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Off Topic / I don't remember the answer to this question.
« on: February 29, 2016, 04:37:27 AM »
Anybody have any ideas?
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character design is like the best part what's got you stopped upThis is a Character Design class for college with a focus on animation; I don't draw, no exceptions, but it's required to pass the first assessment (worth 40% of the total grade).
Going to an ITT school is all you need for a Videogame developing job. You don't need a fancy degree for it.Fancy Degree generally indicates that the college/university providing it was accredited and provides more than just extreme basics with no game design background.
The best part is how the forums are so insecure that they had to check if the picture was real.Let's look at the evidence that this was bullstuff:
He shouldn't be charging anything anyways.Pewdiepie doesn't have enough time in a day to play and promote every game. If it's true that he's asking for money to review games, then that means he's allowing developers to influence what his next 25 million video will be (and potentially 25 million sales) by paying him for the commercial space. His channel is essentially a glorified version of the commercial breaks you get between shows on TV.
Videogame companies can self publish, that's what most indies do.As I said, it's now an almost insurmountable challenge to get noticed and get profit. The amount of available market share is relatively tiny compared to where it was in the past, so instead of seeing a small number of companies gain great success, we'll see a large amount of companies amass only tiny amounts of success.
Um, the market is still being flooded by terrible games and now it's even easier to release stuff games than it was before.THAT'S EXACTLY MY POINT YOU TWAT.
Have you seen the stuff games that are getting pumped out from Steam Greenlight?
but nobody cares about the guy who made photoshop, everybody seems to want to make games anymore so people who know how to do more useful things still have openingsWell, that's incorrect.
People seem to forget that the big name video game companies we know today started off in some guy's basement and that guy had little to no knowledge for it or a degree to show for it.People seem to forget that the industry of yester-year and the industry of today are two entirely separate things, and thanks to the market being flooded with terrible games and publishing costs going through the roof, it's impossible to do what studios like id or Bungie did.
There are game studios that can only afford to work on 1 game at a time.Again, this is completely incorrect. Aside from the fact that I don't know a single studio in the last 10 years that worked on one game at a time for long periods of time, there's also a bit of naivety here. Pre-production is about gearing up and getting ready. New team members are hired at this point and trained. Current team members are usually given new tools to practice with and/or asked to contribute to the pre-production process (such as building concept art or helping out making a vertical slice).
So they make their game. Now they have to make a sequel. It takes years just to write a decent story for a game and get all the artwork done before they even move into 3D development. Years of which they don't need 3D modelers or animators for until they are ready to work on that stuff.
So you are paying this team of 3D modelers and animators to do absolutely nothing for years at a time until you're ready for the next phase.
It's pretty obvious once a big triple AAA game gets released you no longer need 100 people paid by the hour to maintain it.Completely incorrect and an absolutely disgusting attitude.
Most of the staff gets cut off leaving down to 20 people working on bug fixing and server balancing and that's about it.