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Messages - GMO Ferret

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736
Can there be a version WITHOUT the stretched polygons? You can see them through walls.  :panda:

737
Suggestions & Requests / Music from Player
« on: November 24, 2014, 08:10:58 PM »
^^^
I want a player to act like it's a music brick. Closer you are, the louder the music.

738
Add-Ons / Re: C͜o_̵r͟r͟u͠-p̢zt̢ed͏_P͝l_̡a͏y̧e͝r̕ v2 [UPDATE]
« on: November 23, 2014, 11:53:10 PM »
I smell horror maps coming up

739
Suggestions & Requests / Re: Strafe Jets
« on: November 23, 2014, 11:51:38 PM »
bump

740
Suggestions & Requests / Re: Strafe Jets
« on: November 19, 2014, 05:26:09 PM »
That's easy.

Set a variable on the player to zero.
Make an if statement detecting if the variable >= 1.
If false, then check for the jetting.
When the jets go, make it add 1, so this adds up as long as the jets are held.  When the player stops jetting, make this variable set back to 0.
If the variable >= 1, use the velocity events.
Add another if statement that detects if the variable >= 100.
If true, have a delayed cool down using toggle events, and set back to 0 once cool down is completed.

Make sense?

Also if you have the SetEventDelay event, I think you can adjust the cool down length based on the amount of "fuel" that is used.
Yeah, but I want it only to refill when you touch the ground. There's gonna be huge pits, and you'll have to make insane jumps that have you touch the ground for- Well, you get it. I can't have it be based on a set cooldown.

741
Suggestions & Requests / Re: Strafe Jets
« on: November 18, 2014, 07:15:56 PM »
No, it sets you in the direction you're facing. The only problem is setting a limit to how long you can jump for.

742
Suggestions & Requests / Throwable Knife
« on: November 17, 2014, 10:27:07 PM »
Imagine a projectile weapon that shoots knife projectiles, looks like a knife, and has infinite ammo. There is no gravity on the knife projectile, and the knife projectile spins in the air. Anyone know how to do this?

743
Suggestions & Requests / Re: Headlights
« on: November 17, 2014, 07:19:43 PM »
I have a headlights addon, but I don't know how to post it here. It says it doesn't accept this type of file :c

744
Suggestions & Requests / Strafe Jets
« on: November 16, 2014, 06:51:03 PM »
Another Cave Story suggestion. This might not just be used for fun, but I bet this could be used for building, too.
Think of jets that instantly set you to a set speed in the direction you're facing. Until you touch the ground, you have one second worth of constant jets. Maybe there could be a setting to remove that for building.

745
Suggestions & Requests / Re: Levelling-Up Weapon
« on: November 16, 2014, 06:42:03 PM »
Not all the guns are here either, and only the Polar star can level up. The spur doesn't shoot through enemies. And the snake is so overpowered, but I can fix the damage values
The pack definetly needs some work done on it if anyone can, but if not, this is a bajillion times better than not having anything.
Thanks :D

746
Suggestions & Requests / Re: Levelling-Up Weapon
« on: November 16, 2014, 06:30:07 PM »
No way. Thanks :D
Models wouldn't be very hard to make.
<- Polar Star

747
Suggestions & Requests / Levelling-Up Weapon
« on: November 16, 2014, 06:04:06 PM »
A weapon that you can level up to do more damage. Sort of like a gun from my new favorite game, Cave Story:
Level 1

Level 2

Level 3

Something like that. Maybe leveling/de-leveling could work as an output event?

748
Where's the server? Haven't seen it for a while. Please don't tell me it died...  :panda:

749
Add-Ons / Re: JamesTheNoob's Addon Pack V.1 (Includes RTB Addons)
« on: October 11, 2014, 05:16:08 PM »
Those Are Some Nice Addons, But Why The Caps? :p

750
Off Topic / Re: Post real life pictures of yourself.
« on: October 08, 2014, 01:21:14 AM »
Me a few years ago;


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