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Messages - Watt-son

Pages: 1 ... 10 11 12 13 14 [15] 16 17 18 19 20 ... 26
211
Drama / Re: [Qi] - Seriously
« on: July 31, 2014, 11:35:23 AM »
you should have just drama'd Aoki
seriously

213
Drama / Re: [Qi] - Seriously
« on: July 31, 2014, 11:33:33 AM »
you should have just drama'd Aoki
seriously

214
Drama / Re: The People Commenting on the QI CRPG Thread
« on: July 31, 2014, 11:31:25 AM »
this did not need a topic

i hope you get banned

215
Modification Help / Re: Heckler and Block - New weapon-pack
« on: July 31, 2014, 11:26:44 AM »
okay, pal, if you say so
Rykuta made a public, easy to use weapon system, and you are complaining because I am going to try it out? lol

216
Modification Help / Re: Heckler and Block - New weapon-pack
« on: July 31, 2014, 11:22:09 AM »
-reserved-

217
Modification Help / Re: Heckler and Block - New weapon-pack
« on: July 31, 2014, 11:21:19 AM »
changing numbers isn't coding, it's changing numbers
Which is still coding

218
Modification Help / Re: Heckler and Block - New weapon-pack
« on: July 31, 2014, 11:13:00 AM »
wait, what coding, all you'd be doing is changing numbers in datablocks Yeah, its still coding, moron
what you're doing here is asking people to do everything for you
not really, I can model and find sounds, but some people might want to volunteer. I left that out in the OP, thanks for stealing the reserved slot

219
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 31, 2014, 11:10:03 AM »
im not starting stuff, you could've just blown me off as another starfish, and I would've gone my merry way and left the topic alone, yet you decided to go berserk and flip your stuff.

Oh and I know you probably don't care, but when I first said I was looking forward to this, I was being genuine, however I'm not sure I want to support a server with a host that's always on edge.

Good luck, I guess.
quit stuffposting

isnt this admittance to trolling

220
Modification Help / Heckler and Block - New weapon-pack
« on: July 31, 2014, 10:29:40 AM »
WELCOME!

Hey, guys and gals! I am in the works of making some guns. Now, before you say "omg mroe gunz fegget" lets make something clear, these will be different. How will they be different? is what you are probably asking and I will tell you how.

How ?

Using state-of-the-art technology AKA Rykutas Weapon Assets I am going to be able to do things that guns have not done... until now.

How can I help?


Well, I can code, model, and do sound, but if you want to volunteer anyways you can. You CAN sign up to help me model, gun sounds, and help moderate the server! To sign up, leave your info in this format

Name:
IGN:
Are you modeling, sounds, or moderating?:
Why do you want to help?:
Expirience? [if modeling post some work]:
Age:

Members

None yet :[

Guns

The guns will be based off of real guns if they were in Blockland. I plan to make the guns have generic names, like how L4D2 names guns.
M1911
Glock 19 [suggested by Pilot1]
SaW 500
Berreta M9

MP7
MP5
Mac10 and Mac10 S.
P90
MTar

AK74
M4A1
ScarH
AUG
MAS Famas

Mossberg 500
SPAS12
AA12
M1014

L96A1
Remmington 700
Barret .50 cal
Have a gun you want made? Please tell me, I want these guns to be good.

As of now, I am coding

REMEMBER TO SIGN UP!

221
Drama / Re: Damp : Stupid Posts
« on: July 30, 2014, 09:57:56 PM »
the community isnt harsh unless you're a friend handicap
lol

222
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 30, 2014, 09:49:31 PM »
Surely
great, on friday ill remember to readd you. i may be busy some with some guns im going to model, but ive got all weekend

223
Drama / Re: LolKid100 - stuffposting, bumping stuff, being an idiot
« on: July 30, 2014, 09:36:10 PM »
Fixed Link: http://forum.blockland.us/index.php?action=profile;u=47387;sa=showpost

You're welcome. Future advice, when it comes to links that should go to forum topics or user profiles, remove the www.
k

224
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 30, 2014, 09:12:13 PM »
I play with Navaro usually, and sometimes randoms. They are working on a new zombie pathfinding auto-navmesh that will fix the walking through walls stuff, but it's not in the game yet. They are making it the best it can be. For now, though, they can still go through stuff.
Thats why I didnt like it, but I will pick up the game again probabaly.

Perhaps I can play with you guys? Putting the past behind us

225
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 30, 2014, 08:55:26 PM »
Neat, do you play alone? And can zombies still walk through walls? I remember this being an issue

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