Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ZERØ

Pages: 1 ... 54 55 56 57 58 [59] 60 61 62 63 64 ... 155
871
Suggestions & Requests / Re: link to some new brick textures?
« on: August 30, 2015, 07:52:13 PM »
Swollow's Brick texture replacer is broken I even Pm'd him but he says it works fine for him.

Be aware many old textures break shaders as I described in this topic:
http://forum.blockland.us/index.php?topic=280349.0

Here is a fixed version of the 125% studs I always use.




872
Off Topic / Re: Joshua Moon Caught Filming researchographic Material
« on: August 30, 2015, 07:19:59 PM »
Lying or not, this is definitely going to summon iban again though.



873
General Discussion / Re: What was TBM?
« on: August 30, 2015, 07:18:29 PM »
On here? Doubt it, from what I heard they still hate us considering they made a thread on their forums back when we where about to get shaders.

Nothing but negative things was said in that thread, can't link it because it counts as advertising other forums...
There are rumors the creator of TBM is still trying to replicate shaders without loosing maps, I don't know if anybody can confirm this, but right now they are using the "WE GOT MAPS" excuse.

874
Game Modes / Re: Freebuild Plus v2 (Update)
« on: August 30, 2015, 07:13:12 PM »
Old duplicator really?

Please use the Duplorcator, I rather not use the old buggy duplicator.

875
General Discussion / Re: What was TBM?
« on: August 30, 2015, 07:10:17 PM »
I think it was a v0002 mod that is a bit better then RTB and safer then rtb, but it was banned by badspot, that's all I know


Read the above, it was not better than RTB, it was banned because it tried to rip Blockland source code and deleted RTB if found in the same install.

876
General Discussion / Re: What was TBM?
« on: August 30, 2015, 07:06:54 PM »
You should of never spoken that name, those are the starfishs that tried to rip Blockland's source code.


Infamous for using a form of malware to delete any RTB installations found on the same folder, its a stuffty mod.
They have a huge vendetta against Badspot for making Blockland Retail, the are also the guys who begged Badspot to make Blockland retail free.

They later said they would make their own game that would be a successor to TBM, I think it was called freebuild or some stuff, it sucked, and still does.

Also this is not to be confused with the other mod, The Orange Block.

877
Games / Re: Am I the only one who hates CS:GO?
« on: August 30, 2015, 06:52:54 PM »
what do you mean. how does one immediately determine the player is russian unless they're being stuffheads and speaking in their ugly native tongue instead of english like the majority of the other users

every time I've seen a Russian kicked it's because of refusal to communicate
Their username is in cyrillic, and that apparently catches attention instantly for some odd reason, its not just Russians though, anybody who decides to speak in their native language gets kicked often even if their multilingual.

I have to join a Spanish server to speak Spanish because many people can't tolerate people speaking more than one language.

878
Help / Re: RTB Buffer Overrun Crash
« on: August 30, 2015, 06:46:38 PM »
A console.log is always helpful, even if you think it isn't, trust me, it can be.

The "buffer overrun" could mean that you have too many add-ons enabled and need to disable some.
My other recommendation would be to contact Greek2me about this problem and see if he knows anything about it.
I do not exceed the new addon limit, if I did I would have loaded and received the "Too many datablocks, some addons where not loaded" message.

This also only happens whenever the following requirements are done:
RTB loaded
Exceed Old Datablock limit before Badspot increased it in v21

I can exceed the old limit and load just fine when I do not load RTB, but as soon as I choose to load RTB I can't get past loading datablocks.

I will post the console.log when I have access to my main computer, please bear with me on this.

879
Add-Ons / Re: Equipable Player Trails
« on: August 30, 2015, 06:35:08 PM »
You talk about making packs ?
- (for exemple : Default trail, images trails, ect).


Yes and no.

Yes as in, I would like trails to stop using packs and rely on using default emitters like : emitter_default

No as in, I do not want to have packs.

880
Games / Re: Am I the only one who hates CS:GO?
« on: August 30, 2015, 06:33:21 PM »
The only thing I hate about the game is that even in casual people take things too loving serious and vote kick you for having the least kills or having too many deaths.

I have seen it happen to other people all the time I even try to defend the new players and I end up getting kicked as well.


Also is there a reason people hate foreigners? I have seen lots of Russians get kicked instantly when they join servers, I know they can be annoying, but come on this is getting to extremes when as soon as you joiun your vote kicked.

881
Add-Ons / Re: Equipable Player Trails
« on: August 30, 2015, 06:24:11 PM »
Can't you make it use default emitters that are already loaded instead of making special ones just for this?

882
It literally rains and your money gets wet.


The power to teleport farts to people.

883
Forum Games / Re: EXPERIMENTAL TEST GAME [CRITAWAKETS Boss Fight]
« on: August 30, 2015, 06:20:49 PM »
Quote
AAES
Init.........
Selected [L]Ice
............................. ...........DONE
Element switch to ice (Doesn't cost turn since its not an attack) , and use ability "Re-Mind" to bring back sirgir to our team" (Re-mind may only be used on one teammate at a time.)

884
What's the difference between Windows 8 and 8.1?
8.1 Added a start button and other stuff because people didn't know everything was hidden now.
(Like when you se the taskbar to auto hide)

Your better off upgrading to 10 but 8.1 is definitely better than 8.0.

885

I tried a new simple style.
Looks great, make one with a flat roof.


Also Filipe, I knkow the SuperHover is supposed to be the gravity kart, but have you ever had a go at modeling "Gravity Wheels" like the ones in Mario kart 8 and adding them to the superkart as a alternative to the superhover?

Pages: 1 ... 54 55 56 57 58 [59] 60 61 62 63 64 ... 155