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Messages - McJob

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2656
Games / Re: Battleborn for $15 on the Humble Bundle
« on: July 20, 2016, 09:54:24 AM »
New bundle is weak, tbh. Only games on it that I don't own are Battleborn, Duke Nukem Forever and the NBA game, and I honestly can't see myself enjoying those.

I'd get more enjoyment out of buying one of those $2 bundles that gets you 10 crappy games so I can continue to inflate my library numbers and regain my crown that Freek stole from me.

2657
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: July 20, 2016, 09:36:53 AM »

2658
I don't think you can fault for me for enjoying a good debate; it's literally what a sales person does (if a little less aggressive).

Besides, I really do care about games and making sure people who make cool stuff do that cool stuff right. I don't want people wasting effort like I have.

2659
Off Topic / Re: Blogland: McJob The (Potential) Professional
« on: July 20, 2016, 09:01:14 AM »
I failed to update my progress, forgive me.

So, the education day was...interesting. It started with us coming in, having a bit of idle chat in the forgetin' freezing entry room. We got our photos taken and sat through a bland run-down of what B2BS was all about. We then got split up into groups and did two activities; the first was a NASA challenge where we had to figure out, from a list of 12 items which was the most important for survival in space, and the second was a puzzle where we had to figure out, based on facts each individual was given that they couldn't directly show to others, when construction of a totem began. Our group did loving awesome (not to brag, but I did try to lead the forgeters to show off to the people who were standing around us with clipboards writing notes). The other group...not so much.

After lunch, I was first up for the big presentation/speech we had to give. I was made to sit for about 20 minutes (as the audience was too busy talking to each other, not even joking), and then I went up and delivered my 3 minute brag session. Amazingly, I was able to get a laugh out of the audience, but aside from that they were stoic as forget. There was no questions or chit-chat afterwards; I was sent out and the next contestant sent in.

I then did a quick one-on-one interview to clarify some facts about the type of work I'd be capable of doing; I then rejoined my group and we were given the challenge of creating a 30 second infommercial to sell a ridiculous product (a pen that could tell the mood of the person using it). Our informmerical went down a treat, the other groups...sort of. Finally, we did a ~30 minute presentation on making a good resume and how to handle interviews.

At the end, some names were called, me included. We were walked into a room, thanked for coming out, and told we had passed as the top 4% of candidates and that we'd be receiving offers shortly. My entire group had made it; some of the people from the other group were nowhere to be seen...



Since that day, I've been given three opportunities:

Op#1: This job would be working for a company that produces organisation/inventory software for the construction industry. With only a $45k salary (but additional Super), the meat of my money would have to be gained through (unlimited) commissions. Unfortunately, not long after the offer the company had to decline due to internal troubles.

Op#2: This job would be working for a company that handles Fortune-500 companies. With a $53k salary and Super (but no commisions), it had the best base-rate, and the promotions are apparently extremely fast. I've done my Aptitude test (not feeling confident, tbh), and so now I'm waiting on a green light for a final interview, or if I've been declined.

Op#3: My favourite, this job would be working for an IT company that does sales and support. With a $45k salary and Super (but no commissions), it has the worst pay-packet, but it's in my favourite industry (or as close to Games as I'll get in this line of work), has the best people and has a cool name too. My final interview is next week, and I've been given all the juicy hints on how to successfully land the job so now I need only do a bit of preparation.

This is the final stretch, boys and girls. Maybe McJobless can finally be able to afford that PS4 he needs to play the copy of Ratchet & Clank that's been staring at him on his desk for loving months.

2660
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: July 20, 2016, 08:39:11 AM »
I wasn't listening during that conversation because I was busy ordering another 12 Hydras so I could re-enact Pearl Harbour.

2661
Off Topic / Re: i woke up to a gushing nosebleed ama
« on: July 20, 2016, 08:37:44 AM »
Not a doctor so I can't say much, but I reckon you might want to just keep an eye on that, and if it happens once or twice more I'd jump on the opportunity to take a quick visit to the doctor. It'll probably end up not being anything serious, but who knows.

2662
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: July 20, 2016, 08:15:40 AM »
as a black man in gta online this offends me
Don't you have settlements to be pestering players about?

2663
This a bullstuff comparison and you know it. No one is being abused and molested by this mod existing, and using this argument suggests you're really clutching at straws for a means to validate how exorbitantly angry you're getting over something so minor, again.
No, nobody is going to be abused or molested by this mod, but I seriously do believe that it's a VERY bad thing as a content creator to waste somebody's time. Believe it or not, game designers (and modders) have moral standards they should be aiming for to. Just because you don't want to think about them doesn't mean they exist.

My point is that not acknowledging something doesn't make it go away.

Why do all mod developers have to be held to a high standard for mods they do for free, for their own personal reasons.
Because they're producing content for other people. You're taking their bandwidth, their hard-drive space, their electricity and their time. You might say "oh it doesn't matter uuuuhhhhhhh", but you're smart enough to know that you wouldn't want your time wasted either.

If you're making a mod for yourself, keep it to yourself. If you have any slight interest in making content for other people, then you damn well better make sure your content is made in the interest of not wasting another person's time. Making mods isn't about masturbating over a game, it's about making other people's experiences with a game better or more interesting.

This a mod supported by a charity that's trying to just spread a little bit of their own fun through a game.
And rather than enhancing the gameplay experience, it ends up ruining it and blocking off players from interacting with the game world. Other GTA mods give players more interactions, rather than taking away from them.

It'd be acceptable if there was an actual decent statement about the gameplay in the mix (see that one DOOM mod design to riff on Call of Duty). There's literally no relevance of the message of the mod to the core gameplay.

It doesn't matter if they restrict parts of the core game for their own thing. They're just using GTA as a medium.
Yes, it does.

As I said, the role of mods is to enhance the player's experience of a game (the exception are total conversions/overhauls, which you can basically see as new video games on top of the pre-existing and compiled engine). My experience is not enhanced when I literally cannot interact with part of the world thanks to the mod.

Would you scream at a hobbyist/non-professional for drawing a picture and not using all of the paper?
If I felt that the hobbyist was wasting their time and could be using that time to achieve amazing, cool stuff that would benefit themselves and others, I would do anything in my power to get them to do things better.

I've seen so many talented people waste their wonderful talents on producing stuff, because they haven't learnt better by figuring out who their audience is. Why make stuff and spent the effort to upload and release it if nobody wants to play with it because it ruins their experience? Wouldn't you want to be known for making awesome stuff that makes the game twice as good?

You're upset because the inability to run down a Pride Parade doesn't match the theme of the base game?
Dooble, you're not that stupid.

You know exactly what I'm arguing about. I'm arguing about standards and quality control and the removal of player interactions. You know that I take games seriously and you know that I care a lot about making sure the player gets to have a damn good time doing whatever they want within the rules of the gameplay, and that inconsistent rules are the BANE of my existence.

Yes, I get that most players dislike this because they want to (jokingly or non-jokingly) run down the participants, but those aren't my reasons. If I downloaded this mod, I'd actually like to see how they'd behave if I drove/stopped in front of them, if I walked up to members of the parade and stared at them, if I tripped up one member central to the parade etc. Removing those interactions means that these guys are nothing more than a moving brick wall that doesn't respond to the player, breaking the immersion (basic player psychology).


Do you stuff yourself over the mods for robot mechas, superpowers, or car tornados? They have nothing to do with GTAs themes.
Do they break or do they add to the player's possible world interactions? Also, wasn't there a part of GTA V that involved getting so high that you "get abducted by aliens and fall through the sky"? This game accentuates the insanity and it tries to point out that routine leads to people going nuts.

GTA isn't some holy ground that it's treason to defile.
It's a video game with well balanced mechanics and world interactions. Upsetting those interactions ruins the immersion. You might not think that's important, but you're not the one playing the game with the mod installed as far as I'm aware.

The modders don't look like they're after a pat on the back.
Maybe you're right, but with a mod as "big" as this which is trying to "tackle" a big social issue, I think on some level they were looking for a reaction from the audience.

Anyone seriously upset just has their knickers in a twist.
Or maybe there's legitimate complaints that some people have?

If you don't like it, don't download it. No one forces you to download or confront any mod.
This is LITERALLY the worst argument used by anybody ever.

Not posting, commenting or critiquing on something that is clearly stuff does NOT make that thing less stuff, nor does it let others know why they shouldn't make stuff. The Internet is about allowing people to have a voice; it's completely unfair to silence those who have a different opinion to you on the basis of "they don't like it", especially when there's deeper reasoning at play.

The simple fact of the matter is that it's being talked about, which brings it to my attention and brings the bad practices behind it to my attention. It's not the mod I'm most angry about, but it's an example I can use to voice my frustrations.

Or you could make your own mod to gun down pride parades if that's what you actually care about.
Yes, every time somebody does something wrong, rather than have them understand and fix it, let's just have other people copy it with minor changes and upload that? Because that's going to go down well! No copyright complaints, flame wars or large-scale drama ever came from that!

Or just download The Ballad of Gay Tony and shoot up the gay club there.
Yeah, buy a $30USD expansion pack which has far less refined mechanics and interactions just to compensate for the fact that a mod doesn't let me do the same things to the parade pedestrians that I can do to every other pedestrian in the world.

Very smart.

2664
Off Topic / Re: YouTube Algorithms and "Related" Channels
« on: July 20, 2016, 07:28:47 AM »
YouTube's goal is to sell ad space. Promoting videos that don't pull ad revenue is bad business for them.

Sad to say, but YouTube's related-videos algorithm focuses on showing you videos that have a high "quality" (total amount of viewers and like/dislike ratio are both compared to determine the "quality" of the video).

Aside from that, they also use some metadata from the video to compare against other videos you watch (make sure a person interested in Gaming videos sees more Gaming videos), and they'll try to look for popular videos that match keywords in the title, tags or description (for example, watching one "Gordon Ramsay" video will add a million to your "Recommended" list). If you've been watching a series of videos, they'll try and recommend the next video in the series.

It's hard to say the exact weighing of each factor, but those are the important pieces. The best thing you can do is press the three dots under a video and tap "Not Interested" if it's available.

2665
just don't dl the mod............???
"Just don't download the child research?"

The point is that mod developers should NOT be immune to criticism and should be held to high standards if they're going upload their content for the public, ESPECIALLY if they're planning on doing some kind of social commentary like this.

In this case, the mod author has decided to lock off core gameplay functionality so they can make some ridiculous social commentary statement that has no place being inside what is supposed to be a parody of the "American Dream".

Yes, I am getting a bit too overactive with my arguments, but recently I've just been so pissed off with modders who think that because they went out and did a few config tweaks they're suddenly gods who deserve showering of praise and prizes. I could have easily done what you did, the difference being that I knew it goes against what makes GTA fun and who the audience of GTA is.

2666
From a gameplay perspective, this is another loving CUNT enforcing anti-game cinematic bullstuff to meet the tastes of the author without any consideration for the audience.

forget 'em, and forget any "artsy" developer who thinks they're amazing because they can't be arsed to make a good G-A-M-E for the player.

2667
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: July 20, 2016, 01:44:42 AM »


Uh-oh! Monkey forget got caught beating up JitankIscigarette because he's black!

2668
Drama / Re: Commie - Troll/Spam Account
« on: July 19, 2016, 08:28:36 PM »
Let's get back on topic, forgettards.

Commie is Miku, a person who was banned from the Entropia Discord.

It Was Never Claimed That Masturbating To Images Of Children Was ^Acceptable^/ I Claimed That child enthusiasm; Which Is loveual Attraction To Children; Should Not Be Vilified As It Is Not Illegal

These aren't images I took, but stuff that members of Entropia had screenshotted during her/his giant meltdown in the voice chat right before the ban.

Miku uploaded (or attempt to upload) loli images. People took offense to it, and the stuff went down.









Miku's voice is something loving incredible. If you thought McZealot sounded like a gay nerd, get a load of this (this isn't from the lolicon argument, but it's still loving insane ramblings from the madnman):

https://soundcloud.com/zapk/the-ranting-guide-to-the-autistic-universe

Somebody made a wonderful wrap-up of Miku's argument:


2669
are we forgetting about clone's vacation here? no one seemed to yell at him
Yeah, but Clone's voice probably isn't like a gayer version of McZealot though, which is exactly how I'd describe Commie, and more irritated by that than the arguments tbh.

2670
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: July 19, 2016, 06:51:57 PM »
Where can I get the weeaboo car?
Sultan RS from Benny's. It costs a small fortune to completely mod up, however.

mcjob when can we find out more about monkey forget
Don't worry, Monkey forget's Origins story is coming soon...

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