut: Admiral Swaggins
Favorite Map: Sorona
Forum name: Alphadin
Steam name: Alphadin
Main naut': Uhh leon or Raelynn idk
favorite map: That place with the two solar bosses
Forum Name: snot2
Steam Name: snot
Main 'Naut: rae
Favorite Map: the one with the turrets
Forum Name: shinyarceus4
Steam Name: Reshiram
Main 'Naut(s): Nibbs, Skolldir, Gnaw
Favorite Map: INFERNO DEVICE
Forum Name: PowerDag
Steam Name: chromomania (usually)
Main 'Naut(s): Vinnie, Ayla and Genji
Favorite Map: n/a
Fill out a form like these to be added, and don't change the forms so this stuff gets confusing as hell