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Messages - Cruxeis

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76
Add-Ons / Re: Better Shadow Control v1.6
« on: July 18, 2016, 03:35:20 PM »
What is a good setting for Intel HD 4000
If you have your drivers updated, I suggest getting the shaders from Hata's Shader Toggle, putting them in your shaders folder, and then setting Quality to 10500 and level to "legultra", that's what I do and I have a 4000

Uh...
[im g width=750]http://i.imgur.com/tYUB8at.png[/img]
Might have something to do with this, but I removed it and I still have the same issue.
I'll look into it hold up

77
Modification Help / Re: How to give a player an item with a script
« on: July 17, 2016, 09:34:51 PM »

$client.player.tool[3] = "65";

Why are you using global variables?

78
Modification Help / Re: Animating a sword-like weapon
« on: July 17, 2016, 02:32:13 PM »
they dont need a muzzlepoint though since the isMelee/firefromeyevector/whatever parameter in the image allows melee projectiles to spawn from the front of the player rather than from the muzzlepoint
For example, the default gun's shapeBaseImageData(gunImage) is not a melee (melee = false;), as it actually shoots from the muzzle point.

When you have a melee weapon, you need to do correctMuzzleVector = false; because when you fire from a point offset from the eye, this handy boolean adjusts the muzzle vector to point to the eye LOS point. Turning it false changes it so that it isn't adjusted.

79
Add-Ons / Re: [Script] Third Person Orb v1
« on: July 17, 2016, 01:05:04 PM »
There really isn't anything to fix anyway, it's just particles being particles
We must be talking about separate things. If you right click and hold while still moving in a direction, the orb itself jumps around, and it spazzes out. I was talking about that.

80
Add-Ons / Re: [Script] Third Person Orb v1
« on: July 17, 2016, 10:14:04 AM »

I'm trying to fix that, but it's not really that much of an issue lol

81
Drama / Re: Kawaii Mudkipz's Sniper TDM
« on: July 16, 2016, 11:16:42 PM »
Oh hey look it's me
But anyways, I'm really glad I left before all of this started happening. Host didn't talk much when I was there I think

82
General Discussion / Re: Legoboss's SLASHER
« on: July 16, 2016, 08:59:44 PM »
This really is one of the best servers I have seen in a while. Superb job, lego!

83
Modification Help / Re: Delete an item
« on: July 16, 2016, 06:32:11 PM »
like upon creating a pizza set a variable on it like so: createTime = getSimTime();
Just to clarify - to put a variable on an object, you can do %object.variable = %whatever;
(You probably already knew this but just in case)

84
Gallery / Re: Better JVS Door Events
« on: July 16, 2016, 01:47:58 PM »
Why would you phase out an add-on that can be easily fixed? Not to mention that it's not malicious enough to be added to the crapons list.
JVS is complete crap. It always has been. That's a little harsh, but it's true. I'm extremely glad that we got a replacement for it.

85
Suggestions & Requests / Re: Taking requests
« on: July 16, 2016, 01:32:35 PM »
Probably easy as heck to do, so pretty please??
https://forum.blockland.us/index.php?topic=299925.0
yeah, give me like a minute
okay, its done and in your PMs
progress on the flaregun for whoever wanted it:

86
Add-Ons / Re: [Script] Third Person Orb v1
« on: July 16, 2016, 01:30:14 PM »
looks great!
off-topic question: how long does it take for you to make a script like this?
Something this simple and small took me around an hour total time
whoops, double post

87
Add-Ons / Re: [Script] Third Person Orb v1
« on: July 16, 2016, 01:29:23 PM »
You can also use 'light' (R), 'useTool' (Q) and all the brick move and plant keys for future reference :)
well yeah, i knew that lol
i meant keys used by ::onTrigger
but thank you

88
Add-Ons / Re: [Script] Third Person Orb v1
« on: July 16, 2016, 01:09:34 PM »
Why can't you put tab as the toggle? Some other script allow the orb go up vertically already with space
Yeah the one I made forever ago lol
https://forum.blockland.us/index.php?topic=262383
Or someone else's that is similar
However, this mod is server sided, and the only keys I can use (I think) are left click, right click, space, and shift (fire, jet, jump, crouch). Making it use tab would probably require both a client and server sided mod.
I'll look into it though.

89
Suggestions & Requests / Re: Third Person View on Admin Orb
« on: July 16, 2016, 12:00:51 PM »

90
Add-Ons / [Script] Third Person Orb v1
« on: July 16, 2016, 11:58:52 AM »
Third Person Orb
Easily view your orb in third person!



Instructions:
  • Go into camera mode (Drop Camera At Player)
  • Push space to toggle third person view
  • Push and hold right click to rotate view angle

Download

Dropbox
v1 (843 bytes)



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