What is this?Something based off of Bloodlust (tber's famous topic)
MECHANICSDiceroll system
1 : You forgeted up, bad (You didn't succeed at all, rolls again to determine if player dies(1 is no dead, 2 is injured, 3 is fine))
2 - 3 : Still forgeted up, but better this time (Some success, 1 is injuries, 2 is fine)
3 - 4 : Good enough (Not bad, has a 20% chance of a critical win)
4 - 5: Not bad (Even better, has a 30% chance of a critical)
5 - 6: Noice (Better than not bad, 40% chance of critical)
6 - 7: Great (50% chance of critical)
7 - 8: Incredible (60% chance of critical)
8 : Perfect! (80% chance of a critical)
9 : Got lucky (100% chance of a critical)
Anything beyond this point boosts attack damage
10 - 12 : Overly lucky (100% chance of critical 30% chance of epic win, minor injuries dealt out to player
12 - 15 : Incredibly lucky (100% chance of critical, 50% chance of epic, medium injuries)
15 - 20 : SWEET JESUS (50% chance of critical, 80% for epic, major injuries)
20 - 25 : INSANE (30% chance of critical, 100% for epic, extreme injuries, getting a critical will be insta death)
InjuriesLegs, arms : Crippled, legs gives slower walking/running and makes it harder to flee, arms makes it harder to hold weapons
Body shot : Chest, if you get shot in the heart, your forgeted, if you get shot in the lungs, you are less forgeted
Head shot : 20% chance of survival, even then you are forgeted
Anger0% : Perfectly normal
5 - 10% : Annoyed
11 - 15% : Somewhat mad
16 - 20% : Mad
21 - 30% : Angry
31 - 35% : Ballistic (People stay out of your way, police and gangsters are cautious of you)
36 - 40% : Incredibly angry (People run, your attacks are heavier and more painful, ATK damage boosted, police and gangsters are suspicious of you, and may shoot you)
41 - 45% : Pure anger (Police and gangsters will shoot you and run)
46 - 50% : More ballistic than ballistic (Pure 100% anger, people run for any cover they can get, ATK damage is x3, police and gangsters will possibly team up to bombard you with bullets, attacks are very brutal)
Modifiers{Dev console}
{Health boost}
{Infinite ammo}
{Easy mode(Everybody does less damage, your anger rises slower, health regeneration)}
{Hard mode(Everybody does more damage, no health regeneration, anger rises quicker)}(enabling neither of these turns on medium mode, both of these override health boost and health regen)
{Auto-locker}(locks onto hostile people while holding a gun)
{More backpack slots}(boosts inventory to 10 slots)
{4th wall powers}(figure out what everything is happening ALMOST everywhere)
{Save scum(Quicksave/quickload)}
{Ayylmao(Turns almost all text into stuff from this:
http://imgur.com/wPYxMBr)}{Hurtline florida(1hit kill party)}
Go go go, if you would like to suggest more modifiers, feel free to, the wild ride starts after 15 postsNvm, starting early with no modifiers