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Messages - SphericalCube

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46
Suggestions & Requests / Star Wars Ships
« on: December 30, 2016, 06:29:44 PM »
Lots of star wars themed stuff happening recently. I'm joining in on it, haha.

I'm looking to create some high quality star wars ships, since the older ones aren't really that great. So far, I made a model for a TIE fighter and an x-wing is currently in the works.
TIE model
Basically I need someone to help out with scripting these or at least show me the ropes so I can do it myself. With my last vehicle (the mi-24 heli), I got it as far as showing up in-game, but it was really broken. If anyone is up for the task it would be greatly appreciated. If this project takes off, there will probably be more ships made in the future, but let's start small.

47
General Discussion / Re: Greek2me's Servers - Sneak Preview
« on: December 30, 2016, 06:21:15 PM »
I'm excited for this. It's great that other people are also creating more large scale TDMs, which is something I really miss from the older days of BL

49
Off Topic / Re: Rogue One: A star wars story Post Discussion [SPOILERS]
« on: December 19, 2016, 10:37:56 PM »
I LOVE HOW THEY CLIP IT ON WITH IV!
this so much.

the final 5 minutes or so when they escape in the smaller ship flows so flawlessly into ep. IV that i was kinda dumbfounded for a bit at how simple yet effective it was. it was so well done

50
Gallery / Re: BIGGEST CITY IN BLOCKLAND \ Full Version !
« on: December 18, 2016, 04:57:32 AM »
hey, this is a pretty cool build! i like the simplistic style.

however, this thread should be in the gallery board. i'd suggest locking this one and making another in that board.

51
Suggestions & Requests / Re: "Flimsy" Air Vehicles
« on: December 17, 2016, 02:47:35 PM »
Yea. Something along those lines would be perfect. Does anyone know what the plane vehicle from SphericalCube's Island TDM is? That's kind of thing looking for.
i use the ultralight on the server
http://puu.sh/sSPCa/0713840784.zip

52
Off Topic / Re: Brick4Brick - Gaming Community
« on: December 12, 2016, 12:10:31 AM »

53
Transport choppers and/or attack planes?
We're considering adding in attack aircraft in the near future.

As for now, the server is open with new weapons and a brand new spawn room! Since the issue was with T+T, the lag problems /should/ be completely fixed.

54
Help / Re: Insane server lag caused by several add-ons
« on: December 09, 2016, 12:08:22 AM »
the problem was found to be T+T weapons conflicting with the way "ShootOnClick" is coded on several vehicles. T+T's projectiles are handled weird and aren't compatible with these vehicles. The solution was simply to disable the pack. we'll be switching to modern warbattles/adventure on the server

55
The addons causing the terrible lag was T+T, which means we won't be using it anymore. The weapons will be replaced with Modern Warbattles/Adventure Pack in the next couple of days. We will also be implementing other gameplay mechanics such as linear capping to streamline and centralize gameplay a bit. Post any other suggestions you got and we'll consider them.

56
Help / Re: Insane server lag caused by several add-ons
« on: December 08, 2016, 08:36:15 PM »
can't edit posts in the help board, so heres the console.log
https://drive.google.com/open?id=0BzfnTG2SDh5MLUlYWXdUR3VnZTg

57
Help / Insane server lag caused by several add-ons
« on: December 08, 2016, 08:27:54 PM »
I've been having a big problem on my server over the past couple of days. After enabling T+T weps to replace the old gravity cat pack on my TDM, they seem to conflict with some of stratofortress' and gravity cat's vehicles, which are crucial to the TDM, meaning I can't disable them. There's a ton of spam of this in the console:

Code: [Select]
Add-Ons/Vehicle_HumveeMod/humvee.cs (1133): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->[SW_overheat]WeaponImage::onFire->[SW_projectileFix]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onFire->[gc_PumaPackage]Projectile::onAdd->[TOWshootOnClick_Pack]Projectile::onAdd->[PrjEmit_Pack]Projectile::onAdd->[MLRSPackage]Projectile::onAdd->[gc_HumveePackage]Projectile::onAdd


Add-Ons/Vehicle_MLRS/Vehicle_MLRS.cs (1304): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->[SW_overheat]WeaponImage::onFire->[SW_projectileFix]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onFire->[gc_PumaPackage]Projectile::onAdd->[TOWshootOnClick_Pack]Projectile::onAdd->[PrjEmit_Pack]Projectile::onAdd->[MLRSPackage]Projectile::onAdd


Add-Ons/Weapon_Javelin/Weapon_Javelin.cs (731): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->[SW_overheat]WeaponImage::onFire->[SW_projectileFix]WeaponImage::onFire->[RaycastingFire]WeaponImage::onFire->WeaponImage::onFire->[gc_PumaPackage]Projectile::onAdd->[TOWshootOnClick_Pack]Projectile::onAdd->[PrjEmit_Pack]Projectile::onAdd->[MLRSPackage]Projectile::onAdd->[gc_HumveePackage]Projectile::onAdd->[shrapGrenPackage]Projectile::onAdd->[Javelin]Projectile::onAdd

Whenever someone fires a gun with a high rate of fire, or several people fighting at once, the console spam lags out the server and lots of moderate length lagspikes hits everyone on the server as long as a gun is firing. It makes fighting really difficult. Originally this was only happening with the A-10 vehicle, but after disabling that, it started again with different addons. Any help would be appreciated. The entire console.log is included below

58
hey we're online

59
Off Topic / Re: how tall are you - steve's quest to be the smallest boy
« on: December 08, 2016, 06:47:24 PM »
6' 5" probably not finished growing

60
lag issues are fixed. gameplay should be pretty smooth now

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