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Games / Re: Games you really want to exist / come out
« on: July 20, 2016, 10:06:59 PM »
The original concept for Prey 2; a bounty hunter game in space with parkour and shooting.
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the irony of the year award goes to -I learned my lesson after being banned. Apparently you didn't.
Are World Records for stunt maps broken for everyone else too?I might be wrong, but I don't think there's a single race in the game that modders haven't broken the world record speeds for by using mods.
just because he doesn't like being gay and you do doesn't make him a "self hating manchild". grow up.Can you please stop derailing threads to pester people who are part of a group you don't like?
They don't like anything with Sky in the name.It reminds me of that time that King.com unsuccessfully tried to copyright the word "Candy".
you could say Pokémon is a goI believe I made that joke in the title :)
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mcjob are you gonna get banned for flaming in this thread too :/what
also wtf is this?That's the Mental Oriental office. My employees and I were having a meeting.
The studio has faced data-destroying floods, a legal battle with SkyTV's trademarking of the world "Sky", and now a potential patent infringement case that could delay the game even further.
Dutch company Genicap claims that No Man's Sky unlawfully uses the company's patented Gielis Superformula technology to build its near-infinite, procedurally-generated universe. Genicap goes on to say that Hello Games hasn't properly licensed the use of their Superformula, and will need to do so before the game launches. "We haven't provided a license to Hello Games," said Genicap's Jeroen Sparrow from the company. "We don't want to stop the launch, but if the formula is used we'll need to have a talk."
Although Genicap hasn't seen No Man's Sky's code and doesn't know how explicit the so-called "infringement" really is, Sean Murray admitted to building the initial foundations of No Man's Sky using the Gielis Superformula. The Superformula is integral to No Man's Sky's procedurally-generated world and serves as the core for the game itself, and Genicap is alleging the studio isn't licensed to use their mathematical code. According to the New Yorker, the Gielis Superformula was created in 2003 by Belgian plant geneticist Johan Gielis. After developing the formula, Professor Johan Gielis took his findings to Genicap, and is still a member of the company.
"The basis is the Superformula, a single equation that uses only a few variables to create an infinite number of supershapes. It become also known as the Gielis formula (Generalized Intrinsic & Extrinsic Lengths in Submanifolds). THE GIELIS FORMULA provides a direct geometrical description and relation between circles and squares, flowers and snowflakes, molecules and space-time, sounds and vision, anything and everything."
Legendary Entertainment has won the rights to a Pokemon movie and is partnering with the Pokémon Company to launch the first live-action Pokemon film franchise with a “Detective Pikachu” movie.
Legendary said details are being kept under wraps but added that the film will be fast-tracked for production to start in 2017. Detective Pikachu is a new character in the Pokemon universe.
its just how easily you can compare it to cp and not feel like there's a huge discrepancy thereYou're right, I was wrong to use that as a comparison. At the time of writing it just felt like the easiest way to express my argument.
unless the mod didn't explain its mechanics in its description/is using false advertising its not wasting anyone's time.We'll have to agree to disagree here (and on the points you made in a later paragraph); I believe that game/mod devs should be held to higher standards, but I can see why it would seem like a ridiculous and pretentious argument to have.
its just how disproportionate your response is that's odd. its like how SJW's can get so damn worked up about tribal jokes or even the slightest "cultural appropriation" or something.You're right, although "angry Aussie guy" has been my shtick for a while and it's a hard habit to get out of.
skips response is probably cause you're blowing this way out of proportionActually, Skip has had it out for me for a long time, and while it's not like he's following me or anything, if he encounters one of my posts he then goes out of his way to make me out as an starfish in the hopes I'll post something and get banned. He has a bad attitude and holds a grudge.
Here let me just sum up why I'm not even going to bother reading McJob's little crybaby rantI think this just demonstrates why you're far more immature than I am. I dunno how anybody could respect you with an attitude like that. Please grow up.
mcjob you're sounding dangerously like that fez developer crying about the state of video game industry or somethingSo I'm not allow to point out things that I don't like? I have to remain completely positive and only talk about good things? Why don't we apply that rule to Yahtzee or Jim Sterling or Total Biscuit or any of the other valued critics?
like i don't understand what you consider "morally right" in video games - its like saying art is moral/amoral.Players only have a limited amount of time in their day/lives. We have to make sure we're not wasting that time and that we're giving them something that benefits, not harms.
barring extreme cases, its pretty subjective to the viewerI think "taking away interactions" is a pretty objective statement, since it does explictly state you can't interact with the pedestrians like normal pedestrians.
a mod where you cant kill npcs that the mod creates isn't some sort of cp like you're comparing it to be - what's morally wrong about creating an unkillable NPC?See, the problem is that you think I care about the content (which I couldn't care less for in comparison, to be frank), whereas I care more about the implementation and what the player gets out of this gameplay-wise.
would you be as mad if the NPCs were not gay pride people but instead random citizens on the street?I'd be angrier if this was a mod that disabled interactions with all random pedestrians, as you'd be removing a very large part of the GTA gameplay mechanic set.
the statement the mod is trying to make is pretty clear and you don't have to agree with itBut it does it in such a ridiculous, painful fashion. They could have made a mission which fails the player if they kill pedestrians during the parade, since then they're using consistent rules that other GTA missions have used.
but you also don't have to go on a crusade to shoot it down on moral grounds.I'm complaining about it (only on this forum, btw) because I disagree with how they implemented it and I think that the message could have been a lot better if they had done it differently.
its pointless for the same reason why political debates over the internet are pointless: the things being argued, while based in fact, appear differently to each person involved.And there you go; you're the one who put their opinion down first in this thread, except I'm the one who is apparently in the wrong because my opinion is different to yours.
From what I've seen, He seems to be stuck with the "muh objective game design philosophy" attitude.I'm a game designer/teacher who wants to see people make awesome content and I'd like to share my opinions on a forum that allows me to do so. I don't understand why you have to have such a bad attitude in response to somebody thinking differently to you.