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Messages - GMO Ferret

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106
Off Topic / Re: YOU EDGE YOU LOSE
« on: September 07, 2015, 01:52:04 PM »
i'm finding it sad how you're thread hopping constantly telling me to stop. you're actually asking for more attention by saying "hey everyone! look at me! i'm telling someone to stop and get out of the forums!"

and who knows, you might even derail a topic by doing that, and you'd start causing chainbans, and you could even get yourself banned.

just spamming it will get you nowhere and it would be wonderful to stop constantly thread hopping now, because at this rate, you're just going to get banned.

i am now going to walk away, and leave you with this video. have a good day, akio.
https://www.youtube.com/watch?v=K1bx87m5xnw

that's the edge cause its edgy
also ****ing stop with the monstercat link spam

107
Off Topic / Re: its the last day of summer for me, and its damn boring
« on: September 07, 2015, 01:46:36 PM »
watch the seconds pass by
the minutes pass by
the hours pass by

108
AoT General / Re: Is there any way to get boats?
« on: September 07, 2015, 01:44:53 PM »
RALLY THE TROOPS
MAN THE HORSES
START THE CRUSADE
hey you know its something to do why not
i'd help

109
Off Topic / Re: guess the above user's real life name
« on: September 07, 2015, 01:44:41 AM »
Pls... Why did u include my last name lol
And who the forget told u this thats super creepy .___.

This is the internet. Be careful where you post private information; I found this out in only a few minutes.
First letter: B

110
Off Topic / Re: guess the above user's real life name
« on: September 07, 2015, 01:33:49 AM »
Douglas Korir

111
Off Topic / Re: I have insomnia. Help me, BLF!
« on: September 06, 2015, 08:56:47 PM »
play this on repeat
how does ****ing dubstep help you go to sleep
no listen to something like white noise or new age music

112
Suggestions & Requests / Re: petition for an egg hunt each year
« on: September 06, 2015, 08:50:48 PM »
but not everyone celebrates easter


113
Off Topic / Re: idle account coming up on 1000 days
« on: September 06, 2015, 06:12:32 PM »

114
Modification Help / Re: Reverie Fort Wars
« on: September 06, 2015, 02:24:34 AM »
He won't be welcomed into Sarti, I can promise you that. A group is already forming, I've made a steam page/group for it, strategy and coordinate pages are being made, etc etc.

We don't want Basil :^) But you know what? Right now the poll says Faeborn is the worst tribe, he would fit in really well there! Death to Faeborn scum :^)))

You know, we should have tribe leaders. What if someone is being an idiot in your tribe that ruins your tribe's reputation? Right now most tribes have a leader (Vonski is the leader of Faeborn, I'm the leader of Kazezi, Biller is the leader of Eristia) but nobody has any power. Instead of players starting out in a tribe, tribe leaders could invite them. They would have the power to banish people from the tribe, and maybe have some other powers (Aura buffs to encourage fighting as a team? Stronger totems?). Right now, tribes are very out-of-order and there isn't anything anyone can do about it.

115
General Discussion / Re: Was water more detailed preV21?[VIDEO]
« on: September 06, 2015, 02:16:26 AM »
revive this and give it to me

116
General Discussion / Re: What are your motivations for playing blockland?
« on: September 06, 2015, 02:14:35 AM »
i really don't know why the hell am I here

117
General Discussion / Re: What do we like in a horror map
« on: September 05, 2015, 11:03:37 PM »
I really like it in Blockland where you go somewhere and the place you came in from gets magically blocked off, e.g you go in the door and when you eventually think you have to leave there is no door

Try not to use jumpscares much, go for more 'creepy' than making some jump out of their chair

Music and lighting mean a lot. Make it as realistic as possible to make the person playing forget they're playing a game. I get this is a lego game, and that's why most horror maps aren't scary at all (and why Blockaloni is the most successful, and it takes literal hours to download all his music files)

Not using Renderman, use original characters and have a good storyline

Make it hard. Make it hard to hide, hard to get to the objective but hard to fail. You need to get that balance to where it gets adrenaline pumping in the players; but, if they die, then they kind of lose the feel of horror.

118
Modification Help / Re: DragonzBall PP Faces. (HELP)
« on: September 05, 2015, 10:52:24 PM »


How
How do you spend this much time online in one day
And how do you do 1/10 of all my posts over two years in one day

119
Modification Help / Re: DragonzBall PP Faces. (HELP)
« on: September 05, 2015, 09:42:09 PM »

ples

120
Modification Help / Re: Reverie Fort Wars
« on: September 05, 2015, 09:40:34 PM »
Chests are going to be more important than ever once religions are made. I had an idea of where that chests would use the menu inventory system; you place down a treasure chest, and by default, it gets named Chest__ (however many chests there are in the world) but can be renamed with a Faerie Wand. You can open the chest by looking at it and being within six tiles of it, where you can open your GUI and find it under Inventory. You can take items out of it by going over the items in it and pressing place brick to add it straight to inventory. You could throw items at the chest to put it inside. Also, turning off raycasting shouldn't be allowed for use on spawnpoints, treasure chests (in the future) or totems; pickaxes can't break them.

Maybe this server could just have a suggestions topic all for itself

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