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Messages - Tetro Block

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121
General Discussion / Re: Blueeyesjt1's Death Run Trailer
« on: January 17, 2015, 11:00:10 AM »
Quadruple post?

122
Modification Help / brick value won't let me call a function?
« on: January 17, 2015, 10:56:49 AM »
Hello, I am using a double for loop to get a brick from the master brick group. And I am using %brick as my variable, it exists since when I echo it I get a number.

I then store it in an array using if it meets the criteria (It's for a spawn brick) $AnArrayName.add(%brick);

And then at the end I do return $AnArrayName[%randomnumthatisinrange].getSpawnLocation();

getSpawnLocation is a function I've added like this:
Code: [Select]
function fxDTSBrick::getSpawnLocation() {
        //insert code here to work out %endvalue
        return %endvalue;
}

But the console spits out an error saying I am attempting to call function getSpawnLocation on ''

Any ideas?

123
General Discussion / Re: Series of turorial videos for new players?
« on: January 17, 2015, 08:21:33 AM »
I don't even watch those lol
I used back in the good days.

OT: Well it sounds good then, who would you need to help you?

124
General Discussion / Re: Series of turorial videos for new players?
« on: January 17, 2015, 08:12:37 AM »
I don't think a team would be necessary, most of the in-game acting can be archieved in singleplayer mode and one or two voice actors would be good enough

You mean like how they do those Minecraft Block videos made by Curse?

125
General Discussion / Re: Series of turorial videos for new players?
« on: January 17, 2015, 07:57:16 AM »
What do you guys think of that idea?

What do I think? I love it!
But we'd need a team of people to do it...

126
Drama / Re: We have some serious stuff inbound...
« on: January 17, 2015, 06:29:37 AM »
thats your IPv4, not your IP.

Perhaps we need to dissect this word.

Let's split the two letters on each end into IP and v4, Now IP stands for IP address, and v4 stands for version 4 so that means IPv4 is just "IP address version 4" which is the standard at the moment for IP addresses.


Although there's a new one called IPv6 which I don't know when that will be standardized, anyone know?

127
Development / Re: 2015/01/16 - Blockland r1958
« on: January 17, 2015, 05:07:15 AM »
Can't wait for hats!  :cookieMonster:

I wonder if Badspot will ever make "download sounds" on by default, but the option is there if you want to turn them off, since a lot of noobs don't even know the option is there.

128
Drama / Re: We have some serious stuff inbound...
« on: January 17, 2015, 04:23:44 AM »
Why are people so defensive of their freaking IP..?

It's not good practice to leave your IP with a computer hacker.

129
General Discussion / Re: I need a bunch of addons to make a prison
« on: January 17, 2015, 04:21:40 AM »
I don't know if this is exactly what you want, but it might help:

http://forum.blockland.us/index.php?topic=272134.0

130
Drama / Re: We have some serious stuff inbound...
« on: January 17, 2015, 04:20:38 AM »
why didnt you join the server

Well I don't want him to know my IP now do I?

131
Drama / We have some serious stuff inbound...
« on: January 17, 2015, 03:57:40 AM »


oh boy...

132
Drama / Re: About the RATS recently uploaded
« on: January 17, 2015, 03:47:36 AM »
stuff, I didn't realise I bumped this. Sorry!!

Well you should always take a look at the last posters date then...

133
-snip-

I guess I could try the first option, If not I'll go with the second, thanks!

134
Modification Help / The best least-lag way of keeping client variables?
« on: January 16, 2015, 04:22:48 PM »
/title, because people will get mad if when they re-join they lose their money. But the way Iban's stores it's data causes some lag I've heard, unless that's the best you can get surely there's a better way?

135
General Discussion / Re: Blueeyesjt1's Death Run Trailer
« on: January 16, 2015, 03:56:17 PM »
The minigame should also be edited to you don't spawn if you join the game in the middle of the round.
In it's current state, you can disconnect and reconnect whenever you die and get infinite lives.

Much this, I do believe there is an option in the slayer menu to prevent this.

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