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Messages - Tendon

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76
General Discussion / Re: New Years 2019
« on: December 24, 2018, 07:18:00 PM »
I suppose I'll try to escape the map once again this year.

77
Help / Re: Environment Zones Crashing Server
« on: December 23, 2018, 08:18:52 PM »
You've got a lot of client add-ons running.  You could try temporarily removing Client_EnvFavorites.

You could try copying your Blockland installation elsewhere and running the game with a completely clean copy(minus the requirements to get EnvironmentZones working).

79
Gallery / Re: City Freebuild Server Photo
« on: December 23, 2018, 01:14:13 PM »
I joined that server and was sad about the hills around the city.  I didn't say anything because you seemed busy at the time.

What sort of scene were you trying to create with this server?

80
Add-Ons / Re: [Map] CS_Nuke
« on: December 23, 2018, 01:10:27 PM »
For me modter does not fill a map-making role very well.  It has issues with floating bricks, texture selection, ghosting lag, grid lock, and scale.  I've dealt with most of these issues in the past.  But, to fix the issue with scale I was using static shapes to get past the size limit of bricks.  And at that point I asked myself why I wasn't just using static shapes for the entire thing.

Bricks are an excellent way to create content in a multiplayer setting.  But If I'm going to be making a scene by myself, using a modeling program is just a way better option.

81
Add-Ons / [Map] CS_Nuke
« on: December 23, 2018, 10:49:32 AM »
Datiel already ported this map a while back:

I kept getting caught on the walls due to bad collision and I wanted to use this map for a deathmatch.  So I redid the collision and fixed some issues with the visual mesh.
This took about 10 days to finish. That includes a 3 day break to clear my head after finishing the collision.

Pictures:












Download: https://leopard.hosting/dl/aleej/Map_CS_Nuke_DG.zip

83
General Discussion / Re: Dark Fantasy Medieval RPG - open beta
« on: December 18, 2018, 09:46:04 AM »
Are you still getting console spam when using bots w/conan's swords?

84
Help / Re: Stuck on Loading Datablocks
« on: December 17, 2018, 04:08:43 PM »
It worked fine on my server.

Do you have some complicated playertypes on your server?  I've had issues loading on servers with certain playertypes.
It seems the issue with these playertypes is the animation names.  The animation names are all packed into 1 string and sent in 1 packet.  If the packet ends up too big, you have problems such as clients freezing while trying to load.

That's just a guess though. ...

My only other thought is your network setup.  Maybe try it at a friend's house.

85
Help / Re: Blockland Crashes On Creating Server
« on: December 17, 2018, 03:34:56 PM »
I don't know what is crashing your server. But I've heard of people having issues with Return To Blockland.  afaik it's no longer being updated.

86
Suggestions & Requests / Re: [SCRIPT] Auto-Kick Multi-Clients
« on: December 13, 2018, 12:46:21 AM »
It's not guaranteed that the host will have admin. See $Pref::Server::AutoAdminServerOwner in config/server/prefs.cs.
isSuperAdmin and isAdmin are not dependent on each other.  I've seen and made code which unintentionally separates them.  So I would not suggest depending on this.


I've finished, tested, and packaged the script as it was originally requested.
Script_KickDups
Code: (server.cs) [Select]
package kickDupsPackage
{
function GameConnection::StartLoad(%client)
{
Parent::StartLoad(%client);
if(%client.bl_id == getNumKeyID())
return;
if(%client.isAdmin)
return;
if(%client.isSuperAdmin)
return;

%count = ClientGroup.getCount();
for(%i=0;%i<%count;%i++)
{
%obj = ClientGroup.getObject(%i);
if(%obj == %client)
continue;
if(%obj.bl_id == %client.bl_id)
{
%client.schedule(0,"delete","No multiclienting.");
return;
}
}
}
};
activatepackage(kickDupsPackage);


87
Suggestions & Requests / Re: [SCRIPT] Auto-Kick Multi-Clients
« on: December 11, 2018, 01:34:40 AM »
Code: [Select]
package kickDupsPackage
{
function GameConnection::StartLoad(%client)
{
Parent::StartLoad(%client);
%count = ClientGroup.getCount();
for(%i=0;%i<%count;%i++)
{
%obj = ClientGroup.getObject(%i);
if(%obj==%client)
continue;
if(%obj.isAdmin)
continue;
if(%obj.isSuperAdmin)
continue;
if(%obj.bl_id==getNumKeyID())
continue;
if(%obj.bl_id==%client.bl_id)
{
%client.schedule(1,"delete","No multiclienting.");
break;
}
}
}
};
activatepackage(kickDupsPackage);

pretty sure this will work.  I'm not at my computer r/n so i can't check.

88
Add-Ons / Re: NIEBS HOUSE RELEASED!! == Static Map Mappathon Map Pack ==
« on: November 29, 2018, 09:33:44 AM »
Raindrops are falling on my head
And just like the guy whose feet are too big for his bed
Nothing seems to fit
Those, raindrops are falling on my head, they keep falling...


I hope the collision works out on this one.  This would be a fun place if it does.

89
General Discussion / Happy Thanksgiving
« on: November 22, 2018, 04:25:38 AM »
Happy Thanksgiving!

90
Eh.  They're alright.  I've never played one myself, but the cities I see people make in them are pretty loving fantastic.

If you had a bad time playing one, maybe it needs better rules?  From what I've seen it's very much a sort of social, freeform sort of game.  Kinda like playing legos with a bunch of kids.

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