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Messages - Emmanuel Goldstein

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61
Off Topic / Re: Prequel - I've been in jail for... khajiit things
« on: September 30, 2014, 07:17:31 PM »
there are
What in hell makes them different from regular Elder Scrolls oc's?

62
Suggestions & Requests / Re: Free to Play Blockland with Terrains?
« on: September 29, 2014, 04:07:40 PM »
Maps weren't even good.
So bricks & slate grounds are better?



Isaac Newton is rolling in his grave because of this game. When bricks can loop indefinitely and actually stop a vehicle from flying straight through them, I'll be happy.

63
Add-Ons / Re: Faulty Gun
« on: September 28, 2014, 07:32:24 PM »
Then how are you on the forum?
Most likely by making it on his disconnected computer, transferring the files to his cell phone, and uploading the files to the internet via 3G connection.

64
Drama / Re: Amusing negative Blockland review on Steam
« on: September 28, 2014, 09:13:25 AM »
He's so much of an idiot he hasn't realized that practically +80% of the gaming community is consisting of teenagers.
For chrissakes, do your research. According to The Register and GoNintendo, most gamers are adults. However, Blockland panders to the teenage male audience. Whether or not teens have bad taste in video games is your opinion.



Hey does have a few good points, although a bit miss said. I love Blockland a crap ton, but I'm not a huge fan of most of the players. Blockland is drama central for 8-16 year olds to piss on each other just because they can. Minecraft has a much winder range of players who aren't hell bent on drama.

Other than that I feel he has the review a bit wrong.
Amen.

Many of you are picking out absolutely trivial points to defend Blockland. If a large amount of people don't like Blockland, so be it. Keep playing if you wish. If Blockland is such a great game, you can trust the positive reviews to overshadow the negative ones.



This thread is just a circle jerk for the diehard Blockland fanboys. Sure, I do like Blockland, but I am perfectly fine if you think it's an utter pile of horsestuff. Free speech is a great thing. Don't hate on people for voicing their opinions about a motherloving lego video game.

65
Suggestions & Requests / Re: Bible & Quran
« on: September 27, 2014, 02:02:44 PM »
Don't like the suggestion.

I'm against having specific book items.
Have a general book concept.
Where books can have a cover image and actual text in them.
When opening the book, the opening book with readable text takes in most of the center, foreground space.
That is an entirely different suggestion all-together. Make a different topic.

These items are mostly to provide a healing item for crusades-era RPG's.

66
Suggestions & Requests / Re: Bible & Quran
« on: September 27, 2014, 08:40:00 AM »
how about a book with a golden-esque banhammer on the front, instead of a cross?
That might work until someone demands a more realistic setting.

67
Suggestions & Requests / Re: moving environment?
« on: September 26, 2014, 04:49:00 PM »
Not even sure how this would be done without it looking ugly.
Matching the moving shapes up with the ground might be a pain.

68
Suggestions & Requests / Re: moving environment?
« on: September 26, 2014, 04:31:44 PM »
Not nearly as easy as it was when we had maps, but with some coding it's definitely possible (But it might look ugly)

69
Suggestions & Requests / Bible & Quran
« on: September 26, 2014, 04:30:13 PM »
We also need to make Bible and Qur'an items, gotta make the people seem legit.

Simply put, we could use a Bible & Quran item. (Perhaps other holy books, too)

The purpose? It can be used by holy characters and bless people by:
  • Shooting out a healing projectile that looks like a crucifix/crescent & star
  • Healing all friendlies within a short radius

With these items, we can have preachers who heal people by giving them blessings.

71
Suggestions & Requests / Re: Dialogue System (For NPC's)
« on: September 25, 2014, 04:44:13 PM »
Is this gonna happen or no?

72
Suggestions & Requests / Vehicle Fall Damage
« on: September 24, 2014, 03:36:57 PM »
We could use a script that, when enabled, causes your vehicle receives damage after taking a long fall, and destroys it instantly after a sufficiently long fall.

That is all.


there is this but i couldn't find it on archive but i think i have it so i will try to put it on dropbox if you want it

http://forum.blockland.us/index.php?topic=114381.0

https://www.dropbox.com/s/cybdwo7o26zq1aj/Server_RampagingVehicles.zip?dl=0

73
I'd have to agree on Bethesda.
Bethesda already has Elder Scrolls Online and it's a much more advanced engine.

74
Suggestions & Requests / Re: Dialogue System (For NPC's)
« on: September 22, 2014, 05:18:58 PM »
I made something like this a while ago for my RPG. I never backed it up though, and I lost it since.

Basically, the server communicated to the client through a series of clientCmds to dynamically build a dialog box, with whatever title, text, and whatever and however many buttons you wanted, each with whatever option and whatever serverCmd to call on click

If someone could reproduce such a thing that would be absolutely lovely. Prompt events are pretty wonky anyways and occasionally break.

75
Suggestions & Requests / Dialogue System (For NPC's)
« on: September 22, 2014, 06:11:09 AM »
The ability to initiate "conversations" via events, preferably for use on NPC's. A popup box would appear and you could talk with the npc in a traditional RPG manner.



Using prompt events never leads to particularly interesting conversations with NPC's. It'd be interesting to have a dialogue system so we can implement gameplay features better (such as shops) and get story information.

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