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Messages - Foxscotch

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20583
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: September 15, 2014, 06:36:14 PM »
what the forget are you on about, c# was influenced by c++ but they're different languages. c# and java have similar syntax but java is slow as forget. jesus forget
I don't see how what you said doesn't line up with what he said

20584
General Discussion / Re: Original server ideas
« on: September 15, 2014, 05:58:57 PM »
I meant as soon as I posted like at the same exact time
yeah................ that's what "new poll" does

20585
General Discussion / Re: Original server ideas
« on: September 15, 2014, 05:39:08 PM »
I added the poll I just couldn't figure out how to put it up as soon as I posted the topic

20586
Off Topic / Re: Tumblr Megathread - ˙ ͜>˙ is the new meme
« on: September 15, 2014, 05:34:18 PM »
the furry thread

20587
I neeever push it
always use the button

20588
Suggestions & Requests / Re: BLID Allow for BLB doors.
« on: September 15, 2014, 05:25:07 PM »
It's still good practice to fill it out.
not really, unless you need it

20589
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: September 15, 2014, 04:26:41 PM »
They would lose money doing it, not very many people will buy it afterwards because they already own the game.
new people will buy it.... and they'd lose more money by not doing anything

20590
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: September 15, 2014, 04:17:38 PM »
That's a lot of work for a game that has already run it's life cycle.
the entire purpose of doing it would be to extend its life cycle

20591
Off Topic / Re: Furry Megathread - Furry Things Here
« on: September 15, 2014, 04:16:56 PM »

Who needs anatomy?
hey man don't be a jerk. you don't gotta make fun of her just because she has short femur syndrome

20592
Creativity / Re: Game Design Megathread
« on: September 15, 2014, 04:12:46 PM »
What you need to do is the same thing as UDK. Unless you want to make your own light map (make a second UV channel and then separate every piece based on how they will be lit), you need to open up Unreal 4, go to your model in the content browser and double click it so it opens up the model viewer, and then you will find an option to generate a lightmap. There is a chance this won't work, but try it first.
well that sorta worked. there were no lighting errors. but it just made the texture all weird


20593
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: September 15, 2014, 03:47:39 PM »
minecraft: premium edition
buying resource packs
mods are illegal
i shall wait for the storm
where are you getting these ideas from? when has microsoft done stuff like that?

20594
Creativity / Re: Game Design Megathread
« on: September 15, 2014, 05:55:03 AM »
3DS Max
but I don't see any button like that
this is what that whole window looks like


20595
Creativity / Re: Game Design Megathread
« on: September 15, 2014, 05:18:15 AM »
so this?



nothing looks really odd here either :v

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