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Topics - RMS Gigantic

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31
Off Topic / My Computer had Overheated
« on: June 05, 2009, 07:43:01 PM »
Some of you may have noticed my nearly complete absense on Blockland and its respective forum recently. This is the reason why, for those who give a care:

Monday or Tuesday two weeks ago, there was a Drama topic regarding overuse of emoticons. At least one of my posts in that topic resulted in a one week ban from posting and PMing because of spam.

At approximately 1 or 2:00 in the morning local time on the Monday before the ban ended, I began to smell smoke from my computer room. My computer froze and refused to start up. The computer encountered this problem on May 31st, while its warrantee expired on May 29th. It turns out that the problem was its video card, a GeForce 8500 or so. It was replaced with something along the lines of a 9500, and is currently in my mother's car, on its way home once she returns from golf.

tl;dr: I was banned from the forum for a week, but before it ended, my computer's video card overheated.

32
Drama / Blockland Titanic ownership identity chrCIA
« on: May 24, 2009, 12:09:45 AM »
I got so many questions about the Blockland Titanic and its server (i.e. when it will be up), that I figured it needs clarification here:

Neither the Blockland RMS Titanic nor its server are mine.

Titanic is Bones4's.

Titanic's server is Bones4's. (I can't even get a working server up!)

I wasn't even around when Titanic was started! I got Blockland because of Titanic! When I first saw it, it had all four funnels already!

I merely work as Bones4's primary research support. I own a copy of Titanic and its color pallet. Bones4 and I contact each other on a daily basis through AIM. None of this means, however, that we are related in any way, or even live near each other.

Thank you all for your time and I hope you all remember this.

33
Suggestions & Requests / Reverse/implosion grenade
« on: March 21, 2009, 12:50:45 AM »
Firing grenades at Titanic and her funnels occasionally seems to make this really cool "sucking in bricks"-like effect with physics. This gave me an idea for a weapon, but I can not script at all:

A reverse grenade.

It would be a grenade that draws bots, vehicles, players, bricks, etc in, rather than sending them out everywhere. Perhaps kills players via crushing or the like. The implosion would be as large as a gernade (HE, A, or etc) explosion to prevent an over powerful weapon.

34
Suggestions & Requests / Mininuke + Firefighting mod fire
« on: March 15, 2009, 08:57:26 AM »
Not sure how simple or complex this would be to program, but it is DEFINATELY destructive.

The idea is pretty simple:

 Have the mini nuke fire, with blast and all the same, but bricks are killed instead of fake killed, and the bricks directly around the blast that survive burn with a fire that spreads, identical to the firefighting mod's fire. This idea would make the mini nuke start to act more like a nuke, and cause far more destruction that either could separate!

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