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Messages - cromartini

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16
Whatever happened to Bushido, anyways? I haven't seen him since his stuff got leaked.
What also happened to Sugar? Only other name I can remember.
Oh stuff man its you, I was actually wondering what happened to you pretty recently lol

17
Forum Games / Re: king of the hill
« on: November 20, 2020, 12:10:29 PM »
The hill is now public property. Its everyone's and noone's at the same time

18
Forum Games / Re: The stuffty Superpower Game v4
« on: November 20, 2020, 12:09:29 PM »
You can memorize entire textbooks, but in return you completly forget something else

The power to ressurect the dead

19
General Discussion / Re: What makes a good classic trench TDM map?
« on: November 20, 2020, 12:00:18 PM »
What kind of things do you think would encourage this? Like, how should I build the map? Are there any trench maps that did this well? One idea I had was to make it so flags are completely exposed with no wall, bases, etc to cover them. Therefor, players would feel compelled to make their own barriers around them (i think greek2me's trench ctf did this?)
I think a more experimental map design should work. At one point I was thinking about making a trench TDM with things like cliffs or ravines that would give one team a strategic advantage if they hold that area or point. For an example, holding a cliff would give one team the advantage of easily sniping off enemy team members. While the same can be done by digging out dirt and then building a tower or something like that, you are pretty vulnerable if you aren't careful with how you build and also you waste time and "manpower" since there is going to be one guy less doing stuff, where as capturing the cliff would just give you a advantage if you hold onto it.

What kind of things do you think would encourage this? Like, how should I build the map? Are there any trench maps that did this well? One idea I had was to make it so flags are completely exposed with no wall, bases, etc to cover them. Therefor, players would feel compelled to make their own barriers around them (i think greek2me's trench ctf did this?)
Would capturing the enemy flag count for this, or is that a given? That's all ive ever seen trench CTFs do so I dont currently have any other ideas lol
CTF matches have a bad habit of never ending or never going anywhere due to players just constantly dying in never ending assaults. I know that this is a stupid argument and the entire point of a trench TDM is to emulate ww1 style battles, but after a while it just becomes a annoyingly tedious cycle of spawn, attack and die. I would like to see a point capture gamemode where there are multiple points placed over the map in distant and different areas, making it so that a team can't just hold all four points at once because the points were lazily placed. I would use the Company of Heroes or Dawn of war point system, where some points aside from giving you points to win the match, also give you some sort of extra bonuses or resources you can use to take the enemy's place. Generally you should have a reason as to why players want to be around a area of the map.

I want to do this, it might make the map look less "classic" but oh well. i dislike seeing the same shade of brown literally everywhere lol. All the classic-styled trench TDMs i remember playing were just flat and brown with some lava moats between team spawns.
The less "classic" maps aren't really that good. Flat brown land isn't that interesting not to mention that its boring to fight or be on. Adding hills and other natural obsticles obstructs the sight of players and forces them out of the base to get kills and do stuff. Players also have to put natural obsticles into consideration when planning a attack. Maybe the dried out riverbed that serves as a trench system can help the attackers lower their casualties significantly, Maybe a team has to take into consideration that going over a hill will make them easier targets for the opposing team so they have to somehow circumvent that. At this point im just better off making a normal TDM map, but I want to think when im using the trench tools, not just making some basic ass tunnels and foxholes. You should also add some things underground, like caves or empty spaces.

For weapons Idk much, maybe they will fit in.

Also I wonder if horses would be a viable thing in trench TDMs, most vehicles are extremley janky on trench maps and I belive that horses would be a lot less janky and mobile than a tank or something.


20
General Discussion / Re: What makes a good classic trench TDM map?
« on: November 19, 2020, 03:14:17 AM »
-No ingame shop, those things suck out all the fun imo since you only do things to get guns that are overpriced.
-An actual reason to build things like defences and trenches. Most trench warfare maps just devolve into tunnel wars.
-A battlefield that isn't just flat and brown. Adding hills and some dynamicity to the terrain would be a nice change.
-Things you need to fight over being properly put on the map, idk why but everyone always puts points in the corner, of the map.
-A Goal you need to reach to complete the game, almost no trench warfare tdm has this

21
General Discussion / Re: things you regret doing on blockland
« on: November 19, 2020, 03:00:24 AM »
Spending alot of my playtime on videogame RP servers

22
Off Topic / Re: [a spook story] garry
« on: December 05, 2019, 02:33:54 PM »
The spookiest part of this story is the fact that you willingly went on a Fnaf server

23
Off Topic / Re: OG member checking in
« on: November 10, 2019, 04:31:47 AM »
if you are reading this and haven't posted in over two weeks you must quote and reply to this post or your mother will die in her sleep tonight
Please no

24
Link, sources?
Drone footage taken over Epstein’s Caribbean Island retreat has revealed a man who looks remarkably like Epstein casually chatting with a staff member.
There is your source bro, some schizo on a abandoned bosnian stone stacking visual entertianment programme forum.

25
Conan, Biqus maybe even Gyt

26
Creativity / Re: The new and improved 3D model topic!
« on: October 06, 2019, 03:15:47 PM »
hell yeah that's exactly what i'm trying to go for

what i'm trying to do is have this uber serious base character that everyone plays and juxtapose that with a bunch of goofy bullstuff like huge alligator cages you carry around and tank turrets strapped to people's backs. sort of like a metal slug vibe where the core gameplay loop is fighting national socialists but you also get to battle them with laser beams and laser beam camels n stuff
But instead of fighting national socialists we fight aligators ? Aligator national socialists ?

27
Off Topic / Re: PBG got arrested
« on: September 11, 2019, 01:08:57 PM »
" foaming at the mouth, and screaming profanities"
really

source pls
Source or it didn't happen

EDIT: https://twitter.com/peanutbuttergmr/status/985216528462135296
You people have the entire internet at your disposal. A network of almost instant knowledge, yet you belive stupid stuffposts on a bungaleese megablocks inspired videogame forum.

28
Forum Games / Re: YOU CRINGE YOU LOSE
« on: September 04, 2019, 03:10:10 AM »
the c in cblock stands for cringe

29
General Discussion / Re: How much money did you spend on this game ?
« on: September 02, 2019, 06:18:29 AM »
Somewhere around $120
For 120 dollars you could have bought stellaris and all of the dlc's for it during steam summer sale jesus christ

30
Off Topic / Re: my Ear hurts any guesses?
« on: September 01, 2019, 11:43:20 AM »
Hemeroids

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