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Messages - Taboo

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2656
Creativity / Re: Drawings Megathread
« on: July 11, 2014, 10:34:31 PM »
For one example, since it's the most recent:
(Some of these might have also been the same character, but they seemed to be labeled otherwise; forget if I can be sure, though)
Same hair in these too, for that matter. And weird poofy hamster body, but I'm assuming that just the preferred flavour of furry he draws or whatever. They don't have any distinguishing features other than, like, patterns, with the rare horns of big goofy ears. If you only saw their silhouettes, they'd be pretty much indistinguishable from one another.

2657
Your router is probably overheating. The router Comcast gave me recently had this issue so I got my own and installed a fan on top to be safe; I recommend doing the same.

2658
Creativity / Re: Drawings Megathread
« on: July 11, 2014, 10:26:52 PM »
I am noticing startling amounts of sameface between people's art in here; how did that get by me in the past?

2659
General Discussion / Re: Going on hiatus
« on: July 11, 2014, 10:26:02 PM »
Ah, the first of many. Good thing I'll just be moving into a bachelor pad with pals so I don't have to worry about this.
Ye shall be missed.

2660
Modification Help / Re: Taboo's Weaponpack
« on: July 11, 2014, 10:20:37 PM »
Model could use some work, Other than that; Great job!
Be more specific? Only model I'm particularly unhappy with is the Tavor as AR-B, I want to either skinny it up a bit or give it more verticality; it feels awkward in first person.

2661
Creativity / Re: The new and improved 3D model topic!
« on: July 11, 2014, 10:20:12 PM »
i'm glad others are following in Arsenal Firearms' footsteps

I rushed this so bad srry if it suks
also it's my birthday :>
happy birthday handsome

also here's like two or so weeks' of work

2662








 
"The R-101C is a fully automatic, compact assault weapon commonly used throughout the Frontier."
Max Damage, Headshot @ Range:
25, 35 @ 20 TU
Min Damage, Headshot @ Range:
15, 21 @ 50 TU
Magazine Capacity:
24 rounds
Equipment Time:
1.0 sec
Chamber Time:
0.01 sec
Chambered Reload:
2.2 sec
Full Reload:
2.8 sec
Base Spread:
0.001
Spread Increase:
0.0002 per shot
Max Spread:
0.005



 
"The Longbow DMR is a semi-automatic sniper rifle. Its hyper-velocity round completely eliminates the need to lead targets, and allows the shooter to fire multiple shots quickly in succession."
Max Damage, Headshot @ Range:
60, 120 @ 60 TU
Min Damage, Headshot @ Range:
45, 90 @ 20 TU
Magazine Capacity:
8 rounds
Equipment Time:
0.8 sec
Chamber Time:
0.08 sec
Chambered Reload:
2.6 sec
Full Reload:
3.6 sec
Base Spread:
0.0004
Spread Increase:
0.002 per shot
Max Spread:
0.006



 
"The EVA-8 is a semi-automatic shotgun, originally designed for extra-vehicular activity, both in conventional and in exo-atmospheric conditions."
Max Damage, Headshot @ Range:
13, 14 @ 60 TU, 8 pellets
Min Damage, Headshot @ Range:
6, 7 @ 30 TU, 8 pellets
Magazine Capacity:
6 rounds
Equipment Time:
0.8 sec
Chamber Time:
0.6 sec
Chambered Reload:
2.75 sec
Full Reload:
3.0 sec
Base Spread:
0.003
Spread Increase:
0.0005 per shot
Max Spread:
0.008









Giant Enemy Crab Games - Inspired big over the top low-res emitters
Respawn Entertainment and Infinity Ward - loving guess
Rykuta - Weapon backbone and general assistance
/tfg/ - Supporting me during this and all my other modding endeavours





2663
remember all those times i made weapons threads and nothing ever happened THIS ISN'T ONE OF THOSE TIMES






•Iron sights that don't suck
•Slower movement when sighting for balance
•Identifiable sighting in third person to other players
•Classic bullethoses
•Varied headshot modified for each weapon
•Unique balance to each weapon
*high quality* models courtesy of yours truly
•Highly visceral sounds from my massive sound library of Call of Duty,
  Titanfall, Battlefield, and other sound resources
•Integrated hitmarkers that respond to normal and critical hits







 
Damage, Headshot: 20, 30
Equipment Time: 0.5 sec
Chamber Time: 0.2 sec
Hip Spread: 0.003
ADS Time: 0.2 sec
Spread ADS: 0.002


 
Damage, Headshot: 12, 24
Equipment Time: 1.0 sec
Chamber Time: 0.045 sec
Hip Spread: 0.003
ADS Time: 0.15 sec
Spread ADS: 0.002


 
Damage, Headshot: 15, 30
Equipment Time: 0.85 sec
Chamber Time: 0.065 sec
Hip Spread: 0.0025
ADS Time: 0.15 sec
Spread ADS: 0.0015


 
Damage, Headshot: 8, 15
Equipment Time: 0.65 sec
Chamber Time: 0.025 sec
Hip Spread: 0.008
ADS Time: 0.1 sec
Spread ADS: 0.0035


 
Damage, Headshot: 7, 14
Equipment Time: 0.65 sec
Chamber Time: 0.01 sec
Hip Spread: 0.009
ADS Time: 0.1 sec
Spread ADS: 0.0045


 
Damage, Headshot: 10, 11
Pellet Count: 10
Equipment Time: 1.0 sec
Pump Time: 1.2 sec
Hip Spread: 0.0085
ADS Time: 0.25 sec
Spread ADS: 0.0055


 
Damage, Headshot: 80, 100
Equipment Time: 1.2 sec
Bolt Time: 1.35 sec
Hip Spread: 0.003
ADS Time: 0.75 sec
Spread ADS: 0.0


 
Damage, Headshot: 100, 1000
Equipment Time: 1.1 sec
Bolt Time: 1.3 sec
Hip Spread: n/a
Charge Time: 3.3 sec
Spread ADS: 0.0
Can only fire after charging in ADS












(THIS IS A BETA BUILD)





Aaron Beck - His timeless linear motor rifle designs are what this model, well, is
Ben Grapevine - Still don't know who you are, but your assault rifle model served as the basis for the style and base assault rifle
Bushido - Headshot code and various emitters
Respawn Entertainment and Infinity Ward - Pretty much all sound effects, also the railgun's mechanics are basically the Titan railgun

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