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Messages - McJob

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2701
Off Topic / Re: McJob's RELAXING 22nd Birthday Topic
« on: July 11, 2016, 06:36:32 PM »
funny
rooster.

I miss you & your voice discord soon y/y?
Yeeee, that'd be fantastic :)

2702
Off Topic / Re: McJob's RELAXING 22nd Birthday Topic
« on: July 11, 2016, 06:06:19 PM »

Australia is about a day before America ;)

Thanks for the wishes you glorious cunts :D

2703
Off Topic / McJob's RELAXING 22nd Birthday Topic
« on: July 11, 2016, 05:54:28 PM »
Welcome to the 2016 CHILL TOPIC (feat. McJob's Birthday).



THIS IS A MAN WHO IS RELAXED. BEING RELAXED IS WHAT EVERYBODY SHOULD BE ON THEIR BIRTHDAY.

It's my 22nd birthday today, and I demand that we all be relaxed. Just like last year's fantastic topic where everybody chilled right down, it's time to throw down the loud tunes, the screaming babies and the violent handicapation.



SOME INSPIRING CHILL IMAGES

   

   

   






FORUM CHILLHEADS WHO ARE R E L A X E D
> Are you a stone-cold motherforgeter? Let me know and get on the list! <


2704
I try software update and it says "data service is not available right now"
Looking through just the first page of Google, there's just a heap of forum topics dedicated to this. It seems to me that there is no update and that ZTE are trying not to comment on it.

2705
Games / Re: Anyone interested to develop a game with me?
« on: July 11, 2016, 08:58:48 AM »
I make the models for the game like I said above.
How about textures?
Sounds?
Animations?
What about the level/race designs?
Will the programmer be responsible for the physics of the cars, player input, the AI systems, all of the open world interactions and everything else that's needed?
The game's text (including tutorials, flavour text, button labels, the manual etc)?
Who will handle the business interactions and certification processes?

2706
Games / Re: Anyone interested to develop a game with me?
« on: July 11, 2016, 08:56:43 AM »
Filipe, for the purposes of my argument, let's just pretend that I've never heard of this project before.



Making games is very hard. The business of games is also very hard. What you carry now is a big burden upon your shoulders, but I don't think you yet appreciate exactly how big your responsibilities are.

Firstly; you've never made or released games before this one. That's not a bad thing at all, and it's important that you start somewhere. The problem here, however, is that you're falling into very junior-level mistakes and you're unable to see these problems clearly. What I think you need to do first-and-foremost is step back, assess your strengths and weaknesses, and have a really deep think about what you want to actually do and more importantly, how it's going to be achieved.

As an example; open-worlds are not easy. Yes, you can go into Unity or Unreal, slap down a 4096x4096 terrain tile and throw some hills and trees at it, but that does not make your world interesting, nor would it work very well on even modern computers. Open World games are a massive challenge for professional AAA development studios, and they can have upto 300+ people working on a game at one time. You're one man at this stage. You need to keep this in mind, and make a decision on how much the Open World is worth, because I can promise that making an effective, fun, stable and optimised Open World is going to cost you financially, time-wise, physically and mentally.

One thing that really bothers me is the lack of a concise, clear and exciting pitch. What you've done is what every other newbie does on game forums; they try to give people just an idea, but they don't give you any information to prove that they can actually take the project the entire way through. You've not demonstrated us any time-management skills, you didn't upload images to show that you've actually tested the idea to check that it's worth pursing...for many people, this is a turn-off, as it gives the air of you maybe not being as committed to the idea as you actually are. People want the feeling of security; they're going to be dedicating time and effort to you which they could have spent working on paid projects; you damn well need to have a good pitch to show them why your project is going to be worth it.

Just on that; I also get the feeling you don't have a strong and strict game design document yet. You're using a lot of generalisations, which can show potential helpers that you're very..."floaty" in terms of changing your mind a lot. Going back to the security thing I mentioned before; Lead Designers who don't have a solid idea of what game they want to make tend to scrap their entire projects a lot and start from scratch, much to the annoyance of the rest of the team. I would recommend that you spend some time with Google Sheets or whatever and, even if it's just dot points, list exactly what you want, right down to the number of races, the race modes, all the rules, all the cars and their customisation parts etc. Know how big the job is going to be.

Overall, I feel like this project is not being based off of solid, tried-and-tested gameplay design concepts, but rather on your own personal ideas of what is fun. Too many bad games are developed for personal reasons, and I get the feeling you don't actually know who your audience is yet. I think you need to head to the drawing board and really carefully carve out a much clearer image of what you want and show us proof that it's going to be fun before you ask for help.

2707
I'm not an expert on Androids so I can only give basic advice; from experience, it seems to me that it really depends on the phone itself, as every manufacturer will distribute their own "versions" of each Android build. While you could try rooting the phone, there's no guarantee you can make Android 4.4 itself compatible as it seems like most roots are built off of the stock versions distributed by each manufacturer.

Unfortunately, it looks like the ZTE Quartz is currently limited to Android 4.3. You may wish to find some kind of Updater/ZTE app hidden on your phone somewhere, or contact their support line to check if it's possible to upgrade or if a new version is on the way.

EDIT: I think in the Phone Settings menu, there's usually a "Software Update" option. That might be a good place to check.

2708
Off Topic / Re: Post real life pictures of yourself.
« on: July 11, 2016, 01:08:15 AM »

2709
Off Topic / Re: blogland: I'm about done with my family's stuff
« on: July 10, 2016, 11:06:34 PM »
you guys realise he lives under the same roof as his family?
What in my post implies I thought otherwise?

2710
Off Topic / Re: blogland: I'm about done with my family's stuff
« on: July 10, 2016, 11:03:18 PM »
Expensive as this solution is, one possible solution to get proof of the bullstuff is to put all of your items in one hard-to-find location, and put a hidden camera (could even just be a phone) overlooking the location. You want to try and set the camera up right before you leave to minimise the amount of file-space needed for the recording.

Then wait until they try to say they didn't do it, show them the cunting footage and watch them squirm their way out saying "in this house we share" or whatever bollocks awful parents/siblings use these days.

My brother takes all my DVDs, Blu-Rays and Game Discs, but it's a bit different given that I leave them out in public space.

2712
Off Topic / Re: Blockland Leaving
« on: July 10, 2016, 08:07:57 PM »
Aww stuff.

Now Jitank is gonna throw a hissy fit because it's been confirmed that Blockland is a black woman and she doesn't want any more abuse.

2713
Games / Bad Rats Is Back Baby
« on: July 10, 2016, 09:57:25 AM »
I'm sorry to bump this topic after so long, but a major development has just turned up.

Bad Rats 2 was at E3 2016. And they had a trailer. And it's loving abysmal.

Good luck.

2714
Off Topic / Re: [Math Lesson] Free School Meals in the UK.
« on: July 10, 2016, 06:05:15 AM »
I'm not sure whether to cackle maniacally or hold a memorial service for your last brain cell that just jumped ship.
To be fair, the rates haven't changed as yet:



Guess this topic should have been made in October.

2715
Off Topic / Re: [Math Lesson] Free School Meals in the UK.
« on: July 10, 2016, 05:57:25 AM »
A job in the UK doesn't pay £6.64 per hour, it's £6.64 (£6.70 to be more exact) per day.
Aside from the fact you didn't see my sarcasm...

Are you a complete twat?

https://www.gov.uk/national-minimum-wage-rates

Your own Government confirms it's an hourly rate.

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