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Topics - GMO Ferret

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76
Suggestions & Requests / 911 Phone Item
« on: May 13, 2015, 08:46:34 PM »
I'm making a creepbear VS Schoolgirls TDM server, and in it, there's creepbears that can rape the Schoolgirls, and have infinite lives. The schoolgirls have one clip of bullets each, and one life.

I'd like there to be a phone that spawns randomly in my map, and if a Schoolgirl picks it up, they can win the game through it. They would need to hold the phone out, and it would play a long sound effect. If you were still holding the phone at the end of it, the Schoolgirl team would win. creepbears would not be able to pick up the phone in the first place. The phone would make a 'beep' sound and stop playing the 911 call if you stopped holding it, which would allow you to stop giving away your location to the creepbears. Dying while holding the phone would drop the phone at your place of death, and would not despawn until the game ended.

Also if someone could change the Rape Mod to where the player being raped couln't fight back, and the virus would always instantly kill, that'd be great. Thanks!

77
Suggestions & Requests / No-Moving Ghost Bricks Salvage
« on: May 10, 2015, 09:56:10 PM »
In salvage, you can break, place, move, and undo bricks. But what I'd like is for you to not be able to move a ghost brick once you've placed it, or be able to undo brick placement.

No moving ghost bricks would be useful because it can stop things like being able to place bricks on the other side of a wall, which is crucial for my server. Being able to undo bricks could be abused with traps.

Modify this version instead of a normal one.

78
Music / Ferrets
« on: May 10, 2015, 03:41:37 PM »
They're too cute
Watch it here
It was looped okay-ish, but it was the best I could do

79
Suggestions & Requests / Event_Timer
« on: May 10, 2015, 02:52:24 AM »
The only alternate timer event I found barely worked. I think we need a new, improved, non-buggy one.

OnActivate > Self > Timer [600000]

OnTimerEnd > Self > fakekillbrick [ ] [ ] [ ] [5]

Event_Timer would count time in milliseconds. Normal delays only go to 30,000 milliseconds (30 seconds). Don't add a maximum to this!

80
Suggestions & Requests / Load map on Slayer End of Minigame
« on: May 09, 2015, 11:57:38 PM »
Basically, the title. I want the map to get cleared, and then another one get loaded when a Slayer Minigame ends. Though it doesn't need to, it would be best if it could cycle between maps. The maps I'll use have not been created yet.

81
Suggestions & Requests / Gamemode_salvage Modification
« on: May 09, 2015, 01:11:27 PM »
Salvage, the most amazing gamemode to Blockheads, is my one of my favorite addons. Me and my friend just had an idea, and while I'm not going to give it away, it involves needing Salvage to have two 'static' names. Right now, Salvage lets you break any block, except blocks with the name 'static'. But I need it to have another name, 'static2', so I can have two differently named blocks. This should be pretty simple. Download it here by scrolling down to Gamemode_salvage and clicking it.

82
Suggestions & Requests / Mounted Turret (Found! Thanks)
« on: May 08, 2015, 01:38:00 PM »
It's a vehicle, and it's like a minigun on a pole. It had about 100-200 bullets, a long reloading time, and was on Tezuni's once upon a time next to the sniping towers. It was grey with a large green magazine-boxish thing. It had a very high firing rate. Anyone have this?

83
Music / Washed Out - Feel it All Around
« on: May 08, 2015, 01:32:59 PM »
This is the theme song of Portlandia, I first found it on a vine by Goodbye Alana, 'HeLP'. I love it! It's a six second loop of the good part.

84
General Discussion / Blockland movement glitches
« on: May 04, 2015, 09:27:38 PM »
Making a jump challenge map for Akoi, any glitches you know of concerning movement?

KNOWN GLITCHES

Jumping at a certain angle on a cylinder block to get a boost
Upside-down ramps you can hang onto
Trees (f*cking trees)

85
Help / Profile Picture too large
« on: April 30, 2015, 08:07:16 PM »
Can someone please make it so this works

My current one looks more bugged than it should

86
Off Topic / What do you call this music?
« on: April 27, 2015, 09:00:57 PM »
My friends say that I have the most stupid taste of music, and while I agree it's weird, I don't know what to call it. The only thing I can really make a connection of them on is that people like to get high while listening to it.

https://www.youtube.com/watch?v=FbXhid4NHLk

https://www.youtube.com/watch?v=uxBE9U5ZlwY

https://www.youtube.com/watch?v=LdOt4ieyPhE

Agh, I can't make a connection...

88
Off Topic / New to Batch! Please help.
« on: April 23, 2015, 07:17:17 PM »
Okay, so I get some of the basics of batch. But there's some things I don't understand yet;

When you do "set /a" what is /a doing?
How do you load text from a notepad file?
How do you write text to a notepad file?
Is there a way to encrypt the information in that notepad file, so anyone opening it won't be able to understand and edit it?
How do I play sounds without having to open a WMplayer file?
How do I CERTAIN PARTS of text? (Not just making all text green, red, etc)

Okay, that's it. Please dumb down the answers for me. Thanks!

89
Suggestions & Requests / 360 Client spin
« on: April 06, 2015, 10:41:02 PM »
Client addon.

Click a button
Do a 360 (or 720, 1080, you would be able to modify it) over a second
If possible, make it so client the instant 360 is finished



Could make you look extremely professional in servers with instant-kill projectile weapons
And I'm serious, this would be amazing

90
Help / Bots not attacking outside MG
« on: April 06, 2015, 06:52:28 PM »
My Zombie Hole zombies won't attack players when I'm outside of my minigame; is there any way around this? I'm also going to be off my server, if that's a factor.

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