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Messages - Xealyth

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901
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 28, 2014, 02:33:09 AM »
You can use the randomizer function in VCE to pick a random number in between 1 and 100,
then if the number falls between 1 and 90, a common weapon spawns.
If the number falls between 91 and 100, a more rare weapon spawns.

That's basically how I have dealt with loot rarity in the past.
Oh wow, I didn't know about that. Should simplify things :)

902
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 27, 2014, 08:20:39 PM »
should add an MSR to the guns list, plus how are you guys going to have it so not everyones got some military rifle on them, or you know, loot rarity?
A good amount of VCE could accomplish that somehow.

903
Isn't there a conversion tool that changes maps to bricks?
Can someone use that on Paradise, please?
this pls

904
Forum Games / Re: What is the person above you avatar saying?
« on: July 26, 2014, 06:17:53 PM »
mmmmmmmmmm

905
Gallery / Re: Blockland Turmoil Progress
« on: July 26, 2014, 05:13:06 PM »
Looks likes the alpha of Silent Hill.

906
Games / Re: League of Legends - Megathread
« on: July 26, 2014, 05:11:39 PM »

(bad pic, i kno)

Finally got to Gold V, and I'm happy because all my friends are there.
Lucky... I'm still stuck in Silver hell...

907
Off Topic / Re: What have you accomplished today?
« on: July 26, 2014, 05:10:16 PM »
i didn't jack off yet

908
Off Topic / Re: Best sauce out there?
« on: July 26, 2014, 04:44:39 PM »

909
Gallery / Re: [PIC] Two Story Office
« on: July 26, 2014, 04:39:01 PM »
The only thing that bugs me is the brown wall om the lower left :/// but otherwise it's really cool!

910
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 26, 2014, 03:07:04 PM »
I didn't even think about critiquing the building, but now that I look at it, it is extremely under-done. It is under detailed and pretty gross over all.
Sometimes plain and professional looks better than over the top detailing, especially for a DayZ type of map.

911
Gallery / Re: Does this count as a Blockland creation?
« on: July 25, 2014, 08:08:24 PM »
lol that's neat

912
General Discussion / Re: DayZ: Blockland {In Development}
« on: July 25, 2014, 06:07:02 PM »
imo you should switch to 4x4 grid brickscape, before its too late.
I second this.

913
General Discussion / Re: Need Builders
« on: July 25, 2014, 03:17:54 AM »
mur info pls

914
Drama / Re: Aware
« on: July 25, 2014, 02:41:16 AM »
And so, the 5th age of Acherus came to an inauspicious end...

On a serious side-note, why do people pay $10 just to get banned...

915
Gallery / Re: SCP- Containment Breach Build (Image Heavy)
« on: July 25, 2014, 02:33:27 AM »
I like it, 11/10 spot on build, good job. I think the lighting is fine as is because it hides the putrid stuff build. When do you plan to host :) ?

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