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Messages - DanteRedgrave

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76
Modification Help / Re: It's Payday fellas! [Added OVE SAW 7000!]
« on: April 21, 2015, 02:29:43 PM »
Talk to Mr Nobody, he's pretty good at that kinda thing.

I prefer trying until I see it fit..otherwise hopefully tomorrow I'll do the jacket's piece of broke-richard stuff

77
Modification Help / Re: It's Payday fellas! [Added OVE SAW 7000!]
« on: April 21, 2015, 09:31:54 AM »
alright, after various tries i came to the following result.

i suck at making masks.

78
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 20, 2015, 11:22:57 PM »
The stars could be just flat cylinders maybe. Ima try to conjure up a Dallas mask when I get home to see if I can actually make it work.

79
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 20, 2015, 03:49:13 PM »


this will need some serious optimization (all the individual stars are modelled, dunno why i did that - will probably just leave them textured on)

also started on houston a bit, not much going on here but eh



and the straps:



the solid part in the back is a bit wonky atm and i'll redo it later on, but i think i've got a good base so far

I'll let you work on that. They may not seem the best, but only time and practicing can make you better. at least you started working on it

80
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 20, 2015, 01:57:21 PM »
If that's how you guys are doing it then you can do the unmodded version as well

nah, it'd be a simple mac 10 like that. i can download a simple mac 10 and call it jacket's piece of stuff

81
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 20, 2015, 11:44:58 AM »
That I could def. manage at some point. It's mainly for camoed/textured guns so if you have some, sure. I could deal with the camo part, all I would need is the model in object (.obj) format, untextured/uncolored.

so no .mtl of course. alright, I'll do the jacket's piece then next up.

82
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 20, 2015, 11:01:52 AM »
Sketching 3d Modeling programs, such as sketchup, allow you to drape sketches on top of a current model, basically creating a 'paint by numbers' psuedotexture. That texture can then be colored accordingly to create a 'camo' effect. So yes, texturing guns is possible, but not with conventional programs and regular image files.

In that case, I'll do the model and you my friend, Will make me the sketching on top. Is it okay?

83
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 20, 2015, 09:19:26 AM »
I need dat Jacket's Piece doe

wouldn't the pattern of the gun be too complicated to do in model? i mean like, if i could do textures, i would do that too.

85
Modification Help / Re: [Resource/Beta 0.4] Custom Player Animations
« on: April 19, 2015, 02:50:27 PM »
There now should be a new forum:
Custom animations form
:D

It really would be nice..

86
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 19, 2015, 02:46:43 PM »
I also want to leave the masks to be the last. I might ask someone else to do the dirty job.. I don't know if I could do masks.

87
Modification Help / Re: First weps :P
« on: April 19, 2015, 02:43:15 PM »
yes

I could help you out if needed. I use MS3D too. Leave me a pm if anything goes wrong.

88
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 19, 2015, 01:54:58 PM »
For the saw, the future scripted should make input events for the saw that trigger when the saw hits that brick.

there could, though it'd need more than just a peck with a saw. but it can work too.

89
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 19, 2015, 01:54:19 PM »
Could you model medkits (the tiny single use ones)?

sure i could tomorrow

90
Modification Help / Re: Payday 2 Addons. [Added OVE SAW 7000!]
« on: April 19, 2015, 10:22:18 AM »
I've made a good progress so far, There are 13 models complete. But there's much to go.

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