Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - cooolguy32

Pages: 1 2 [3] 4 5 6 7 8
31
Off Topic / Who here is black?
« on: February 12, 2017, 03:13:49 PM »
Me

32
Off Topic / Found the thing that gave me my first nightmare
« on: February 11, 2017, 10:53:29 AM »

I don't nightmares often anymore, but when I was young I got a stuff load of nightmares, including my house getting infested with ants, the yetis, ect. But this thing gave me a weird nightmare when I was super young. So when I was like 4 or 5 I saw the thing in the image and that night, I had nightmare when I was trap in the some weird space and there like a sky box or something, there was a fishtank and I tried to touch it, but that loving thing was "BOOM" and got in my face, and I could not move at all and I felt like I was being controlled by this thing. that's all I remember.
/Ama

33
Off Topic / Horror Stories
« on: February 08, 2017, 09:35:40 PM »

34
Off Topic / Blogland - annoying joke my friends keep on doing
« on: February 07, 2017, 09:46:44 PM »
So this year in 8th grade, there is this annoying thing my friends keep on doing, basically I used to be obsessed with Minecraft and Roblox back in 2nd and 3rd grade and I would always talk about those games all the damn time, well I don't really care about Minecraft anymore and I rarely get on Roblox anymore, but my friends keep bringing up both games around me for no loving reason and making jokes about me playing Minecraft and Roblox (mostly Minecraft) it was kind of funny at first, then it got extremely annoying and obnoxious, I don't get how it's funny at all, onetime I was be talking to my friend and then my friend heard me and said go like "stop talking about minecraft" and then I scream them saying "I AM NOT TALKING TO YOU!" because I was sick and loving tired I hearing about that because I don't a stuff about Minecraft anymore yet they keep on bringing up around for no reason. Onetime we were watching some motivation video and people were comparing some black guy to me and there was part were the black person was crying and this guy said "that's Emmaunel's (my name) face when he can't play Minecraft". I actually told them to stop, but literally continue to this day for some reason to this day. I tried to ignore it, but it's for me to ignore stuff like this, because they do it all the damn time.
/discuss

35
Games / Shmup Megathread
« on: February 05, 2017, 11:48:55 PM »
If you don't know what a Shmup (shoot 'em up)
Quote
Shoot 'em up (also known as shmup or STG[1][2]) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character engages in a lone assault, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. "Bullet hell" games feature overwhelming numbers of enemy projectiles.

The genre's origins can be traced back to Spacewar!, one of the earliest computer games, developed in 1962 and eventually released in amusement arcades in the early 1970s. However, Tomohiro Nishikado, creator of Space Invaders, is generally credited with inventing the genre. Space Invaders premiered in Japanese arcades in 1978. Shoot 'em ups were popular throughout the 1980s and early 1990s. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan.
Types of Shumps
Quote
Shoot 'em ups are categorized by design elements, particularly viewpoint and movement:[6]

Fixed shooters (such as Space Invaders) restrict the protagonist to a single axis of motion, enemies attack in a single direction (such as descending from the top of the screen), and each level is contained within a single screen.[13] These games are sometimes called "gallery shooters".[7] Atari's Centipede is a hybrid, in that the player can move freely, but that movement is constrained to a small area at the bottom of the screen, and the game otherwise meets the fixed shooter definition.

Rail shooters limit the player to moving around the screen while the game follows a specific route;[14] these games often feature an "into the screen" viewpoint, with which the action is seen from behind the player character, and moves "into the screen", while the player retains control over dodging.[6][15] Examples include Space Harrier (1985), Captain Skyhawk (1990), Panzer Dragoon (1995), Star Fox 64 (1997), and Sin and Punishment (2000). Light-Gun games that are "on-rails" are not in the shoot-em-up category but the FPS category,[16] and the term has also been applied to scripted events in first-person shooters such as Call of Duty.[17][18]

Tube shooters feature craft flying through an abstract tube.[19] Technically, most tube shooters are also fixed shooters, because the player is still constrained to left/right movement, but it's mapped to the shape of the tube.

Scrolling shooters include vertical or horizontal scrolling games.

Vertically scrolling shooters: In a vertically scrolling shoot 'em up (or "vertical scroller"), the action is viewed from above and scrolls up (or very occasionally down) the screen.
Horizontally scrolling shooters: In a "horizontal shooter" or "side-scrolling shooter", in which the action is viewed side-on and scrolls horizontally.[6][7][20]
Isometrically scrolling shooters: A small number of scrolling shooters, such as Sega's Zaxxon, feature an isometric point of view.[7]
Multidirectional shooters feature 360 degree movement where the protagonist may rotate and move in any direction.[21] Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movement are called "twin-stick shooters."[22][23]

Bullet hell (弾幕 danmaku?, literally "barrage" or "bullet curtain") is a shoot 'em up in which the entire screen is often almost completely filled with enemy bullets.[12] This type is also known as "curtain fire",[24] "manic shooters"[7] or "maniac shooters".[25] This style of game originated in the mid-1990s, and is an offshoot of scrolling shooters.[25]

Cute 'em ups feature brightly coloured graphics depicting surreal settings and enemies.[7] Newer, particularly Japanese, cute 'em ups may employ overtly loveual characters and innuendo.[26] Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with the Parodius franchise being an example.

Run and gun (or "run 'n' gun") describes a shoot 'em up in which the protagonist fights on foot, perhaps with the ability to jump. Run and gun games may use side scrolling, vertical scrolling or isometric viewpoints and may feature multidirectional movement.[8][27][28]

Arena based shooters or area based shooters take place in a single screen, e.g. Robotron: 2084, Smash TV.
Golden age and refinement
Quote
In 1979, Namco's Galaxian—"the granddaddy of all top-down shooters", according to IGN—was released.[40] Its use of colour graphics and individualised antagonists were considered "strong evolutionary concepts" among space ship games.[41] That same year saw the release of SNK's debut shoot 'em up Ozma Wars, notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games.[42] It also featured vertically scrolling backgrounds and enemies.[43]

In 1981, Defender established scrolling in shoot 'em ups, offering horizontally extended levels. Unlike most later games in the genre, the player could move in either direction.[7] The game's use of scrolling helped remove design limitations associated with the screen,[44] and though the game's minimap feature had been introduced before, Defender integrated it into the gameplay in a more essential manner.[45] Konami's Scramble, released in 1981, is a side-scrolling shooter with forced scrolling. It was the first scrolling shooter to offer multiple, distinct levels.[7] Atari's Tempest, released in 1981, is one of the earliest tube shooters and an early attempt to incorporate a 3D perspective into shooter games.[46] Tempest ultimately went on to influence major rail shooters.[47][48]

Vertical scrolling shooters emerged around the same time. Namco's Xevious, released in 1982, is frequently cited as the first vertical scrolling shooter and, although it was in fact preceded by several other games of that type, it is considered one of the most influential.[7] Xevious is also the first to convincingly portray realistic landscapes as opposed to purely science fiction settings.[49] While Asteroids (1979) allowed the player to rotate the game's spacecraft,[50] 1982's highly acclaimed Robotron: 2084 was most influential on subsequent multi-directional shooters.[51][52]

Sega's Space Harrier, a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores.[53][54] 1985 also saw the release of Konami's Gradius, which gave the player greater control over the choice of weaponry, thus introducing another element of strategy.[7] The game also introduced the need for the player to memorise levels in order to achieve any measure of success.[55] Gradius, with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels.[56] The following year saw the emergence of one of Sega's forefront series with its game Fantasy Zone. The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's mascot.[57] The game borrowed Defender's device of allowing the player to control the direction of flight and along with the earlier TwinBee (1985), is an early archetype of the "cute 'em up" subgenre.[7][58] R-Type, an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem, employing slower paced scrolling than usual, with difficult levels calling for methodical strategies.[3][59] 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period.[60][61]

Shoot 'em ups such as SNK's Ikari Warriors (1986) featuring characters on foot, rather than spacecraft, became popular in the mid-1980s in the wake of action movies such as Rambo: First Blood Part II.[43] The origins of this type go back to Sheriff by Nintendo, released in 1979. Taito's Front Line (1982) established the upwards-scrolling formula later popularized by Commando, in 1985.[28] Commando also drew comparisons to Rambo[62] and indeed contemporary critics considered military themes and protagonists similar to Rambo or Schwarzenegger prerequisites for a shoot 'em up, as opposed to an action-adventure game.[28] In 1986, Arsys Software released WiBArm, a shooter that switched between a 2D side-scrolling view in outdoor areas to a fully 3D polygonal third-person perspective inside buildings, while bosses were fought in an arena-style 2D battle, with the game featuring a variety of weapons and equipment.[63] In 1987, Square's 3-D WorldRunner was an early stereoscopic 3-D shooter played from a third-person perspective,[64] followed later that year by its sequel JJ,[65] and the following year by Space Harrier 3-D which used the SegaScope 3-D shutter glasses.[66] That same year, Sega's Thunder Blade switched between both a top-down view and a third-person view, and introduced the use of force feedback, where the joystick vibrates.[67] Also in 1987, Konami created Contra as an coin-op arcade game that was particularly acclaimed for its multi-directional aiming and two player cooperative gameplay. However, by the early 1990s and the popularity of 16-bit consoles, the scrolling shooter genre was overcrowded, with developers struggling to make their games stand out (one exception being the inventive Gunstar Heroes, by Treasure).
Bullet hell and niche appeal
Quote
A new type of shoot 'em up emerged in the early 1990s: variously termed "bullet hell", "manic shooters", "maniac shooters" and danmaku (弾幕?, "barrage"), these games required the player to dodge overwhelming numbers of enemy projectiles and called for still more consistent reactions from players.[7][25] Bullet hell games arose from the need for 2D shoot 'em up developers to compete with the emerging popularity of 3D games: huge numbers of missiles on screen were intended to impress players.[25] Toaplan's Batsugun (1993) provided the prototypical template for this new breed, with Cave (formed by former employees of Toaplan, including Batsugun's main creator Tsuneki Ikeda, after the latter company collapsed) inventing the type proper with 1995's DonPachi.[69] Manic shooter games marked another point where the shoot 'em up genre began to cater to more dedicated players.[7][25] Games such as Gradius had been more difficult than Space Invaders or Xevious,[55] but bullet hell games were yet more inward-looking and aimed at dedicated fans of the genre looking for greater challenges.[7][70] While shooter games featuring protagonists on foot largely moved to 3D-based genres, popular, long-running series such as Contra and Metal Slug continued to receive new sequels.[71][72][73] Rail shooters have rarely been released in the new millennium, with only Rez and Panzer Dragoon Orta achieving cult recognition.[14][54][74]

Treasure's shoot 'em up, Radiant Silvergun (1998), introduced an element of narrative to the genre. It was lavished with critical acclaim for its refined design, though it was not released outside Japan and remains a much sought after collectors' item.[3][7][75][76] Its successor Ikaruga (2001) featured improved graphics and was again acclaimed as one of the best games in the genre. Both Radiant Silvergun and Ikaruga were later released on Xbox Live Arcade.[3][7][77] The Touhou Project series spans nineteen years and twenty-four games as of 2015 and was listed in the Guinness World Records in October 2010 for being the "most prolific fan-made shooter series".[78] The genre has undergone something of a resurgence with the release of the Xbox 360, PlayStation 3 and Wii online services,[77] while in Japan arcade shoot 'em ups retain a deep-rooted niche popularity.[79] Geometry Wars: Retro Evolved was released on Xbox Live Arcade in 2005 and in particular stood out from the various re-releases and casual games available on the service.[80] The PC has also seen its share of dōjin shoot 'em ups like Crimzon Clover, Jamestown: Legend of the Lost Colony, and the eXceed series. However, despite the genre's continued appeal to an enthusiastic niche of players, shoot 'em up developers are increasingly embattled financially by the power of home consoles and their attendant genres.
quotes from the wiki: https://en.wikipedia.org/wiki/Shoot_'em_up
/discuss

36
Forum Games / Can you find me in this image?
« on: February 03, 2017, 10:00:15 PM »

if you do, just say yes

37
Off Topic / Tell stories about stupid stuff that happened in school.
« on: January 29, 2017, 06:23:29 PM »
I was in class and I stopped working for a second to to turn off my phone and then the teacher told me to get off it and then I told him I was trying to turn off my phone and he tells me to sit next to him and some guy started laughing then he kicks the guy and tells everyone to put their heads down and then tells everyone to put their heads up and tells me to "get up" then has long talk about me and some other not wanting to learn when I was just trying to turn off my loving phone and then the bell ring and that's all that happened, why I barely bring my phone to school, because stuff like this happens nearly every loving time I bring it to school.


38
Off Topic / Post your grades
« on: January 25, 2017, 06:23:32 PM »

39
Off Topic / Dance.
« on: January 23, 2017, 06:38:53 PM »
Uh

40
Off Topic / Users you like thread
« on: January 21, 2017, 07:15:30 PM »
Post users you like
I like:
Canis
Drydess
Insert Name Here
gr8dayseth
Pecon
Nix The Glaceon
Red Spy
Lord Tony
Freek
Simple Fish
Masterlegodude
Marios
The Resonte!
Mr Queeba
Eon
XR7
Lego lad
Flamecannon
IkeTheGeneric
Bloukface

also please don't post
Quote
Nobody likes me D:
because it's annoying

41
Off Topic / Blogland - Sister being really annoying
« on: January 05, 2017, 07:05:39 PM »
So I was another dumb young sibling in my family and this one around 9 years old, now my sister is annoying as forget and all she does is make a mess in our room with her barbie dolls and toys, and my parents don't do that much about it (same with my brother, which you can read about here) Now, let example why she is very annoying, one, she tries to act she is older then me, like onetime I was just standing in the living room minding my own mind business and my mom bought us one of those big bags chip thing like this and then my sister came in and started screaming at me saying "WHAT ARE YOU DOING!?", I was like "what" and then she was like "you're going take like 5 bags of chips" and then I said "Uh no." and then she when'd "yes you are" and then she perceives to take the big bag up to my moms room and this pissed me the forget off, and my mom didn't even loving bring the bag back down and scold my sister or anything for doing that, honestly, I don't know why I didn't do anything like take the bag back.

Sometimes I tap her lightly, just goddamn lightly and then she decides throw a loving pissy fit about it and yells at me saying "STOP HITTING ME", and this is really funny considering how I yell at her sometimes and she will literally say "STOP YELLING ME!!" or some stupid stuff like that. and sometimes when I am talking to myself (yes I do that) and then she goes "UPUPUPUPUPUP" or "Blahblahblahblahblah" really loudly so I can't say anything.

Also, somehow she also has Youtube channel which I am of course not going to link it for personally reasons and I am not going to talk about the channel itself, but I am going tell this story that happened recently: so I left my iphone 4 on the desk of the family computer and then my sister just takes my phone and start commenting on her youtube videos WITH loving MY GOOGLE+ ACCOUNT and then subscribes my channel to hers (which I of course unsub it) and the only reason I found out this is because at 1:00 in the morning, I got notification from my sisters channel saying "hi" replying to a comment from my account which at time I didn't think much of it, because I was really tired, but later on I found out my sister still has my phone and my replied to the comment saying "give me my loving phone back", now I shouldn't have really said "loving" or even have made the comment, but I did anyway but  I did delete the comment later on. anyway I took the phone back and then my sister said "I am going to report you for saying that, you can't say "forget" on youtube" which said "youtube isn't really going to care about me saying that" which she of course didn't believe me. I find it funny why she didn't even told my dad, but then again she is 9 and has a youtube channel when you have to 13 to have social media accounts like Google+, twittter, facebook, ect.

Ok, so everytime I walk into my moms room, she screams at me to get out for no reason and tells me that there is nothing for me in this here. when she is watching a video on YouTube on her Ipad, she pauses the video for no reason and covers the ipad for again no reason. When I am getting a stuff from my moms bathroom, my sister starts having a loving fit about the bathroom door being slightly open, like why the forget does it matter. When she was food on plate in her hand, she covers food and screams at me saying "STOP LOOKING AT MY FOOD". I don't know what's her damn problem with me looking at stuff, when tell her to stop looking at laptop screen, she tells me "I can look at any screen I want" or a better quote "I can look at any X I want".

Here is a piece of advice, NEVER HAVE YOUR SIBLING AROUND WHEN YOU'RE RECORDING A VIDEO. So, during thanksgiving and Christmas break I was making videos for my yeti arg (yet to be released though) and when making a scene of me reviewing and playing at the sametime stuffty mods for games from this non-exist company named Coolsoft and I wasn't actually playing any games and at the end there was be ragequit, so I made about like 6 of these videos, but one of had I had to delete because my brother got into the shot and I was telling to basically forget off, but he continued to look at the camera and then I started yelling at him very loudly and then my dad came up stair and told if I yell again he is going take away something or something like that I don't remember. and one other video here I was pretending to play this bullet-hell style game and I was using Touhou music menu and so I put my headphones on my 3ds mic (yes I know it sounds dumb) and started playing the game with this blue controller and the video was going well until my sister came in with my brother (he didn't get in the shot this time) and then my sister decided to see whats going on and then she got into the shot and then she said to the camera "he  is not playing anything" and then she says "this is just some Chinese game" and I decide go and when "forget it" and did the rage scene and end the video.

Anyway /discuss and please forgive me for my grammar, I might proof read this later and fix the errors later

42
Off Topic / Asmr thread
« on: January 01, 2017, 03:29:30 PM »

43
Games / Butterfly: Inchworm Animation II
« on: December 30, 2016, 05:34:41 PM »
So basically I had 20$ on my 3DS and I bought some DSIware games and then I found this:
http://www.nintendo.com/games/detail/butterfly-inchworm-animation-ii-3ds
and it's basically a sequel to the original inchworm animation and of course more features
and when saw the trailer and I said "oh cool" and then I saw that this software has a Online Gallery like Flipnote Studio, so that's really cool, so I instantly bought it and it's really cool.
/discuss.
 

44
Off Topic / Life sucks - Chirstmas.
« on: December 25, 2016, 01:22:40 AM »
https://www.youtube.com/watch?v=ngSOCWMuNAM&
has a really good message at the end and I also recommend watching his other content, he is a pretty good youtuber.

45
Drama / Things that people do on the BLF that you hate V3
« on: December 21, 2016, 12:53:18 PM »
Post things that people do on the forums, that you hate or just annoys you.

It annoys me when people put "lmao" or "lol" in their post when nothing is really funny, like this
Quote
Because it's true lmao

Pages: 1 2 [3] 4 5 6 7 8