(THIS MAY CONTAIN MULTIPLE REFERENCES TO BLOODLUST AND THE ESCAPISTS, IF YOU THINK I AM COPYING IT, YOU ARE FALSE I GOT PERMISSION FROM TBER)
What is this?
This is a forum adventure where you landed yourself in a prison for robbing a bank. Heres how the mechanics work
Fear : You gain fear by attempting to break out, taking a break from breaking out (pun not intended) will make your fear drop. Continuing with the plan will raise it
0% Fear : Aiming is perfect, you are more likely to be overconfident
1 - 10% Fear : Aiming is slightly off center, less confident, faster running
11 - 20% Fear : Aim is even more off center, faster running
21 - 30% Fear : Aim is completely off center, faster running, more chance of dying from heart attack
31 - 40% Fear : Fastest possible running, chances of dying from heart attack is 50%
41 - 50% Fear : Faster reaction time, slower thinking time for quick decisions. Chance for death by heart attack is 60%
51 - 60% Fear : Chance of death by heart attack is 70%
61 - 70% Fear : Your highest level of fear possible, death by heart attack is 80%
Sanity : This corresponds with rage, sanity will help you keep your rage in, the longer you have high rage, the more your sanity drops overtime. No sanity with no rage
is detain on sight, into solitary confinement, you gain sanity by attempting to calm down (Meditation etc.), you lose sanity by being enraged or attacked
100% Sanity : A sane prisoner is a good prisoner, lets hope you don't have any rage
90% Sanity : Slightly less sane, small amounts of eye twitching
80% Sanity : More eye twitching less sane
70% Sanity : Rage covered with sanity at this point is discovered, even if no rage, the gaurds will possible detain on sight and other prisoners will back away
60% Sanity : Rage is less contained, more likely to attack someone out of nowhere, if no rage, you make creepy sounds, and eyes are twitching moderately
50% Sanity : Rage is almost impossible to contain, if none, your eyes twitch more and you have a nice set of teeth to go along with it
40% Sanity : Rage is impossible to contain, if none, prisoners WILL run away and you are detained on sight
30% Sanity : Prisoners attack you on sight, you are detain on sight
20% Sanity : Any lower than this is kill on sight, prisoners will either fight or run
Rage : You gain rage by attacking or being attacked out of nowhere, you lose rage by beating an opponent that's attacking you without injuring him, another way is K.Oing him but that's less rage lost
0% Rage : Perfect
10% Rage : Hits hurt slightly more
20% Rage : Hits hurt more than usual
30% Rage : Fists are heavier than usual
40% Rage : Hits have more attack damage
50% Rage : Hits are heavier and have a higher chance of knocking back, or K.Oing the opponent
60% Rage : Cops detain you on sight, prisoners don't dare attack you, instead they run away
70% Rage : Hits have a small chance of breaking bones
80% Rage : Hits have a small chance of concussion
90% Rage : Hits have a moderate chance of breaking bones, and giving concussions
100% Rage : Cops WILL detain you on sight. You can still do nonlethal takedowns, but they are hard
110% Rage : Cops WILL Tranquilize you on sight, if they fail to do so, the gaurds are sent in and its lockdown
120% Rage : Gaurds will taze you, pepper spray you, beat you, and beanbag shot you senseless
130% Rage : Gaurds will use lethal force
140% Rage : Its harder to kill you, you can break wood with one punch
150% Rage : You are kill on sight! The heavy gaurds are called in!
160% Rage : Nonlethal attacks aren't possible!
170% Rage : You can tear limbs apart
180% Rage : The SWAT Team is automatically called in, the gaurds are using full force!
190% Rage : National guard and FBI are called in!
200% Rage : There is little to no chance of surviving as they have called every defensive force on you
Heat : How much attention the cops have on you, you gain heat by doing offensive acts(Punching a gaurd, starting fights) (Sometimes rage will correspond with this), You lose heat by doing passive acts (Cleaning up trash and graffiti)
0% Heat : Cops don't care about you, you are like the rest of the scumbags
10% Heat : You are questioned sometimes
20% Heat : You are questioned more
30% Heat : You are questioned the most
40% Heat : You are interrogate on sight
50% Heat : Detained sometimes
60% Heat : Detained most of the time
70% Heat : Detain on sight
80% Heat : Cops try to chase you to either beat you up, or detain you
90% Heat : Kill on sight
100% Heat : Snipers are constantly looking outside for you, don't go outside!
Now that you know how the game works I will show you a map and achievements, and endings, then we will get started
Achievements (Ones that are NOT achieved will have a - on them, achieved ones have a plus)
1 : Way of the dragon : prison takeover with nunchucks-
2 : Sneaky bastard : Beat up a gaurd and take his uniform+3 : Crafty Tactics : Craft something-
4 : Contrabanned : Get detected by a contraband detector+5 : Rage Engage : 100% Rage achieved-
6 : Domination : Take over the prison and help your homies escape+7 : One taco bell too many : Clog the toilet with either items or with your stuff-
8 : Just pray you don't grab stuff : Look in toilet to find something+Shadow achievements (These are hard to get)
1 : ???
2 : ???
3 : ???
4 : ???
5 : ???
Endings discovered : 3
Speedy Escapade
Prison Takeover
Domination
alright time to get started
-The PA system clicks on with a small whine-
Warden : All prisoners wake up and head to the briefing room
You wake up to stand outside your door
Gaurd : You must be new here, whats your name?
What is your name?
Fear : 0
Sanity : 100
Rage : 0
Heat : 0
Inventory
Fists
Prisoner Uniform