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Messages - Cruxeis

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481
Drama / Re: "unknown ???" - stalling Deathrun
« on: July 11, 2014, 09:18:52 PM »
This idiot is also known as dikota jones. He also likes to change his name repeatedly, leave the server, and then come back and then claims he has no idea what or who Dakota jones is. He also for some reason hates me in particular and will change his name to "cruxeis is dumb" or something like that and then join a server. He's been permanently banned on my server and on a couple of others.
BL_ID: 47642
Here's another drama about him
Basically, this guy is literally the most incompetent pretentious richardhead I have ever met, so don't let whoever the hell this is ruin your server.
/fullsupport

482
Modification Help / Re: 3DS Max Brick Alignment + Blender Import
« on: July 11, 2014, 02:20:20 PM »
Can you also explain how we color certain parts of the model in 3Dsmax, i'm talking about the COLOR_255_255_255 part.
I also would like to know how to apply top, side and bottom textures to models.
For the colors, you can do COLOR_XXX_XXX_XXX_XXX for a RGBA value - just make that the material name. If you leave the fourth set of values empty (eg COLOR_XXX_XXX_XXX), they will default to alpha 255 (completely solid). As for the textures, google UV mapping. The top/bottom textures are a lot easier, but the side textures are a bit more complicated.

483
Modification Help / Re: script.cs + packaging for playertype?
« on: July 11, 2014, 02:15:26 PM »
-snip-
Just to let you know:
1. It isn't necessary to have a nameCheck.txt.
2. It's easier to just keep your addon in a normal folder (not a zip) while testing it in-game so you can actually easily make edits to the file if need be.
3. If you want to, you can leave description.txt blank.

484
Modification Help / Re: Lower-than-user rank names?
« on: July 11, 2014, 06:26:45 AM »
It would be smart if the Host couldn't immediately just ban/kick the CoHost - if someone is your CoHost, you shouldn't have the need to kick/ban them, just like how you can't ban/kick Super Admins.

485
Add-Ons / Re: Improved Warfare Addons
« on: July 10, 2014, 07:35:07 PM »
May I ask why?
It's his addon, that he did the work for. He sat there for literally hours upon hours attempting to create a mod that would bring good weapons to the Blockland community. He made it, and I'm assuming you didn't ask permission. Stop being a pretentious starfish, taking other's works and trying to "improve" it. It's his work, not yours.
"Heavily Modified" - you have got to be kidding me. All you did was change a couple of lines and maybe add a sound datablock here or there.

486

Ephialtes was the main creator of RTB, and left the community. "monopoly" in this sentence refers to money, as in the money he made selling his hosting services.

487
Modification Help / Re: CityMod
« on: July 10, 2014, 05:34:28 PM »
Most of the ones put up for download are just 5 minute edits of Ibans anyways.
^This, so much, and then the people claim something like "I can code stuff you couldn't even think of", and all they did was add a 1 line BL_ID check.

488
Help / Re: Stud measurement to inches or something
« on: July 10, 2014, 05:27:23 PM »
Note that bricks are 1.2x as high as they are wide.

It depends which size you want. You can think of them as lego bricks, just look at a real life lego for that.

If you want blockheads to be human sized, you'll have a problem, as their proportions aren't even close to humans.
This is true, but most people don't realize it. 1x1 bricks are actually 1x1x1.2 (X Y Z). You can test this by making a custom 1x1 brick in Blender using what you would think it is, .5x.5x.5, but it's actually .5x.5x.6.

489
Suggestions & Requests / Re: hiding nodes on bots
« on: July 10, 2014, 05:41:47 AM »
I can make it into an event if you would like that.

490
Modification Help / Re: Time Help
« on: July 09, 2014, 09:55:00 PM »
Weird. There are almost no default functions in TorqueScript that set a variable. Almost all of them just return the new value, not set it. Also, when I tested it, I just echoed the function. Because I expected it to return the result, not set it to a variable.
Oh okay, I understand why you thought that. I actually had to look at a couple of mods made by Truce to figure out how to properly understand it. It is weird though.

491
Modification Help / Re: Time Help
« on: July 09, 2014, 09:44:16 PM »
1. That won't even work. %hour is an undefined variable.
2. The whole nextToken thing you're doing does not even return the right thing.
3. You're not even setting the nextToken thing to a variable.
4. Why would you want it all in one line? Not very readable that way.
The first 3 of these are false. Test the actual code. The 2nd arg is what sets the variable. Go ahead, try it.
==>%this = "12:14:05"; nextToken(%this, "asdf", ":"); echo(%asdf);
I have tested my code many times, the entire thing works just fine. Actually run it and see what it does before you start saying "it won't work", because it does.

492
Modification Help / Re: Clear all bricks
« on: July 09, 2014, 08:07:45 PM »
-snip-
Woah, cool! Never knew that. But if doing it using -- is "iterate", then what's it called when you use ++?

493
Modification Help / Re: Time Help
« on: July 09, 2014, 08:02:12 PM »
Code: [Select]
%time2=getDateTime();
%time=substr(%time2,0,1);
if(%time<=12)
{
    %a=am;
    %time=%time@subStr(%time2,2,8)@%a;
}
else if(%time>=13)
{
    %a=pm;
    %time=%time-12@subStr(%time2,2,8)@%a;
}

Something like that maybe?
Close, but not quite. subStr (it's getSubStr()), isn't a default function, and once you checked if %time is less than 12, you can just use else instead of an else if. Also, you didn't have whatever this code is return anything, and all it does is define values, and never does anything with them.

Here's one I wrote around 2 days ago (gives you HOUR MINUTE AM/PM):


function get12Time()
{
   nextToken(nextToken(getWord(getDateTime(), 1), "hour", ":"), "minutes", ":");
   %new = %hour;
   return ((%hour > 12 ? %hour-=12 : %hour) SPC %minutes SPC (%new > 12 ? "PM" : "AM"));
}

If anyone would kindly help me into getting this to fit into one line, I would appreciate that.

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