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Messages - Lord Furdle

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106
Two hours in. Seems confusing as forget but seems like a decent game. Lots of alpha bugs though.

107
Games / Re: [MEGATHREAD] Fallout 4
« on: June 10, 2016, 04:22:03 AM »
Fallout 4 is definitely my favourite fallout, so glad it's not a company that churns out a game every year like assassins creed. That being said... the game is so imbalanced. Always have tons of stimpacks, rad aways and bobby pins. Once you get to level 30 it's pretty much one shot kill on all regular mobs. Wish they balanced the game a bit more before releasing. Playing hard mode isn't that fun since it doesn't make the game harder, just makes it a little more frustrating (there is a difference).

108
Games / Gloria Victis - All of Furdle's dreams have been answered.
« on: June 10, 2016, 03:51:45 AM »
Hello friends.

https://steamcommunity.com/sharedfiles/filedetails/?id=225671457

Gloria Victis is a medieval MMORPG with a focus on PvP, crafting, and character progression.

Here's my review so far (Alpha)
+ Chivalry style combat
+ PvP works really well
+ Realistic crafting system
+ Game looks great

- No quests
- Crafting system can take a while
- Its still in development so there's quite a few bugs right now

109
Games / Re: [MEGATHREAD] Fallout 4
« on: June 07, 2016, 08:43:38 PM »
Yeah, the creatures don't need a path to the cage, the cage just needs to be built and powered.
The creatures don't actually walk to the cage to get trapped, they just spawn in it. And they only spawn when you are sleeping or away from the settlement, so you can't watch any way.
Thought so. Didn't think they'd go to the effort to check if there's a pathway since itd be long to code and annoying to players.

Just select them like you would any other item in workshop mode.
But it's not like any other item in workshop mode, I'm trying to stand the bottles upright but it doesn't work :(

110
Games / Re: [MEGATHREAD] Fallout 4
« on: June 07, 2016, 04:53:04 PM »
I'm trying to capture a deathclaw for my pit arena.
if there's no possible way for anybody from the outside to get into the cage, will I still capture a deathclaw?

111
Games / Re: [MEGATHREAD] Fallout 4
« on: June 07, 2016, 04:09:53 PM »
In response to the whole spoiling post, I couldn't remember how to make my text transparent, so I went with the next best option of making a large warning followed by the content being a lot smaller. It's not that big of a deal, I'm sure everyone can get over it and move on with their lives quickly.

112
Games / Re: [MEGATHREAD] Fallout 4 || Far Harbor
« on: June 07, 2016, 04:08:12 PM »
He's fine with what he's doing. The game has been out since 2015, technically he doesn't need to add spoiler warnings at this point.
I know you're defending me put please never respond, quote or even acknowledge any of my posts again. I would like to not be involved with your kind.


In other news, I have some questions about functionality in the game.
First off, if I leave a weapon lying around in my settlement, will it disappear? Also, how can I stack some bottles of quantum on a shelf? I'm on PC and I cant figure out how to rotate an item while holding it (when you long-press the E key)
Might post some pictures of my settlement soon

113
Games / Re: [MEGATHREAD] Fallout 4 || Far Harbor
« on: June 06, 2016, 07:52:52 PM »
Oh man the national park settlement in far harbour is so nice. One big house with a large parking lot which can be completely stripped.

114
Games / Re: [MEGATHREAD] Fallout 4 || Far Harbor
« on: June 02, 2016, 07:19:18 PM »
SPOILERS!
Going down the railroad way, had a bug where once the institute wants me to kill demona, I couldn't progress on the mainline quest any further. Had to wipe out the whole of the institute. Wasn't hard but now I can't go back :'(

115
Games / Re: [MEGATHREAD] Fallout 4 || Far Harbor
« on: June 02, 2016, 05:00:46 PM »
Second time play through, finished all the DLC and nearly finished the mainline quest and I STILL can't find a settlement that I like!!
Bunker hill would be awesome if everything could be removed.

116
Games / Re: [MEGATHREAD] Fallout 4 || Far Harbor
« on: June 01, 2016, 12:45:13 PM »
snap n build and home maker are two mods that add a ton of nice pieces for building.
Thanks, although the last mod I had that added items to settlement building made me crash whenever I tried to place them.

117
Off Topic / Re: Updating RAM on my Laptop
« on: June 01, 2016, 12:43:49 PM »
Maybe he wants to have it upgraded to use it whenever he goes someplace without computers, or in hotels.


118
Off Topic / Re: Updating RAM on my Laptop
« on: June 01, 2016, 11:57:04 AM »
Why would you upgrade a laptop?
Just save money and buy a computer.

119
Off Topic / Re: Starting my voiceover career this summer!
« on: May 31, 2016, 02:19:44 PM »
Yes, still working on that. I know the monologue with "british" is really really off.
You'll get it soon bro, you nearly got it.

120
Off Topic / Re: Why do Brazilians fall asleep on the K key?
« on: May 31, 2016, 01:47:39 PM »
Some Horde stuff or somthin

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