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Add-Ons / Re: Blockland Glass 2.0.0
« on: July 19, 2016, 11:21:31 PM »Yes please, that looks fantastic
So, I've been working on something for a little: Spoilers
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Yes please, that looks fantastic
So, I've been working on something for a little: Spoilers
Just going to put this out here: OP was messing with Sugar (Hakusho) on Boss BattlesThat's very useful, thank you
(Chat logs of him messing with sugar) http://pastebin.com/b2iCaEKp
or you can just set the polyhedron to "-0.5 -0.5 -0.5 1 0 0 0 1 0 0 0 1" and it will be the center of the zoneoh sweet thanks
Pretty Cool, But there are 1,2,3,4,5,and 6-Digit BL_IDs so There would either be different size fonts for the Plate, or Different plates altogether. If they do have to be different, low IDs could get a gold star sticker.2 digit BL_IDs???
here's some ideas and my response to them
7-segment display... no.. not good for letters. and it's a license plate, not an LED
if you used images or shapes or whatever for each character in the vehicle mesh itself, you'd have 36 nodes per letter, and with 7 letters, that's 252... leaving, as I understand it, 3 nodes for everything else. call the cops
this is promising, although to me it means 7 bots.
barnabas uses bots to have more animated doors... bots could also be used for extra meshes in cases like this.
1 bot (with 37 nodes in its mesh) in 7 mount points, with each mount point offset so that the bots perfectly fill in the license plate area.
a person who was willing to do this (not I, despite my recent trend of surprisingly complicated small improvements) would need to be very careful about knowing the width of the license plate and how much to move each mount point
Yeah but we're talking about bots, not images. The script we're using to add bots uses mountObject.I must've misunderstood something then, my apologies lol
By default, task manger is Ctrl Shift Escape on Windows, not Ctrl Alt Escape.
3. Restart your computer, and open up task manager(Ctrl+Alt+Escape).
that's for images, not objects like players/bots. you're able to fit a lot more than 4 people onto a vehicle at onceThat's what I was talking about, hence the "Image slot to mount to", and how it links to an explanation of shapeBase::mountImage.
slot Image slot to mount to (valid range is 0-3)
http://docs.garagegames.com/torque-3d/reference/classShapeBase.html#ab003698139f63c896284ac355c7aa7c2
the position is where the bottom left corner is (i think), so move it according to thatnoedit, thanks