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Messages - No2mad2

Pages: 1 ... 51 52 53 54 55 [56] 57 58 59 60 61 ... 156
826
Games / Re: so I hit 3000 gmod hours
« on: June 28, 2012, 11:04:12 AM »
Holy cow. How do you have that much time?!

827
Games / Re: Guild Wars 2 - No news of BWE3/Release ;(
« on: June 28, 2012, 09:32:16 AM »
Guys they announced release date today

8/28/12

828
Games / Re: Team Fortress 2 - Megatopic
« on: June 28, 2012, 09:28:53 AM »
I doubt he is just going to give you one.

I did. Along with  a direct hit lol.

829
Games / Re: Team Fortress 2 - Megatopic
« on: June 28, 2012, 09:08:45 AM »
Does anyone have just 1 more pile of ash? I need one to craft one more thingy to open.

I have two more piles of ash or whatever anyone can have.

All out.

830
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 11:36:17 PM »

831
Off Topic / Re: Hot Girls v4
« on: June 27, 2012, 10:44:30 PM »

832
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 10:44:07 PM »
Didn't look worried, looked like Valve oops'd
That's the original size

His mouth in meet the pyro didn't show his teeth, looked sort of depressed.
I watched meet the spy, and he was smiling.

Dunno.

833
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 10:41:39 PM »
Did anybody notice that during the ending flourish of MTP Engineer has a worried look on his face?

Compared Meet the Spy ending with Meet the Pyro, and you're right.

834
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 10:38:46 PM »
There's a secret room in the locked off room in the BLU spawn with a BLU Soldier guarding the door, inside is a Spy in the Stand_LOSER animation facing a table with a map on it and the pictures of robotic mercenaries behind him that resemble the ones from Foundry

-nicefindsnip-

Brilliant find. Enhance the image though.

835
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 10:30:13 PM »
Love how the new map is completely unplayable because hurr no one would ever want to play that map, so let's not convert our koth servers no one plays on to the new map.  Also, do ze goggles do nothing (Don't even say it) except on certain maps?

Anyone in game can try it, mine is still updating. How long did everyone else take to download? Mine has about an hour left. :/

836
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 10:14:33 PM »
So pyro vision is he best thing ever

High pitched voices
Laughter instead of pain sounds
Bubble trail from rockets

I thought it just reskinned pyro's weapons and stuff.

That is actually really damn awesome.

837
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 10:02:10 PM »
My game won't even start.

838
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 09:54:52 PM »
WTF Valve.
I make a pile of ash,
only to get a crate from it...


Hahahaha, fantastic work Valve.

839
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 09:39:45 PM »
my friend said if i made rule 34 of this update he would fap to it

i decided to share it with you guys

-snip-

Oh God.

I can't start TF2. Figures.

840
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 09:11:35 PM »
Update is live

PATCH NOTES!
Code: [Select]
Eric Smith ✆
      
10:45 AM (1 minute ago)
              
to Half-Life, Half-Life, hlds_announce
We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below.
 
-Eric
 
------------------------------
 
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
 
Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote cooldown
- Fixed map triggered annotation events not working on dedicated servers
- Fixed the game crashing if tempents are created that use invalid materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
- Added new items
       * City on Fire item sets
       * Pyroland weapons and cosmetics
       * Community-contributed cosmetic items for all classes
       * Mysterious treasures have been incinerated, but are now craftable
       * Added crafting recipe for Pile of Ash
       * Scorched Keys are now available in the store for a limited time
       * New promo item
- Weapon balancing changes
       * Gloves of Running Urgently
               * Removed self-damage over time penalty
               * Heavy takes mini-crits while active and for 3 seconds after switching away
               * Attack damage penalty reduced from -50% to -25%
       * Tomislav
               * Spin-up speed bonus reduced from +40% to +10%
       * Quick-Fix
               * Medic mirrors blast jump of their heal target
       * Crusader's Crossbow
               * Reload speed time reduced by +40%
      * Cozy Camper
               * Regenerates 1 heath per second
               * Reduced movement penalty from -90% to -80%
       * Sticky Jumper and Rocket Jumper
               * Added 'flying' sound to blast jumps
       * The Concheror
               * Changed rage building source from "damage done and damage received" to only "damage done"
               * Increased the rate at which Rage builds for this item by +25%
      * The Equalizer
               * Removed player move speed modification and added it to a new item named The Escape Plan
               * All owners of the Equalizer will be automatically granted The Escape Plan
       * Crit-a-Cola
               * Added +25% increased movement speed while active
               * Increased duration from 6 to 8 seconds
       * Atomic Bonk
               * Increased duration from 6 to 8 seconds
      * All Flamethrowers
               * Increased base damage by +10%.
       * Backburner
               * Removed +10% damage bonus attribute
               * Note: Because of base damage increase, damage remains unchanged
       * Degreaser
               * Added -10% damage penalty attribute
               * Note: Because of base damage increase, damage remains unchanged
       * Phlogistinator
               * Damage defense while taunting reduced from -90% to -75%
- Item bug fixes
       * Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
       * Improved visual and audio cues for when the Manmelter is ready to fire
       * Fixed Manmelter being able to earn crits via friendly Pyro self-damage
       * Fixed Scotch Bonnet's blue team skin not showing
       * Fixed Unarmed Combat's taunt not working
       * Unarmed Combat's color now matches the team using it
       * Fixed the Apparition's Aspect showing a burning texture in DX8

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