Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Watt-son

Pages: 1 ... 13 14 15 16 17 [18] 19 20 21 22 23 ... 26
256
Drama / Re: Pixie Stix-ASCII Spam
« on: July 30, 2014, 09:43:21 AM »
I found him in game months ago and i said "You got drama'd" He was like I don't care.
what a bump

257
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 30, 2014, 09:34:48 AM »
Got some coding finally started, supporting the default bot system as well.

I am not really trying to start anything, Watt is just not bright at all. Here is how it started: http://forum.blockland.us/index.php?topic=263007.msg7734843#msg7734843 Yes, it seems small, but to me this looks like he thinks he can get all of this done faster than the dev team. He is just annoying, even by looking at his posts.
Maybe because I wanted to originally wanted to help? Even if Im not helping, I can give input, I can back up the project, so stop arguing and stop trying to say 'we dont need your input, so quit saying stuff' I can say whatever i want on here so...

OT : Is Thexor active? Been a few days any works been a while sence any works been posted, not to rush, but you can litterally model a high quality gun in a few hours

258
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 10:33:11 PM »
We have a scripter and he's working, quit telling me to use VCE.
VCE is dogstuff,  I agree with Navaro, it breaks too much, outdated IMO

259
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 10:31:33 PM »
Arguing ends here, if you're on the development team and you start stuff on this page you will be rovoked of your admin on the server and be removed from the team in whole. So quit the bullstuff and stop arguing about ridiculous stuff that isn't even important.

this, i come in and get bashed, what the forget? im not innocent, but still

260
Creativity / Re: My models
« on: July 29, 2014, 09:08:31 PM »
gj for a first lol

261
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 09:06:47 PM »
You must be 9. It's fine.

I quoted you, mostly that means I am replying to you.
says im not dojng stuff

obviously not part of project

why would I be doing stuff

262
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 09:04:44 PM »
You must be 9. It's fine.

I quoted you, mostly that means I am replying to you.
Im 14 feg

263
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 09:02:32 PM »
Do you even read?
was that towards nav? sorry

264
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 08:38:43 PM »
Don't even start. You aren't even doing stuff.
im not working on this?

265
General Discussion / Re: Need a teacher!
« on: July 29, 2014, 06:59:11 PM »
Tourqe is my first and only language, but Im not teaching

266
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 06:47:54 PM »
You haven't actually sent me any scripts yet.
rekt

267
Drama / Re: Damp : Stupid Posts
« on: July 29, 2014, 03:51:57 PM »
he's made more than enough mistakes and we've told him to stop many times and he hasn't
there is nothing to forgive him for
if theres nothing to forgive, implying nothings wrong, why are you bashing him?

268
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 29, 2014, 03:38:51 PM »
You don't realize how long this can take with 1 scripter on the job that becomes lazy and doesn't play the game as much as he used to.
im saying dont let this die

269
I pretty much have the Geck properly set up and all the nv core files archived, so I can access the sound files at any moment. Otherwise, the fallout wiki usually has the sounds available

For now, i'm okay. I'll either make my own nuke explosion, or use the mininuke explosion by bushido and modify it a bit.
i pmed you, why no response

also, are you using sketchup?

270
Modification Help / Re: Rykuta's Weaponset Assets V0.8/0.5 [WIP]
« on: July 29, 2014, 02:31:23 PM »
Non-raycasting support PLZ
this

Pages: 1 ... 13 14 15 16 17 [18] 19 20 21 22 23 ... 26