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Messages - Tendon

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766
Gallery / Gigantic Sphere
« on: December 02, 2014, 07:19:57 PM »
I generated a gigantic red sphere made of 8x ModTer Cubes.
246818 bricks.








Herez a download if you want.  http://www.mediafire.com/download/32yc8rzaxxnubo5/giganticsphere.zip
I had to zip it up- cause it's 13 MB.

767
Add-Ons / Script_ModTer_setGround
« on: December 02, 2014, 11:35:41 AM »
Usage:
Step 1.  Enable either Brick_Modter_BasicPack, Brick_ModTer_InvertedPack, or enable both.
Step 2.  Enable Script_ModTer_setGround
Step 3.  Be amazed as any ModTer bricks you leave in midair will stay there! :O

This addon essentially just makes the ModTer Bricks emulate the behavior of Brick_Floating_Support.  The game thinks the bricks are connected to the ground, and so you can use them as supports in midair.

Please note that with this add-on enabled you can no longer collapse a tower of modter bricks with a wand.  You must delete each modter brick seperately.

To demonstrate the abilities of this mod, I destroyed ACM City.  ...  I hope you're happy.
Pictures:















Also I built a house.

Download: http://www.mediafire.com/download/zf6u6oqq9gxvd16/Script_ModTer_setGround.zip

768
Add-Ons / Re: Brick_Floating_Support
« on: December 01, 2014, 09:45:26 PM »
Save it, load it, dupe it, undo it, bop it, twist it, flick it, spin it.

Yes.  If it works for a 2x2 plate, it should work for this brick.

769
Add-Ons / Brick_Floating_Support
« on: December 01, 2014, 12:54:12 PM »
Usage:
Step 1.  Build a tower of 1x1x5s.
Step 2.  Place Floating Support.
Step 3.  Delete tower of 1x1x5s.
Step 4.  Build things on top of the Floating Support.

Pictures:










Download: http://www.mediafire.com/download/fz15adhv1x5ifrt/Brick_Floating_Support.zip

The game will treat this brick as if it is on the ground, whether it actually is, or not.  This means it can be used as a support point for other bricks.


770
Add-Ons / Script_SetMeanHeight
« on: November 30, 2014, 02:21:57 PM »
Usage:
/setmeanheight
   Sets the water height to the average brick height.
/setmeanheight #
   Sets the water height to the value you specify.

This addon will not work properly if
   a. You are not admin.
   b. There is no water present on the map.
   c. It is not enabled on the server.

Download: http://www.mediafire.com/download/2v57ba1s8sl6vba/Script_SetMeanHeight.zip

This add-on won't set the water height above 100.  This is because the water zone the default game creates is 100 units high.

771
Game Modes / Gamemode_Key_Grab
« on: November 28, 2014, 06:07:59 PM »
Hey I made a thing.  It took me a few days to put together, and it's pretty basic at its core, but Its working now.  And that's pretty much all that matters to me at this point. :o  Tell me if it breaks.  Or actually, maybe don't.  If you didn't I could remain in blissful ignorance for a while. :D

Goal
   Collect all of the keys.
Equipment
   Recurved Bow
   Various types of magic.
      Each magic spell has a secondary ability, ranging from healing, to damage reduction, to setting yourself on fire(for hugs of course).
Location
   A fairly basic grid-looking map with four bases.
Pics













Dependencies
   Brick_Large_Cubes
   Brick_ModTer_BasicPack
   Event_MessageBoxOK
   Event_onItemPickup
   Event_RemoveItem
   Event_Variables
   Event_Minigame
   Event_Zones
   Gamemode_Slayer
   Item_Key
   Particle_Player
   Player_NoMove
   Print_Letters_Default
   Print_ModTer_Dglider01
   Weapon_Bow
   Weapon_ElementalSpells_WF1
   Weapon_Gun
   Weapon_Guns_Akimbo
   Weapon_Horse_Ray
   Weapon_Push_Broom
   Weapon_RecurvedBow
   Weapon_Rocket_Launcher
   Weapon_Spear
   Weapon_Sword
   Vehicle_Horse
   Sky_Demian
Downloads
   Gamemode - http://www.mediafire.com/download/u4tdh026nsn70yj/Gamemode_Key_Grab.zip
   All Custom Add-Ons - http://www.mediafire.com/download/gnyjkzdrbzf52fd/KeyGrab_Distribution.zip
Description
   It's a basic TDM.  Grab a key from each base and bring it back to your own base to collect it.  You're equipped with a bow and two spells.  Each team gets a different set of spells.  Downloads include the gamemode itself, and a zip file containing all of the custom add-ons required.

If you've played it before you can rate this gamemode here.

772
General Discussion / Re: I absolutely hate the save format.
« on: August 11, 2014, 09:32:10 AM »
Saving does need to be redone...  But for now I just use this:

http://www.mediafire.com/download/xr09af9soz6hb2w/Support_DG_DediLoader.zip

Auto-Saves and Auto-Loads with ownership.  Saving was made by Kalphiter.  I'm sure you're capable of modifying it for your own purposes.

773
Modification Help / Re: Set the view distance above 1000?
« on: August 10, 2014, 04:20:56 AM »
why what

774
Modification Help / Set the view distance above 1000?
« on: August 09, 2014, 11:12:03 PM »
Is there any way to set the view distance above 1000 without using an external program?  I've been using Cheat Engine, but it's a pain to set up, and if there's an easier way I'd certainly like to know of it.

775
Suggestions & Requests / Re: Saving ALL Brick Ownership
« on: July 21, 2014, 07:44:37 PM »
Ooh, I see.  I wasn't quite sure what .isBaseplate did, but that makes a whole lot more sense.

So as you said before.
Setting .isBaseplate to true on every brick should do the trick.

I wonder if any other issues would arise from doing that.

ohwell
Code: [Select]
package saveownership
{
function fxDTSBrick::onPlant(%obj)
{
parent::onPlant(%obj);
%obj.isBaseplate = 1;
}
function fxDTSBrick::onLoadPlant(%obj)
{
parent::onPlant(%obj);
%obj.isBaseplate = 1;
}
};
activatepackage(saveownership);
It seems to work just fine.Edit: It doesn't work just fine.  It emulates the "Floating Bricks" addon, if you've ever used that.  It's probably a better idea to set all bricks as baseplates before each save, and then revert them back to their previous states immediately afterwards.

I still wish this was part of the game's default functionality...

776
Suggestions & Requests / Re: Saving ALL Brick Ownership
« on: July 21, 2014, 02:03:54 PM »
Ownership is currently based on baseplates.
No it's not.
Code: (aatemp.bls) [Select]
This is a Blockland save file.  You probably shouldn't modify it cause you'll screw it up.
1

-snipped colorset stuff :P-
Linecount 8
2x2" -38 9.5 0.3 2 1 0  0 0 1 1 1
+-OWNER 31546
2x2" -38 9.5 0.9 2 0 0  0 0 1 1 1
2x2" -38 9.5 1.5 2 0 0  0 0 1 1 1
16x16 Base" -38 9.5 1.9 1 0 0  0 0 1 1 1
2x2" -38.5 9.5 2.3 2 0 0  0 0 1 1 1
2x2" -38.5 9.5 2.9 2 0 0  0 0 1 1 1
2x2" -38.5 9.5 3.5 2 0 0  0 0 1 1 1
2x2" -38.5 9.5 4.1 2 0 0  0 0 1 1 1
I placed 3 2x2 bricks, then used another key to place a 16x baseplate and 3 2x2 bricks on top of that.  Then I placed another 2x2 on top just for fun.

When loaded all of those bricks will belong to whoever placed the first brick on the bottom of the stack.

So setting .isBaseplate to true will not help.

Regardless, it'd probably be pretty easy to make this.
Maybe. I've seen a few alternate server-sided savers out there.  But even so it'd be nice to have that sort of functionality in the default game.

777
Suggestions & Requests / Saving ALL Brick Ownership
« on: July 21, 2014, 10:52:33 AM »
Currently(or the last time I checked) brick ownership is saved via a sort of stack system.  All of the bricks in a stack inherit the ownership of the brick at the bottom of the stack.  So if Blocklander A creates a house and a yard, and then Blocklander B build's a treehouse on Blocklander A's lawn.  Then the ownership of Blocklander B's treehouse is lost when the build is saved.  So when they return the next day to continue building, Blocklander B cannot continue building his treehouse without some sort of add-on, trust from Blocklander A, or a bit of tricky saving/loading.  This can be a real problem with large community builds and any sort of events that use named bricks.

I'd like to see some sort of an option to save ALL ownership in the default game.  Maybe a "save as > Commmunity Build" sort of feature.

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