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Messages - Lone Wanderer

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Creativity / Re: Drawings Megathread
« on: January 02, 2024, 12:08:39 AM »


Lazy shoebill doodle

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Creativity / Re: Drawings Megathread
« on: August 21, 2023, 02:13:55 PM »
Bad artist here. "Doodled" Chris-chan as Bridget.



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Modification Help / Getting started modding?
« on: January 24, 2023, 02:50:52 PM »
"haha lol dead game"
I've always had the heart for the game, and I have a bit... Okay... Maybe miniscule amount of modding experience. A lil' bit o blender and art assets for new vegas. But going through the sticky that's available, a lot of the resources are not formatted well on exactly what I need to do and a lot of the download links are just dead. Any help would be appreciated. Thank you!

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Creativity / Re: Drawings Megathread
« on: December 02, 2021, 09:02:38 PM »
you have a foot special interest

Weird question, me and a friend have been trying to do art, and so far, sticking to the phun deez. I had a more experienced art friend show me how he constructs before making his final product. It was a mass of shapes—so I can assume people can construct figures differently, but what I don't understand is anatomy. I mean, I know to study real life references, but is there other resources to help break anatomy down? Like the limbs and torso?

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if zeblote removes microbricks NOW the timeline is saved

This is outta left field, but I remember playing with a dude on Gravity Cat's knife duel (I think it was gravity cat's knife duel) This guy said he was actually Zloff on some alt-account his brother had or something. I told him that I don't believe him, so he got baby mad and joined back with the Zloff name, I didn't check the ID, dunno if you can spoof names, but I kept denying that it was really him and he had a meltdown. I was 14 at the time so the only thing I could think of to do was double down.

Back to the topic at hand. I don't know much about brickadia. I remember hopping on the discord when it was new, or new-ish. Some of the people and devs on there I really didn't like. I left shortly afterwards because I was tired of seeing the icon. Was there a timeline of events as I'm practically three years out of the loop. Honestly though, it just looks like Blockland with Minecraft "Realism" shaders and basically all the content missing.

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Ayoo, Been awhile since I've been back to Blockland. I came back a year or two ago when I saw that 60's formula 1 car made. After seeing that it reminded me of Grand Prix Legends.

Thanks for adding the Pantera. Back then, my grandfather was the talk of the town when he bought one and modified it for racing. Car was crashed several times but each time he modified it more to the point it was essentially a Pantera body sitting on a custom chassis, with loose bits of the dashboard and the blinkers to keep it barely street legal. Sadly, he spun out one last time and completely totaled the car. Frame twisted to all git out, body panels practically ripped off. Crash was harder than he expected. Retired from racing but the geezer still builds frames and sometimes sells complete car kits.

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Suggestions & Requests / Re: Startos' archived Add-ons
« on: June 06, 2019, 01:14:23 PM »
oh damn, that bullet drop thing is cool

Oh yeah, I know. Me and Stratos were messing around with the P-38s and he showed off a huey he made. He also showed the CIWS system he created which is literally an anti-air turret that had the ability to lead. We played a game of who can bomb it with a P-38 without getting shot down. The P-38 had yellow tracers for the .50 and a red tracer for the single 20mm cannon on the nose. If I remember correctly, the .50 did ten damage, and the 20mm did 15 damage. I'll try to ask around a bit for some more info on it.

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Suggestions & Requests / Re: Startos' archived Add-ons
« on: June 06, 2019, 12:58:35 PM »
c:
https://bl.kenko.dev/Add-ons/Retail/Vehicle/Vehicle_Abrams.zip

I've tried that Abrams sadly. It's not it. It is Stratofortress' but not the one I'm talking about, this is the abrams you linkedhttps://forum.blockland.us/index.php?topic=275975.0

This is the one I mean https://forum.blockland.us/index.php?topic=281003.0 It's 'Recent' Thank you for all the help though guys. Seriously.

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Suggestions & Requests / Re: Startos' archived Add-ons
« on: June 06, 2019, 12:45:58 PM »
https://www.mediafire.com/?idkc5cwvz6tkf

http://www.mediafire.com/?eryw3p624k816xf,879of4ca92ae27f,5i0f6ktqupzw6og,a9bryym8vayvh8u,ct5nyb3nd38y254,bx6k8b3t3v3ay97,igd81x6wau36sj8,hs6vvbnblk9fb8o,5sud6hrsa460hr7

some are crap ond or namecheck is forgeted up but this is what I have

None of these are it, but I have to really thank you people for all the help you're giving me though. I truly appreciate it.

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Suggestions & Requests / Re: Startos' archived Add-ons
« on: June 06, 2019, 12:01:59 PM »
https://bl.kenko.dev/Add-ons/Retail/Vehicle/Vehicle_Seawolf.zip
as for the m1 abrams, idk

Thanks man. I've I helped a bit making the M1 Abrams and I lost the file to it, so that's why I asked.

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Suggestions & Requests / Stratos' archived Add-ons
« on: June 06, 2019, 11:28:55 AM »
Hey! Does anyone have archived some of the add-ons he had released? Things like his M1 Abrams and Seawolf. If you guys can help, it'd be appreciated.

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]

- SportBike




Pfft... More like crotch rocket!

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That is a lot of work for nothing.

Sorry if I kinda, well, said something stupid but what I meant in my mind is have it like Rallisport Challenge. Any tire moves slow as hell on ice but even if you do use Ice tires you still slide around but you can gain speed  like normal and not so slippery. Sorry for being a bother

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I don't know if Filipe is taking suggestions but, wouldn't it be cool to be able to pop your tires or have an item set of tires to add to cars? An example would be one tire is for driving on ice and the other for gravel  one for mud the other for the asphalt and etc. You could event the bricks to set the material or kind of road you want it to be, kinda like how Munk's footstep mod gives you the ability to change the footstep sound or material to be grass, ice, metal, metal grates, and so on. My guess would be that it is compatible for almost all vehicles since your just changing the tire's model and giving it some differences from the others. You could already change the tires on vehicles through console commands so it shouldn't be a big problem, unless someone tries to put it on the tank then that's the only problem I see. You could also make RTB prefereances where when you spawn a car you can leave it where the default tires would spawn or make it spawn with the different types of tires. I hope this suggestion wasn't too demanding or would be too hard to make.

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