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Topics - Tendon

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31
General Discussion / [Request] Some basic ship shapes.
« on: November 15, 2017, 10:54:39 AM »
Hey I'm making some sort of TDM thing, and I'm having the teams spawn in space-ships before they drop into the map.

To speed up the process I'm making the ships out of 4x cubes with the intent to remake them or fill them out with detail later on.
These are the ships I've made so far.


There are only four teams, but I would like to have the ships change at the beginning of every new game.  I'm guessing 12 ships in all?

If you're interested in making something ship-shaped out of 4x cubes and sending it my way, please do.

I'm trying to stick around the 64x cube size, and I'm using modTer cubes to deal with floating issues.
If you have the duplicator, dup saves would be the best way to save and upload anything you make.
afaik those saves are stored at Blockland\config\NewDuplicator\Saves

32
Add-Ons / [Event] Continuous Activate
« on: November 11, 2017, 12:49:19 PM »
I made an event that allows a player to click and hold to repeatedly activate a set brick.



Download: http://leopard.hosting/dl/zushu/Event_CActivate.zip


-Suggested Use-

Simple: (Click and Hold to repeat, no delay)
   [X]0 0 onActivate > SpawnProjectile
   [X]1 0 onActivate > Self > cActivate 100

Advanced: (Click and Hold to repeat, includes delay before it starts repeating)
   [X]0 0 onActivate > Self > cancelEvents
   [X]1 0 onActivate > Self > setColorFX > "Glow"
   [X]2 50 onActivate > Self > setColorFX > "None"
   [X]3 0 onActivate > Self > cActivate > [300]
   [X]4 0 onActivate > Self > setEventEnabled > [6 7 8] [X]
   [X]5 0 onActivate > Self > setEventEnabled > [3 4 5] [ ]
   [ ]6 0 onActivate > Self > cActivate > [100]
   [ ]7 150 onActivate > Self > setEventEnabled > [3 4 5] [X]
   [ ]8 150 onActivate > Self > setEventEnabled > [6 7 8] [ ]
   [X]9 350 onActivate > Self > setEventEnabled > [3 4 5] [X]
   [X]10 350 onActivate > Self > setEventEnabled > [6 7 8] [X]

33
General Discussion / CameraA's Kitchen CityRPG is down
« on: October 27, 2017, 11:41:33 AM »
Kinda late to make this topic but I'm running a CityRPG under one of my keys.  And it died.

Server won't boot.  Not sure why, I don't think it's the hard drive.

I'll post here when I get more info.

Got it to boot.  ... Power supply is likely failing.

34
Modification Help / port's daycycles.cs [link update]
« on: October 20, 2017, 04:41:02 PM »
Port made some functions for controlling daycycles,
Original Topic:  https://forum.blockland.us/index.php?topic=241022.0

The link to it there is broken, but I found the file through other means.
Here is an updated link if someone needs it in the future: https://github.com/qoh/bl-utils/raw/master/dayCycles.cs

35
Off Topic / I got food poisoning.
« on: September 21, 2017, 01:29:34 AM »
I need to sleep. Tldw; I ate bad chicken, suppressed the urge to puke, tried to puke and through the process got some sort of paralyzing agent absorbed in my body, and called my parents before I stopped being able to move entirely.  They took me to a bath, it didn't help, we called 911.  The EMTs came, took some readings.  By the time they were finished, I could open my hands again, they gave me some readings and i signed the no ambulence form.

I had them called because I was worried about my heart. I could barely feel a beat, even though I had been moving nonstop since the paralyzation started.  My heart did test slow when the first emt got there.

So what did I learn:
Don't suppress puking.
My heart rate and blood sugar are fine.
I will feel much less annoyed when the fire Dept siren wails in the background.

So...
I am very tired.  I could feel my extremeties tingling, so I was pumping my legs and arms to help keep blood flowing.

This sort of paralyzation is scary.  All of my muscles were locked up, and I had to fight my own body just to keep blood flowing, and to avoid muscle strain.

But it's done with now.  Good people took care of me.
...goodnight.

36
General Discussion / Selfie to 3D Face - Making mask pack
« on: September 20, 2017, 01:49:31 PM »
Hey I saw this video:
https://www.youtube.com/watch?v=JtK4cTLlUko

It shows a tool that turns a selfie into a 3d face.  It's not completely accurate, but it's good enough to make some sort of 3d masks for Blockland.
Here's the tool(it's slow and has a queue, but whatever):
http://www.cs.nott.ac.uk/~psxasj/3dme/index.php

Please do your face, and post the wavefront obj file here.

37
Modification Help / Please test this Plant Anywhere script I made
« on: September 05, 2017, 01:05:37 AM »
I made a script that allows me to plant bricks pretty much anywhere, including inside of each other.

It works because:
  • Badspot added the ability to change brick datablocks after they've been planted
  • I can make bricks that have no brick grid collision, so they can be placed inside of other bricks.
  • I can overwrite the servercmdplantbrick() function to allow for floating bricks.


For ease of use/coolness factor:
  • I made killBrick() delete the brick, to avoid chainkills
  • I made it give an overlap error if you plant the same exact brick in the same position, to avoid accidental doubleplanting :P


Here's a picture of a 16x cube, inside of a 32x cube, inside of a 64x cube, with some 4x cubes thrown in there as well.


And here's a download link:
v6 - Script_PlantAnywhere

Bad things/confirmed issues:   
The console is spammed with error messages on initial startup
No more cool animation when bricks are destroyed
Undo is broken      
No brickplant sound plays when planting
No brickkill sound plays when destroying a brick
Saving, then loading causes the bricks to load 1000 units higher than they should.

38
General Discussion / Some sitting simulator [IMAGE HEAVY]
« on: September 02, 2017, 11:08:51 PM »
I made a sitting mod a long time ago.  Flav hosted a server with it.

Pictures






















Here's a spreadsheet of all of the people's stats:
NAMEBLIDINCOMETITLEUPGRADECOSTMONEYINVESTMENTSNET WORTH
Dglider12465210Prince Sittleson von Kamp the Third7875021926248041269967
FlavouredGames27312200Lord Buttington6700059206181041240247
Slo92045200Lord Buttington6700033326181041214367
Luthorious82196200Lord Buttington67000630181041181671
Simba39943150Deranged Sitter3225044584939153849
That One Drunk Person210164125Annoyed Sitter21875231262751650642
SenorBonBon46210125Annoyed Sitter21875194442751646960
Stuffed207749125Annoyed Sitter21875132552751640771
Washington159046125Annoyed Sitter2187579842751635500
Spacedog37394100Unsettled Sitter13500100741401624090
$uicideboy$51321100Unsettled Sitter1350092621401623278
Alphabite33769100Unsettled Sitter1350092091401623225
Motortruck42119100Unsettled Sitter1350070691401621085
Sun?41407100Unsettled Sitter1350069731401620989
goodguy098 or something50617100Unsettled Sitter1350047801401618796
Blades1542030Silent Sitter7501623596617201
Chris7200345916100Unsettled Sitter1350010851401615101
Kelp48383100Unsettled Sitter135002761401614292
Sylvanor11880Non-Existant Sitter76007523641613939
Buildermaster13906980Non-Existant Sitter76006523641612939
Garry'sRant42019055680Non-Existant Sitter76005578641611994
Fastmapler3147080Non-Existant Sitter76003821641610237
Dracoslayer534886580Non-Existant Sitter7600331764169733
Smooth-Eye22040180Non-Existant Sitter7600302664169442
Kenny McCormick18428380Non-Existant Sitter7600250064168916
Eragon1989060Ghostly Sitter3300246831165584
Greenope4204360Ghostly Sitter3300199231165108
speeddog7314586930Silent Sitter75041049665070
Hav3n1163060Ghostly Sitter3300181731164933
Schtirliz20998760Ghostly Sitter3300144331164559
Klee from Space4787340Crowded Sitter1400254117164257
Monoblaster44642660Ghostly Sitter330066131163777
opi21609340Crowded Sitter1400139617163112
Bluesax792465Peasant Sitter65260002600
darkgunner212117923130Silent Sitter7509149661880
dik mann7170440Crowded Sitter140012017161836
Jack Offerman [Spoofus]3508430Silent Sitter7507969661762
Jeshua4277210Serfington Sitter15016041531757
Dank Memes16905920Arranged Sitter40010955661661
Puppyguard1914930Silent Sitter7503349661300
SouperSoup5512030830Silent Sitter7502499661215
Ayxrion619730Silent Sitter7502489661214
SmarterAlec16576320Arranged Sitter4006325661198
Magus1327130Silent Sitter7502279661193
Fascism1606745Peasant Sitter65118501185
SpaceCadet5223320Arranged Sitter4006005661166
Stellarnaut18680130Silent Sitter750739661039
Raulix19722920Arranged Sitter400416566982
Grim Kitsune4062220Arranged Sitter400181566747
Fazza4510015Normal Sitter263379303682
Prokiller1537115Normal Sitter263341303644
Yellowfang1837375Peasant Sitter656050605
DreamPuffs488620Arranged Sitter40031566597
Russtman328195Peasant Sitter655750575
Communism4975815Normal Sitter263206303509
Jazz3921KoS392015Normal Sitter26318303321
marieamberr156715Peasant Sitter653000300
Diamonds320405Peasant Sitter652950295
GermanDumbEnglish Boy4824910Serfington Sitter150125153278
Mechanical_Shenanigans798987Freeman Sitting8816065225
Gengar3514710Serfington Sitter15032153185
PotatoSoldier494577Freeman Sitting8812065185
Cool Guy!351897Freeman Sitting8811465179
BlueFang2418187210Serfington Sitter15023153176
Mikey555262947Freeman Sitting8810565170
Padillac!495027Freeman Sitting889865163
NessterOnSteamPowered789255Peasant Sitter651200120
rlcbm236415Peasant Sitter651100110
Gentle Spy1660537Freeman Sitting88276592
Cubone487905Peasant Sitter6590090
Ana498405Peasant Sitter6585085
Trogtor238975Peasant Sitter6580080
Queuenard396175Peasant Sitter6570070
SkyDrift2020393695Peasant Sitter6570070
Scar. Z310935Peasant Sitter6570070
babybreaker212084245Peasant Sitter6555055
italics373315Peasant Sitter6555055
PumpkinMan572198665Peasant Sitter6545045
Plornt61935Peasant Sitter6540040
Sgt. Roach120615Peasant Sitter6535035
Crown21435Peasant Sitter6535035
C_495255Peasant Sitter6530030
Juninho2204275Peasant Sitter6525025
David Hasselhoff420575Peasant Sitter6525025
TheBlackParrot187015Peasant Sitter6525025
Exit540365Peasant Sitter6520020
Gatekeeper318205Peasant Sitter6515015
Dr. Kong1842735Peasant Sitter6510010
JizzCake376745Peasant Sitter6510010
seenyside64571844055Peasant Sitter65505
DA DERP KING1573215Peasant Sitter65505
BIG HARD rooster494635Peasant Sitter65505
LEGOBOYC425025Peasant Sitter65505
Tampada308845Peasant Sitter65505
Renekar215925Peasant Sitter65505

So uh, yeah.  I guess, build a progression system, and they will come. o_o

39
Modification Help / [resource] setSkinName example
« on: May 10, 2017, 05:01:52 PM »
CheesyPeesy is working on some lightsabers and wanted to be able to change the textures via code.  I gave him this example showing the LCD colon from the kitchen and bedroom maps and how it changes colors using the same model.

https://leopard.hosting/download.php?f=neibj
Use /setlcdcolor [base or blue or green] to change the color.

This is just a quick example, and might not work right if you restart your server without closing your client.
(it doesn't put the LCD object into missioncleanup :p)

40
Modification Help / Nieb's Model House Project
« on: April 27, 2017, 03:57:14 PM »


Streaming here: https://www.twitch.tv/dglider

Clock is done.
Chair and Table is done.
felipe said hello
Cookie Countertop is done.
Coffee Table is done.
Cushy Chair is done.
Outside steps are done.
Fridge is done.
original said hello
Center Shelves are done.
Window A is done.
Cushy Couch is done.
Window B is done.
Counter A is done.
Counter B is halfway done.
421 shapes so far.



Result of a 7 hour, 33 minute stream.
I have work tomorrow, so I need to sleep.

Goodnight.

41
Modification Help / [Tutorial] Using Tendon's export.py [IMAGE HEAVY]
« on: April 26, 2017, 09:30:12 PM »
LegoPepper wanted to know how to use export.py from my recent project of porting Kitchen to v21.

About export.py

export.py from kitchen is the second version of the second rewrite of a mass exporter script for exporting collision shapes from blender.
It was made specifically for this project, to get around the limitations presented by Blockland's collision system.
Because of that, it should not be considered a general purpose tool.
I highly recommend modifying it, or taking pieces from it, to serve your own purposes.

Here is a commented picture outlining the various sections of the code and what they do.


You can download export.py here: https://leopard.hosting/download.php?f=cxinn

Using export.py

Requires Blender 2.78 and port's dts exporter.
Create a blender project with some visual shapes, and some collision shapes.

start blender


delete beginning cube


save as


create a new folder in blockland addons


name it


name and save file


copy export.py


into our new folder


there it is


Don't forget to create the shapes folder!

create a folder


name it shapes


let make a cube


there it is


rescale to 4. (S, move mouse, 4, return)


duplicate the shape (shift+D, hold middle mouse+movemouse, 0, return)


there it is


rescaling using the object properties (on the right, click, 2, tab, tab, 2, return)


let's make this easier to see


some more rescaling (click, 5, return)


now to use a modifier, we want to take cube.001 out of cube to leave cube with a hollowed out middle


selecting boolean


selected Difference, and Cube.001


apply the changes


delete the cutting object


there she be.  now we have to do collision


hit tab to enter edit mode.  it looks like some of the faces use more than four points, which blockland can't handle
the easiest way to deal with that is to triangulate the faces



done.  now we want to separate pieces of it off to use for collision.  the pieces we select will be turned into convex shapes.
selected a chunk of it



duplicate the selected piece (shift+d, hold middle mouse+move mouse, 0, return)


see how our selection isn't connected to the rest of the shape?
now we separate by selection (P, click)



i did the same for the other four sides, note the object list on the right
now we need to make these into convex collision shapes



delete edges and faces (A, A, delete, click)


they're all gone


now we fill in some new faces with the convex hull tool (Ctrl+V, click)


der we go


now we center the object on it's geometry so that the object bounds isn't all funky when we export (Ctrl+Shift+Alt+C, click)


I select bounds center for consistency, but median center will work too


i did the same process for the other three shapes



Now we have our shapes.



Name the collision shapes beginning with "col" so that Blockland doesn't freak out every time it tries to load them.
Name the visual shapes however you want.
Do not use dashes or other special characters in your object names.  Blockland uses these names to create datablocks.
You can use periods if you want.  export.py will automatically turn those "." into "DOT" when writing the script files.



Put the collision objects in a group.  You can use Ctrl+G to create a new group.  You can also use this button here:



Name the group "Collision-1".
I believe the name must be exact.




You can add objects to an already existing group by clicking here:


i did this for the other three collision shapes



Put the visual objects into another group.
Name this group "detail32"



Change your view to "Scripting" mode.




Load export.py





Modify the last line to reflect the location of your project.




Save the modified export.py



Save your project in case something get's messed up.



Click "Run Script"



View the changes in your project folder.
our script files


our shape files



Start Blockland, and test out your automatically generated map.
ho boy, my favorite game


.....


ahoi!


new game


custom


select your map
if it's one of my maps, you can only run one at a time



addons submit!


lan mode so we don't disrupt


loading


loading


loading


there it is!


it's in the ground because it was centered on 0,0,0
we could move it up in blender and reexport



but let's at least look at the bottom part


advanced


for


translucence


there it be


ow


it's a little stuck between the invisible ground and the object, but at least it didn't go through




If you run into problems, Blender has a console you can view by going to Window > Toggle System Console, and the source code for export.py is right up there ^.  While writing this tutorial, I forgot to make a shapes folder.  So blender screamed at me there was an error, and left a DETTEMPSHAPE in the object list.  That's just how things go sometimes.
:panda:

42
Add-Ons / [Map] Kitchen
« on: April 25, 2017, 10:23:51 PM »
I ported Kitchen to v21.









Download v1.1.0: https://leopard.hosting/download.php?f=vvtmg&name=Map_Kitchen.zip
This map is heavy.  Expect initial join times to increase by 3-4 minutes.

Glass transparency is somewhat broken.
If no glass appears, use /setshadermode 0
If glass appears opaque, rejoin the server. [this problem only occurs if you turn shaders off while in the server]

V1.0.0 to v1.1.0
+ Fixed automatic setshadermode to work properly
+ Set sky to use default sunset skybox
+ Removed names of most shapes
+ Fixed object duplication glitch

43
General Discussion / Map Conversion Requests
« on: April 22, 2017, 12:23:02 AM »
I'm using Maya LT to convert .dif files to .fbx, which I can then import into Blender, and hopefully port to v21.

My Maya LT free trial runs out in about 6 days.  What maps should I definitely convert to .fbx before my free trial runs out?

Please provide links to the original maps.  Terrain will not be converted, but interiors will.
I will provide a .zip of the converted files once I have converted them.

Quote from: List so far
Nieb's Model House   http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilea7a7.html?id=968
BL Construct   http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilee0f1.html?id=2268
SpyGlass   http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilea9b1.html?id=1069
Tutorial v20   https://github.com/portify/blockland-20
California   http://www.mediafire.com/file/t8afy5jyinuu836/Map_SA.zip
New York City   http://www.mediafire.com/file/l66l37ul74iwzql/Map_NYC.zip
Miami   http://www.mediafire.com/file/7q847dpeepc61b7/Map_VC.zip
Paradise   http://www.mediafire.com/file/344xsl9gdsx8oz3/map_paradise.zip
Play Ground   http://www.mediafire.com/file/gpdra4kz32rmr5o/Map_PlayGround.zip
Autumn   http://www.mediafire.com/file/ycq9stbsif1rqkk/Map_Autumn.zip
Warehouse   http://www.mediafire.com/file/drl4w797m4rgn9d/Map_WareHouse.zip
Blocko Airlines   http://www.mediafire.com/file/tqaczsqf2oero2y/Map_BlocksOnAPlane.zip
Flatbead   http://www.mediafire.com/file/lb7ada5w2dwjsuw/Map_Flatbed.zip
Attic   http://www.mediafire.com/file/2i6ddpulw68ibcu/Map_GSF_Attic.zip
Mike's House   http://www.mediafire.com/file/5f1o5i4ygg8cioe/Map_MikesHouse.zip
Ghost's House   http://www.mediafire.com/file/crhzdqlujvcrv1w/Map_Ghosthouse.zip
Christmas   http://www.mediafire.com/file/vpqtyr23pkuk3e3/map_gsfCHRISTmas.zip
Invader Zim's Base   http://www.mediafire.com/file/85x7hl38jj2dssz/Map_IZB.zip
Bad Dream   http://www.mediafire.com/file/p7ef381af8k1a1o/Map_BadDream.zip

Progress: DIF > DAE > FBX
FBX   .   Map_Nmap01b
FBX   .   Map_BLConstruct
FBX   .   Map_SpyGlass
DAE   .   Map_Tutorial
DAE   .   Map_SA.zip
.   .   .   .   aliensisreal!.dif is broken
.   .   .   .   sa.dif might have too many verts
.   .   .   .   sazombie.dif might have too many verts
DAE   .   Map_NYC.zip
DAE   .   Map_VC.zip
DAE   .   map_paradise.zip
.   .   .   .   welcome.dif is broken
DAE   .   Map_PlayGround.zip
DAE   .   Map_Autumn.zip
DAE   .   Map_WareHouse.zip
.   .   .   .   lightdetail.dif is broken
DAE   .   Map_BlocksOnAPlane.zip
DAE   .   Map_Flatbed.zip
DAE   .   Map_GSF_Attic.zip
DAE   .   Map_MikesHouse.zip
.   .   .   .   ee.dif is broken
DAE   .   Map_Ghosthouse.zip
.   .   .   .   ground.dif is broken
DAE   .   map_gsfCHRISTmas.zip
DAE   .   Map_IZB.zip
DAE   .   Map_BadDream.zip

44
Add-Ons / [Map] Kitchen v0.5 - Collision Test
« on: April 19, 2017, 09:31:38 PM »
v1.0 is released.
Get is here: https://forum.blockland.us/index.php?topic=309500.0



I ported Kitchen to v21.



I have been working on the collision for it.  I plan to work on the visual aspects of it next.  But while I'm doing that, please enjoy this early version, and tell me of any glitches in the collision in this thread.

Download v0.5: https://leopard.hosting/download.php?f=zlvmb&name=Map_Kitchen.zip
This map is heavy.  Server join times from a default version of Blockland over LAN went from:
Quote
00:30.38 no kitchen
03:07.11 w/kitchen


If you are a modmaker or an aspiring map-maker and want to fiddle, here are the source files:
https://leopard.hosting/download.php?f=baemp&name=KITCHENCOLTEST.zip
notes for KITCHENCOLTEST.zip:
export.py can be used w/port's dts exporter to export the entire scene as seperate objects.
crc.cs and crc.txt are a similar objects test, useful in other maps, not so much for this one
kitchen8.blend is before collision was done.
kitchen60.blend is after collision was done.
no other blend files are included as they take up 1.3GB; i saved alot of backups.
data.cs, and place.cs are autogenerated by the export script.
the images in /shapes/ are flipped; the images in /shapes/OLDIMAGES/ are the originals.
/shapes/kitchen.dae came from Torque3D.
/shapes/kitchen.fbx came from Maya LT 2017; it can be imported into blender

45
Long hours, sleepless nights.  Ooh yeah, making maps isn't for everybody.
...
Are you cool enough? (⌐■.■)




For real though.  Making places for other people to build or do stuff in.  How many people like doing that?

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