Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - McJob

Pages: 1 ... 245 246 247 248 249 [250] 251 252 253 254 255 ... 497
3736
Off Topic / Re: Nvidia GTX 980 or 970
« on: March 02, 2016, 06:53:56 AM »
GTX980 with an i7-4790 (not the 'K'/Unlocked version). I've run into a few setups that don't work (I can't max out every slider in GTA V or Fallout 4) but I get a consistent 60FPS in all games at 1080p.

3737
Games / Re: HTC Vive will be $799
« on: March 02, 2016, 06:46:45 AM »
The HTC Vibe will cost almost $1500AU, not including postage, after taxes and currency exchange. I also imagine that shipping will ramp the price right up, and that orders will take 2+ weeks to ship (whereas Oculus units arrive within days).

This is a major problem. HTC/Valve should be encouraging developers to jump on-board with lower priced, stock kits, but they'd rather inflate the price by adding gimmicky, unnecessary toys that all developers already have. Instead of getting developers on-side so that more apps can produced for the hardware, they're going to push developers to go with the long cheaper Oculus (which has been out longer, has cheap resale products and overall has taken a much better approach) or away from VR itself.

I'm currently sticking with Oculus/Cardboard development. I cannot jump onto a ship that's clearly unstable.

Also, for any people arguing that Australia has a higher minimum wage; we also have much higher living expenses and are taxed higher, so in the end it should balance out, but with our dollar plummeting (due to demand in coal, our major export, dropping massively) we're now being given the short end of the stick for the entire video game market.

3738
Suggestions & Requests / Re: Looking for Several Old Mods
« on: March 02, 2016, 06:22:35 AM »
I don't recommend WMplants, the polycount on the bricks is massive and will cause serious framedrops as the models were ripped from Ldraw. Brick_Plants includes many of the same bricks but has less polygons and basically look the same.
I'm already using Brick_Plants, but I really want WMPlants simply because of how mysterious it is. Taken down by Ephi after the 3rd update and made unobtanium. I'd really like to get my hands on it, and I know a few other people who are also really interested in obtaining it.

Also, if you're looking for bricks to make vehicles with, try these
This was one of the addons on my list, and TableSalt found it for me (since Google didn't return any results). Thanks, however.

heres the security cam
http://meshiest.com/add-ons/Brick_SecurityCamera.zip
Much love <3

http://forum.blockland.us/index.php?topic=289309.0 It has tires in it.
This was already linked by TableSalt and Megaguy2, but thanks. I really want to obtain a copy of Brick_Tire specifically, though.

3739
Off Topic / Re: Programming Megathread
« on: March 01, 2016, 03:31:27 PM »
but how t f do you do it beforehand
When I do systems design, if I go straight-ahead, I tend to throw in a lot of dirty code without comments that becomes extremely hard to manage. It's therefore best if I know what I want to achieve and design the rules for the system first (with proper documentation!) so that future system updates are easier to manage.

I start by thinking about everything in the game as part of a class hierarchy (not worrying about implementation, just about who is a parent and who is a child via their similarities/differences); I'll also make notes about things that can be instanced rather than requiring a whole new class.

Once I'm happy with the layout, I'll then write down implementation notes for each class that include stuff like data they need to track (variables), things they need to do (methods), things they need to react to (events) and so on. My goal is to try and get a clean network that's modular.

I'll then take the notes and build a full documentation for the system. It will definitely change after implementation, but it helps me stay focused when writing code; it's almost like a programming homework exercise you get in university, since I've written down what I need to achieve, some rules about how it works, and what the end result should be. It's also great since I have more energy at the beginning of projects, and writing documentation can be a slow and painful process at times.

Once I'm happy with the plan, I'll start laying out the roads. Things will absolutely get switched around, break or require solutions I didn't have access to before, but it's always handy to have something to stick back to.

3740
What handicaps are coming up with answers like that
Damn right, loving stupid.

Clearly the answer is Legoboss and RB2K.

shut up cowboy vr
At least mine is in VR  :cookieMonster:

3741
Off Topic / Re: THE 2nd ANNUAL CLIQUE CONTEST
« on: March 01, 2016, 02:36:45 PM »
does this clique protect against australians
Nal forgetin lies, they promote me as their loveiest meme machine who's bringing dank down under.


im not to blame that you have your screen brightness lower than loving lucifers pitch black starfish, you zamboni.
That was so I could hide the hideous level design of places like that INSTA-loving-KILL VIETNAM MAP THAT'S BASICALLY CHEATING.

3742
Suggestions & Requests / Re: Looking for Several Old Mods
« on: March 01, 2016, 01:59:18 PM »
Found Brick_LandOfBlocks in my add-ons folder.

http://www.mediafire.com/download/8lwaw8j9kv8ex0s/Brick_LandOfBlocks.zip
Real human bean, and a true goddam hero. Thank you :)

3743
sometimes we make mistakes but rarely.
Your mistake was not LIGHTING YOUR loving FAR CRY 4 MAPS YOU YANK forget.

3744
Suggestions & Requests / Re: Looking for Several Old Mods
« on: March 01, 2016, 01:35:19 PM »
here's Event_DoorCheck, if that's what you were looking for anyway
it doesn't seem to be an old mod
Much love, thanks mate!

It does seem pretty recent, so I'm not sure why Google didn't return a result. I'll start trying Blockland Forum's search feature and see if it does a better job.

the security camera is broken for function pretty sure
That's what I've heard, although I'd still like to poke around and see how it was designed.

3745
Suggestions & Requests / Re: Looking for Several Old Mods
« on: March 01, 2016, 06:47:00 AM »
beep beep
Brick_Vehicles.zip
I loving love you, thanks. Hopefully the rest will be located soon.

also holy forget these are obscure
My thoughts exactly. I had a list of about 150 of these things, and after 8 hours of intense Google searching these are the remaining 8 items I'd like.

3746
Suggestions & Requests / Looking for Several Old Mods
« on: March 01, 2016, 06:12:50 AM »
Still Missing:
  • Brick_Tire - Download is dead. Was made/uploaded by Kingdaro.
  • Script_Jailing - Used by a few servers, but couldn't find a download link.
  • Server_DisableHammerDamage - Same as above.

Found!

These are still used on a few people's servers, and I was hoping to snag them for my own sever. Some of these have dead download links, others don't even have topics (that I can find).

Anything is appreciated.

3747
I reckon we should asking people to vocaroo their laughs.

Each clique members lives or dies on the hilarity of their laugh.

3749
Off Topic / Re: 👌😎👍 THE 2nd ANNUAL CLIQUE CONTEST 👌😎👍
« on: February 29, 2016, 05:42:43 PM »
this thread is so cringey
more like WORSTguy22

kekekekekekekekek xD

3750
Off Topic / Re: 👌😎👍 THE 2nd ANNUAL CLIQUE CONTEST 👌😎👍
« on: February 29, 2016, 04:32:45 PM »
since when is a friend group an exclusive elite that elects members

even if its ironic its still dumb
At least we're not cucks like you, pal :cookieMonster:

Pages: 1 ... 245 246 247 248 249 [250] 251 252 253 254 255 ... 497