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Modification Help / Bone Problem in Blender
« on: August 15, 2015, 03:58:24 PM »
Hi, I have this problem in my first add-on/model where the gun looks like this:
This is how my bone points look in blender:
Note: I followed http://forum.blockland.us/index.php?topic=66763.0 and http://forum.blockland.us/index.php?topic=157886.0 in order to set these up.
Since the pictures had expired, I had to go off the text and this is the best I comprehended.
The gun is the correct scale and centered because I based it off the blockland hands rig.
What do i do to fix this?
List of the parent:
Shape->Detail32->Armature1, Armature2, parts of model
This is how my bone points look in blender:
Note: I followed http://forum.blockland.us/index.php?topic=66763.0 and http://forum.blockland.us/index.php?topic=157886.0 in order to set these up.
Since the pictures had expired, I had to go off the text and this is the best I comprehended.
The gun is the correct scale and centered because I based it off the blockland hands rig.
What do i do to fix this?
List of the parent:
Shape->Detail32->Armature1, Armature2, parts of model