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Off Topic / Re: Crysis 2 Tessellation & You
« on: August 29, 2016, 07:59:33 PM »
there's two part twos in the op
Wow, this is some really, really awful coding on part of the designers. Is there some way to enable DirectX 11 tessellation, but also impose a cap on how far down the tessellation can go?
Wow, this is some really, really awful coding on part of the designers. Is there some way to enable DirectX 11 tessellation, but also impose a cap on how far down the tessellation can go?