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Messages - Cruxeis

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61
Add-Ons / Re: Blockland Glass 2.0.0
« on: July 19, 2016, 11:21:31 PM »

So, I've been working on something for a little: Spoilers
Yes please, that looks fantastic

62
Modification Help / Projectile Velocity (Math) Issue
« on: July 19, 2016, 09:40:00 PM »
This is what I have, I'm trying to get ::onTrigger to fire a different projectile upon trigger 4, but the projectile only goes to the right place when %obj has velocity for some reason: (it's in a package already)

function Armor::onTrigger(%this, %obj, %slot, %val)
{
   parent::onTrigger(%this, %obj, %slot, %val);
   if((%tool = %obj.tool[%obj.currTool]) == nameToID(jakkHammerItem) && %slot == 4 && %val)
   {
      if(getSimTime() < (%obj.client.lastJakkHammerTime + %tool.image.minShotTime))
         return;
      %obj.client.lastJakkHammerTime = getSimTime();
      %proj = nameToID(jakkHammerRangedProjectile);
      %vec = %obj.getMuzzleVector(%obj.currTool);
      %mastervel = VectorScale(%vec, %proj.muzzleVelocity);
      %a = new Projectile()
      {
         client = %obj.client;
         datablock = %proj;
         initialPosition = %obj.getMuzzlePoint(%obj.currTool);
         initialVelocity = %mastervel;
         sourceObject = %obj;
         sourceSlot = %obj.currTool;
      };
      missionCleanup.add(%a);
   }
}

I think it's a velocity problem

63
Modification Help / Re: Making an overlay GUI - Thoughts?
« on: July 19, 2016, 09:16:14 PM »
The text for Name and BLID in the Connect window look a tad weird font wise

64
Just going to put this out here: OP was messing with Sugar (Hakusho) on Boss Battles
(Chat logs of him messing with sugar) http://pastebin.com/b2iCaEKp
That's very useful, thank you

65
Help / Re: Is there a console command to reduce gravity?
« on: July 19, 2016, 12:32:57 PM »
or you can just set the polyhedron to "-0.5 -0.5 -0.5 1 0 0 0 1 0 0 0 1" and it will be the center of the zone
oh sweet thanks

66
Suggestions & Requests / Re: Actual license plates
« on: July 19, 2016, 12:29:52 PM »
Pretty Cool, But there are 1,2,3,4,5,and 6-Digit BL_IDs so There would either be different size fonts for the Plate, or Different plates altogether. If they do have to be different, low IDs could get a gold star sticker.
2 digit BL_IDs???

67
Suggestions & Requests / Re: Actual license plates
« on: July 19, 2016, 09:47:12 AM »
here's some ideas and my response to them


7-segment display... no.. not good for letters. and it's a license plate, not an LED

if you used images or shapes or whatever for each character in the vehicle mesh itself, you'd have 36 nodes per letter, and with 7 letters, that's 252... leaving, as I understand it, 3 nodes for everything else. call the cops
this is promising, although to me it means 7 bots.
barnabas uses bots to have more animated doors... bots could also be used for extra meshes in cases like this.

1 bot (with 37 nodes in its mesh) in 7 mount points, with each mount point offset so that the bots perfectly fill in the license plate area.

a person who was willing to do this (not I, despite my recent trend of surprisingly complicated small improvements) would need to be very careful about knowing the width of the license plate and how much to move each mount point
Yeah but we're talking about bots, not images. The script we're using to add bots uses mountObject.
I must've misunderstood something then, my apologies lol

68
Modification Help / Re: [RESOURCE] Player model for item positioning
« on: July 18, 2016, 09:41:44 PM »
put a spot light on it, yay

but how do i get my shadows to be sharper?

69


3. Restart your computer, and open up task manager(Ctrl+Alt+Escape).
By default, task manger is Ctrl Shift Escape on Windows, not Ctrl Alt Escape.

70
Noedit:
There's no proof that King Savage was abusing his powers, there's no legitimate proof of him not being in the minigame either.

71
Yes, there is a command for admins to change back to standard players, I scripted it. I purposely made it not check for minigames to see if our admins would abuse it. Agent Red cannot really be contacted much right now. I'll handle this, and that is final.

72
Suggestions & Requests / Re: Actual license plates
« on: July 18, 2016, 08:16:13 PM »
that's for images, not objects like players/bots. you're able to fit a lot more than 4 people onto a vehicle at once
That's what I was talking about, hence the "Image slot to mount to", and how it links to an explanation of shapeBase::mountImage.

73
Suggestions & Requests / Re: Actual license plates
« on: July 18, 2016, 05:34:39 PM »
You can only mount up to 4 things on a vehicle, and one of them is already taken for the mountPoint for the people in the vehicle. So you can really only mount 3.
Quote from: TGE Documentation
slot   Image slot to mount to (valid range is 0-3)
http://docs.garagegames.com/torque-3d/reference/classShapeBase.html#ab003698139f63c896284ac355c7aa7c2


74
Help / Re: Is there a console command to reduce gravity?
« on: July 18, 2016, 03:50:10 PM »
the position is where the bottom left corner is (i think), so move it according to that
noedit, thanks
the front bottom left corner

75
Help / Re: Is there a console command to reduce gravity?
« on: July 18, 2016, 03:48:39 PM »

new physicalZone(zombieSpaceZone)
{
    gravityMod = 0;
    polyhedron = "0 0 0 1 0 0 0 -1 0 0 0 1";
    position = "0 0 0";
    scale = "5000 5000 5000";
};

then modify it's position using zombieSpaceZone.setTransform(whatever);
the position is where the bottom left corner is (i think), so move it according to that

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