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Messages - Cruxeis

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31
General Discussion / Re: ghjmsfgyhjasrtfyj
« on: August 07, 2016, 01:21:06 PM »
This guy's voice is so monotonous, it's annoying. (At least in the beginning of the video, I didn't bother watching the entire thing.)

32
Add-Ons / Re: Player Trigger Events
« on: August 02, 2016, 08:20:15 PM »
-snips-
I am unable to recreate this issue, but I will look into it tomorrow.
Is it just jumping?

33
https://bldocs.nullable.se/html/
Not official or anything, but it's pretty useful.
Also, please stop formatting your text / typing like that. It's annoying.

34
Modification Help / Re: How to do I learn TorqueScript?
« on: July 31, 2016, 08:15:34 PM »
In my opinion, the best way to learn TS is to look at other add-ons/mods, see what they do / how they do it, and then learn from there. Also, don't be afraid to ask questions.
Here's a list of tutorials to get you started.

35
Drama / Re: Alf2 - Blocking my build, just because "it sucks"
« on: July 31, 2016, 09:45:09 AM »
Actually, Alf Was Improving The Quality Of Your Build. If I Recall Correctly(As I Was On The Server), Alf Labeled Your Build Because You Asked Him/Her For Assistance.
Please stop typing and formatting everything you say like that. It's annoying, and it only makes you look like you don't know what you're doing. Even if you have a valid point - which sometimes you do, don't get me wrong - typing like that gives people the wrong idea about you.

36
can you explain further how to use these with the latter command, and/or link the topic you found? iirc serverDirectSaveFileLoad() takes in only 4 parameters: directory, colormethod, something im not sure, and ownership
serverDirectSaveFileLoad(%filename, %colorMethod, %dir, %ownership, %silent);
%dir was for maps, so now you would just use "".

37
Add-Ons / Re: Player Trigger Events
« on: July 30, 2016, 03:01:16 PM »
Cool, is it possible to use with bots?
not currently
but ill see what i can do

38
Add-Ons / Re: Player Trigger Events
« on: July 30, 2016, 02:05:56 PM »
Code: [Select]
if($Pref::PlayerTriggerEvents::Sensitivy $= "")

Line 4 spelling mistake.
oh crap, i can't read, thank you
fixed

39
Add-Ons / Player Trigger Events
« on: July 30, 2016, 12:50:33 PM »
Player Trigger Events
Input events for jump, crouch, and jet

  • onPlayerJump
  • onPlayerCrouch
  • onPlayerJet
  • onPlayerStopJump
  • onPlayerStopCrouch
  • onPlayerStopJet

PrefDescriptionDefault
$Pref::PlayerTriggerEvents::SensitvitySize of radius for searching for bricks when player does the action5


Download
Dropbox
v1.0.1 (858 bytes)

40
Creativity / Re: The new and improved 3D model topic!
« on: July 30, 2016, 11:00:19 AM »

idk some type of futuristic thing
suggestions?

41
General Discussion / Re: Boss Battles!
« on: July 30, 2016, 09:29:22 AM »

Center print is messed up here

42
Modification Help / Re: static shape collision
« on: July 29, 2016, 06:35:36 PM »
Depends on what exporter you use.

43
Gallery / Re: Futuristic Orb TDM
« on: July 28, 2016, 07:49:12 PM »
Release please. Release the dogs of darkness!!!

Definitely sometime, it's not exactly in a stable state, and I'm swamped with rehearsals.

44
General Discussion / Re: Ideas for new server ideas?
« on: July 26, 2016, 09:41:13 PM »
warioware server
competitive building aka tdm where two teams try to complete a blueprinted build as fast as possible (using swollow's thing)
asymmetrical tdm or just good tdm server lol
group based dungeon raiders like jayces except not jayces and relies on script and rng to generate dungeons or something
Swollow hasn't released it yet (cough cough)

45
Gallery / Re: Futuristic Orb TDM
« on: July 26, 2016, 09:38:49 PM »

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