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Messages - WaterOre

Pages: 1 ... 232 233 234 235 236 [237] 238 239 240 241 242 ... 587
3541
Creativity / Re: Ask me To draw things Badly In MS Paint.
« on: September 05, 2015, 07:34:26 PM »
my avatar

3542
Drama / Re: Solaria The Blazeikin: "noobish activities"
« on: September 05, 2015, 05:58:26 PM »
Its probably because he hates me from past experience, and he just wants me out.
(He used to be mattomanx.)
what's this "past experience" you brought up? did you do something to him a long time ago?

3543
freedom

3544
Creativity / Re: BROCKRAND COMICS: JELLY BAEGELS
« on: September 05, 2015, 01:48:36 PM »
what we need is un-real-life cars

rocket-powered cars
cars with oversized cannons
a giant shopping cart as a car
etc
here's a motorized wheelbarrow that would be fun to have in-game

3546
holy forget the vortex beater is the best thing since sliced bread 3000+ dps with a 35% crit chance yes please
it does have that nasty cone spread like the gatligator, though

3547
General Discussion / Re: What do we like in a horror map
« on: September 05, 2015, 01:29:57 AM »
terror needs to be a big part of it
there needs to be an element of suspense and an atmosphere so thick you could cut it with a knife
show us elements of the big bad, but not directly; the imagination does wonders for scary things

3548
Off Topic / Re: what the forget is this math i was assigned
« on: September 05, 2015, 01:11:28 AM »
When did the definition of "direct" change?
when cities started being arranged in grids

3549
Gallery / Re: ACM Endless Zombies
« on: September 05, 2015, 01:00:34 AM »
please don't use any shaders above minimum when you're on a Mac because hideous stripes and squares happen, I'm speaking from experience

3550
Clan Discussion / Re: Prodigy - The new BL trickshotters
« on: September 05, 2015, 12:53:36 AM »
http://forum.blockland.us/index.php?topic=285081.0
off to a great start
this might be a different person with a similar name
read more of the drama

3551
biostorm

3552
Creativity / Re: BROCKRAND COMICS: JELLY BAEGELS
« on: September 04, 2015, 02:39:47 PM »
One time I brought up how bullstuff the "real name" naming of Blockland guns was and got chewed out for 6 pages.
link?

3553
Off Topic / Re: Donald Dump 2K16
« on: September 04, 2015, 02:34:38 PM »
tbh it'd be interesting to see what Annoying Orange does while in office, but only if it was a thought experiment or a simulation and had no bearing or consequences on the real world

3554
Forum Games / Re: YOU CRINGE YOU LOSE
« on: September 04, 2015, 02:30:56 PM »
oh no, a guy has a girl with a boyfriend as his best friend! he must be trying to muscle in on the boyfriend's turf and claim her as his lover! what a weirdo creep, this must be brought to the attention of all of us so the girl can see how you're defending her and her boyfriend!

also why are their eyes blacked out on this page if they're visible on the previous page

3555
Suggestions & Requests / Re: I have Some Questions Please!
« on: September 04, 2015, 02:25:58 PM »
As far as I know, #1 requires a script to be running on the server to pull off. I'm not sure of where you can find one or how to get it set up, but I know that there are a few different scripts that pretty much do what you're looking for.

#2 could be done with a script like what was in Zapk's Infection (where everyone has to get into a vehicle or die for the minigame to reset), or an event that detects whether players are in a vehicle or not; when a player enters the vehicle, the minigame will reset or cause the players' team to win.

The vehicle spawning could be done with a very long delay;
Code: [Select]
 [round length in milliseconds] onMinigameReset > Self > setVehicle > [Vehicle]
If the delay is rejecting a value of 7 minutes and 20 seconds, you can use a relay to increase the timer's length, i.e.
Code: [Select]
 [five minutes in milliseconds] onMinigameReset > Self > fireRelay
[three minutes 20 seconds in milliseconds] onRelay > Self > setVehicle > [Vehicle]

I'm assuming you have slayer for this, by the way.

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