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Messages - Watt-son

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286
Suggestions & Requests / Re: I need a Modeler for some guns
« on: July 27, 2014, 05:42:54 PM »
Why not explain here?
updated a more detailed OP, if you need a layout jf everything ill pm that

287
Suggestions & Requests / I need a Modeler for some guns
« on: July 27, 2014, 05:29:48 PM »
Hey, I need a modeler for this project im planning on, if interested just tell me

The project will have 6 categories: Pistols, SMGs, Carbines, Assault Rifles, Shotguns, Snipers

Typically 4 pistols, 4 smgs, 3 carbines, 5 rifles, 3 shotguns, and 3 snipers

I will PM more details if interested, thanks!

288
General Discussion / Re: can anyone help me model?
« on: July 27, 2014, 05:26:15 PM »
locked wrong board

289
It's more empty than my love life :(



So the usual punishment is a key revoke, correct?

most likely

290
General Discussion / Re: can anyone help me model?
« on: July 27, 2014, 05:19:50 PM »
I like how you were replying to the DayZ project, then posted this to try to copy the DayZ gamemode. Good luck on making it, these are cool, but require a lot of work for a quality server.
thats not what this is so dont assume stuff

but thanks anyways also sorry for sloppy thread

291
General Discussion / can anyone help me model?
« on: July 27, 2014, 05:15:57 PM »
i need a modeler for some guns im going to be working on, ill pm you what the project is [it involves strategy] if interested

if anyones willing to help ill be very thankful

292
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 27, 2014, 04:57:47 PM »
should add an MSR to the guns list, plus how are you guys going to have it so not everyones got some military rifle on them, or you know, loot rarity?

293
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 27, 2014, 04:48:21 PM »
Did I ever say I was? I am helping him make the model more accurate to the real-steel counterpart.
You know, I don't need your input, Blake.
he doesnt need yours either, plus how do you know my name? thats creepy

why is the pistol barrel a grey square

EDIT: Sorry didnt realize youre Obnaisous, however revealing my name isnt the smartest

294
Creativity / Re: The new and improved 3D model topic!
« on: July 27, 2014, 03:55:54 PM »
yo anyone want to help me model better like blocky like bushi or khains style

295
Faces, Decals, Prints / Re: Face_Sanic
« on: July 27, 2014, 03:39:41 PM »
10/10 its ok - IGN

296
Drama / Re: Maxx - (witty maxx pun here) (HALLELUJAH)
« on: July 27, 2014, 03:36:17 PM »
i remember going into a call with maxx like a year, his voice was so squeaky and i remember he removed me from the call cause i kept linking his dramas in the chat lol

no pity or remorse

297
im happy with id 14610, who cares to look old lol

say goodbye to those keys btw lol

298
Modification Help / Re: Rykuta's Weaponset Assets V0.8/0.5 [WIP]
« on: July 27, 2014, 02:46:33 PM »
definitley utilizing this

299
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 27, 2014, 02:41:01 PM »
There's this great shape called an octagon, it could be used to your advantage.
As for the other stuff, the ejection port is too small, as on the real gun it goes further up the slide, almost to the middle.

The grip looks too thick, and uncomfortable to hold as a result
Lastly, the trigger guard and parts of the frame surrounding it look less round than on the original gun. The 1911 trigger guard is in a shape almost of a circle, partly stretched in the middle. Both sides are semicircles. Yours, however, consists of 1 almost semicircle and one almost quarter circle, with a 70-80 degree angle thrown in.
who made you the modeling master?

also navaro i can help with building this if you want, also it would be neat if these had fluent animation like those guns on platform DM you did long ago, i liked those

300
Drama / Re: Mental Stability/Alyx Vance megathread
« on: July 25, 2014, 08:54:15 PM »
i dont even know where to start in this thread

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