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Messages - DanteRedgrave

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181
Why is Vulpine Vitality a buttplug tail?

182
This doesn't belong here until you get pictures.

Just updated it.

183
Gallery / Blockapolypse Surviving. (DayZ-like gameplay with Zombies.)
« on: August 09, 2014, 05:41:57 PM »
I'm working on a little project called what the title is.. With a huge map for Blockland so. I'm progressing so far without any ideas so maybe help is wanted. The game is so far has loots like crates, Drawers and trash cans/dumpsters. I'll be providing screenshots too later on. At first you start with a beer bottle and a weak little glock pistol. You can choose to use the beer as a weapon, Or drink as health supply. The rest is up to you to loot.

Features: T+T Melee, Warfare Pack and a few little other stuff.

Things to know when It'll be done, To-Do list and the progress.

When it'll be done:

-Complete looting system. ( Glowing bricks are lootable. Doesn't drop much, But various looting options to try. )
-Possibly group system. ( Team up with people on the server and gang up on the others! )
-A huge map. Very much villages and cities.
-A big choice of arsenal.
-Vehicles and gas.
-Flanking. ( Day-Night system: At night, Turn the power off from the stores, The houses, anywhere to leave your foes in complete darkness. Be aware, They might have anything that helps the nightsight! Gasses, Molotovs and teams will be avaliable later on. )

To-Do list:

-Looting system: Done.
-Groups: 0%
-Huge map: Landscape done, Only one village done.
-Vehicles and gas: Done.
-Big choice of Arsenal: Warfare pack used. Credits to the owner.

These are done and much features be added later on as I get the ideas.

Screenshots so far:

184
Help / Re: Random Loot event?
« on: August 04, 2014, 08:47:08 PM »
Then you did something wrong, probaby the VCE_IfVariable part.

Right exactly that part.. Works like a charm now. Thanks really much.

185
Help / Re: Random Loot event?
« on: August 04, 2014, 07:39:14 PM »
Then I'll try the events off the top of my head. Idk if they'll work or not though.
Code: [Select]
[0][0]OnActivate>self>VCE_ModVariable>Brick>[A] set [1]
[1][0]OnActivate>self>VCE_ModVariable>Brick>[A] random [100]
[2][0]OnActivate>self>VCE_IfVariable>[A] == [100] [3 3]
[3][0]OnVariableTrue>Player>AddItem>blah

I tried it out, But gives me weapon every time..

186
Help / Re: Random Loot event?
« on: August 04, 2014, 06:49:19 PM »
Then I'll try the events off the top of my head. Idk if they'll work or not though.
Code: [Select]
[0][0]OnActivate>self>VCE_ModVariable>Brick>[A] set [1]
[1][0]OnActivate>self>VCE_ModVariable>Brick>[A] random [100]
[2][0]OnActivate>self>VCE_IfVariable>[A] == [100] [3 3]
[3][0]OnVariableTrue>Player>AddItem>blah

Possible with random items? Like.. Not always the same item?

187
Help / Re: Random Loot event?
« on: August 04, 2014, 04:43:23 PM »
If done properly either or.

*Totally not new to VCE*

188
Help / Re: Random Loot event?
« on: August 04, 2014, 04:36:38 PM »
I was answering the question.

Yeah, Shame on me.

Wow, how helpful. It's pretty obvious he's asking how to do it, even though he worded it wrong.

This can be done with VCE and a randomItem event that you can download.

Does that randomItem event has a chance of dropping or it does drop by every click?

189
Help / Random Loot event?
« on: August 04, 2014, 03:03:10 PM »
I want to create an event so that the player clicks the block, It has a 1/100 chance to drop an item in their inventories. Is it possible?

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