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Creativity / Re: Game Design Megathread
« on: September 15, 2014, 03:18:34 AM »Your UV maps arethis?screwed upnot necessarily correct, and if you don't fix this it could mess with lighting and texturing. In your modeling program, go to the UV mapper and look to see if there are any triangles/polys that are overlapping the same space, and then separate them.

I don't see anything that looks unusual




