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Modification Help / Re: Readdressing the "Phantom Poly" Static Terrain bug
« on: January 04, 2019, 05:14:17 PM »
I have run into this issue when trying to port a Descent map to Blockland. I believe it has more to do with single-sided faces than anything else. Blockland tends to try and "fill in" information if it think's it doesn't have enough to work with.
I would advise against using single-sided faces for collision. If you're working with terrain, you should be able to just extrude all collision objects down by a single unit.
If you're also using blender, I suggest deleting all faces and edges and then using the spacebar menu's "Convex Hull" tool to make sure your shapes will work right.
I would advise against using single-sided faces for collision. If you're working with terrain, you should be able to just extrude all collision objects down by a single unit.
If you're also using blender, I suggest deleting all faces and edges and then using the spacebar menu's "Convex Hull" tool to make sure your shapes will work right.