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Messages - rggbnnnnn

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1741
Add-Ons / Re: Slayer
« on: December 22, 2014, 09:08:51 AM »
Hey, is there a way I can edit a slayer mini-game with a script without resetting it. That would be really useful for my upcoming project.

1742
General Discussion / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 11:04:02 PM »
Ok, so I have decided to gear things a little.
1: Scripts and Requests come first, then map.
2: I have screwed around with the events so I can get a understanding.
3: The Scripts are The MOST important thing at the moment.

So I'm just accepting apps right now. I'm going to start working on some small scripts.

1743
General Discussion / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 10:38:30 PM »
I'm just going to start it now. It is called Rggbnnnnn's Annihilation Build

1744
General Discussion / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 10:27:38 PM »
10 minutes of invincible nexus seems kind of useless.
Will remove if enough people agree. Also in a hour the first server building session is going to happen. Stop by and help build, but you must apply first. You are not permitted to build within map boundaries if that is true (The only reason to build outside is to prove you are a good builder, no spam allowed.) Any brick addon requests are allowed.
Map Template: http://i.imgur.com/ZpirzUC.png
Also, we are not using a 24/7 server.

1745
General Discussion / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 08:59:22 PM »
this sounds really fun
also if this project gets completed release gamemode or die
I'm not keeping any of the files private. I am going to constantly release builds just in case anything happens. Thank you for your support!

Edit: I thought it said complicated, not completed. My bad.

1746
General Discussion / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 08:50:49 PM »
My first real working time starts in 10 mins. Will post progress about 3 hours later.

1747
General Discussion / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 07:31:52 PM »
-reserved-

Also here is the link to previous thread if you want to see comments (I wanted to move sections.)
http://forum.blockland.us/index.php?topic=271832



1748
General Discussion / Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 07:30:16 PM »
Note: This idea is not mine. It was made for a different game and I just wanted to recreate it in blockland. There is some modifications to the rules.

Game:
Annihilation is a team-based PvP gamemode with 4 teams, Red, Blue, Yellow, and Green. Your team's objective is to destroy the other 3 team's nexuses, while protecting your own. Each team has their own quarter of the map where they can gather resources, buy defenses etc. You can join a team in the pre-game lobby by using /jointeam (color).
Your team wins when it is the last one with a nexus.

The game is split up into 5 phases, each phase lasting 10 minutes.

Phase 1: Nexus bricks are invincible
Phase 2: Nexus bricks lose their invincibility
Phase 3: OP Weapons spawn in the center of the map and joining mid-game is no longer allowed past this phase.
Phase 4: Nothing
Phase 5: Double Nexus damage

The game will stop at phase 5 and stay there until the game is over.

The Nexus is the most important brick in the game.
Each Nexus only starts with 75 hit points, and when mined (With RPG Picks Maybe?) it will lose 1 HP each time, or 2 In Phase 5. When mined it makes a very loud sound at the base, or a light sound if you aren't close enough, to alert the team their nexus is being hit.

Once a team's Nexus is destroyed, that team will no longer re-spawn. The remaining members of the team will remain in the game until they die, meaning they can still attack and destroy your nexus.

In order to win, your team must be the last one with a nexus.

Resources:
Gathering resources is crucial to victory.

You can sell your ore in a shop, located around your base.

You may wish to check out the maps and see where to find the mines.

Logs- These are nearly everywhere on all the maps. All team spawns usually have a log farm near the base, and most maps have trees scattered around which you can chop. Logs will also respawn very quickly.

OP Weapons- OP Weapons spawn ONLY at the center of the map, and only in Phase 3 or later. They respawn after 3 mins. Teams will often fight over the area all game long.

There is also be be classes in the gamemode. You can kill A.I. bosses to earn loot. One Map Will Be Included. Maps are built in a square and teams are in the 4 corners.

Help: I would like this to appeal to as many people as possible and I would like to allow people to help. You can apply (No Strict Rules, just ask while asking yourself a few questions) to be a builder, a eventer, or a scripter. Anyone is welcome as long as there reputation for helping is not bad. I will host a 24/7 building server for anyone willing to build. But first, I need to know what addons the builders and eventers want.

Thanks for reading, I'm gonna start work right away. Any helpers will be added to a list in the op. Thank You.

I'm going to test out events and bots before building (my skills are mediocre). Before I do though, I would like to let you guys request weapons and items.
Rules: Must be midevil themed.
No guns.

Will post progress report sometime when I feel enough has been done.

Thanks for your guys support!

1749
Modification Help / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 06:36:24 PM »
Deadzones dueling weapons / Skoops armor are p cool
Man, those deadzone weapons look pretty cool. Just gotta test them out. I also still have to find the armor your talking about, but this looks pretty promising.

1750
Modification Help / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 05:41:56 PM »
I'm going to test out events and bots before building (my skills are mediocre). Before I do though, I would like to let you guys request weapons and items.
Rules: Must be midevil themed.
No guns.

Will post progress report sometime when I feel enough has been done.

Thanks for your guys support!

1751
Modification Help / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 02:00:17 PM »
this is based off of the shotbow gamemode right? i think it'd be really cool to see this in-game.
Yes. I thought it would be really cool to see this in game as well.

1752
Modification Help / Re: Annihilation, a teambased conquering game. (WIP)
« on: December 21, 2014, 01:20:36 PM »
-reserved-

1754
Bump. I would just like to say that after my snowball fight event is over (25th), I am going to try out mafia madness on here. If you guys like it better, I may make a permanent switch.

1755
General Discussion / Re: BlockNet Dedicated Hosting - Now open!
« on: December 19, 2014, 11:28:56 PM »
I'm Hosting a Snowball Fight until the end of the 25th to celebrate the holidays. Can you add it to the list on the blockhost website until the date?

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