Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - McJob

Pages: 1 ... 246 247 248 249 250 [251] 252 253 254 255 256 ... 497
3751
Off Topic / I don't remember the answer to this question.
« on: February 29, 2016, 04:37:27 AM »


Anybody have any ideas?

3752
Forum Games / Re: YOU CRINGE YOU LOSE
« on: February 28, 2016, 01:37:04 PM »
This is a real post on my Facebook feed.


3753
Creativity / Re: Game Design Megathread
« on: February 28, 2016, 07:16:49 AM »
character design is like the best part what's got you stopped up
This is a Character Design class for college with a focus on animation; I don't draw, no exceptions, but it's required to pass the first assessment (worth 40% of the total grade).

One day I'll make a blogland about it; point is that I'm a programmer-type and while I love writing stories and characters, I don't enjoy rendering them out.

3754
Going to an ITT school is all you need for a Videogame developing job. You don't need a fancy degree for it.
Fancy Degree generally indicates that the college/university providing it was accredited and provides more than just extreme basics with no game design background.

Stop trying to talk about something you know nothing about.

3755
Creativity / Re: Game Design Megathread
« on: February 28, 2016, 06:31:18 AM »
If you're going to ask for help;

a) Post amazing concept art and screenshots.
b) Explain specifically what you want to achieve, including extremely specific gameplay mechanics and level counts.
c) Describe what kind of roles you'd like filled, and how many.
d) List your experience.
e) Be open to critique.



I would love to work on another game project, but I'm currently swamped because of loving character design. Ask me in two months and I'll probably say "Let's loving do this."

3756
Off Topic / Re: Post real life pictures of yourself.
« on: February 28, 2016, 06:28:15 AM »
The best part is how the forums are so insecure that they had to check if the picture was real.
Let's look at the evidence that this was bullstuff:

->Posts image of a giant lemon with garbage bins for arms and a grenade for a head
->Profile doesn't list age
->Profile says he's Japanese
->Has a Miiverse account that's entirely in Japanese

I love how you're trying to distance yourself as if we're the cunts when you've been nothing but a richardhead from day 1.

3757
Off Topic / Re: Sheepocalypse just drove (and will drive tomorrow)
« on: February 27, 2016, 06:04:06 PM »
I just found an image of you in tomorrow's newspaper.


3758
He shouldn't be charging anything anyways.
Pewdiepie doesn't have enough time in a day to play and promote every game. If it's true that he's asking for money to review games, then that means he's allowing developers to influence what his next 25 million video will be (and potentially 25 million sales) by paying him for the commercial space. His channel is essentially a glorified version of the commercial breaks you get between shows on TV.

Does it feel like a scumbag move? Sure. But this is just a business evolution that was bound to happen. Product marketing teams pay a lot to get their ads in all kinds of shows and movies for the publicity. It was only a matter of time before "free" online video would be hit as well.

3759
Off Topic / Re: undertale
« on: February 27, 2016, 05:39:34 PM »
I can't enjoy the game because of how JRPG-like it is. I've never enjoyed and never will enjoy JRPGs. I can't do it.

3760
Vivendi, the guys who owned Activision-Blizzard and have since sold them to an unnamed financial company, is currently attempting a hostile takeover of Ubisoft after they successfully purchase Gamelot (which is owned by the brother of Ubisoft's CEO, who is also second-in-command). Activision itself just closed the deal and bought King.com, and they bought MLG a while back.

AAA is business, and it's existed a long time before and it'll exist a long time after. Activision was once the offshoot of disgrunted Atari employees who wanted to be credited for working on their games.

If you want to make games in your garage, I totally dig it, but don't assume you're going to be a success or be able to financially support yourself. This is one of the most complicated and rapidly evolving markets in the world, and contrary to popular belief it is entirely profit-driven.

3761
Videogame companies can self publish, that's what most indies do.
As I said, it's now an almost insurmountable challenge to get noticed and get profit. The amount of available market share is relatively tiny compared to where it was in the past, so instead of seeing a small number of companies gain great success, we'll see a large amount of companies amass only tiny amounts of success.

You cannot do what was done in the past. That's not how things work any more.

3762
Um, the market is still being flooded by terrible games and now it's even easier to release stuff games than it was before.

Have you seen the stuff games that are getting pumped out from Steam Greenlight?
THAT'S EXACTLY MY POINT YOU TWAT.

Let's focus specifically on the 90s, where both id and Bungie were born into greatness. With no digital distribution, game developers had to publish their games either on disk or cartridge, which was an expensive process and so there were far less people doing it. There was also great segregation between budget/crappy titles and AAA gems, because sales weren't as necessary in the earlier market and so prices where given a nice big gap.

It was harder to start, but easier to finish since you were more likely to get profit with the smaller market share of those days. Now it's easier to start, but harder to finish, since most games don't get enough marketing and can't drum up the necessary sales to both pay off development and fund the future.

3763
but nobody cares about the guy who made photoshop, everybody seems to want to make games anymore so people who know how to do more useful things still have openings
Well, that's incorrect.

There's a hell of a lot of programming communities with people who want to do application or web programming. I'm always reading through CS50's page with a ton of people who want to build non-gaming apps.

You're in a gaming community, so your view of the world is going to be skewed and biased. There's more, and always will be more, general programmers than games programmers.

People seem to forget that the big name video game companies we know today started off in some guy's basement and that guy had little to no knowledge for it or a degree to show for it.
People seem to forget that the industry of yester-year and the industry of today are two entirely separate things, and thanks to the market being flooded with terrible games and publishing costs going through the roof, it's impossible to do what studios like id or Bungie did.

3764
There are game studios that can only afford to work on 1 game at a time.

So they make their game. Now they have to make a sequel. It takes years just to write a decent story for a game and get all the artwork done before they even move into 3D development. Years of which they don't need 3D modelers or animators for until they are ready to work on that stuff.

So you are paying this team of 3D modelers and animators to do absolutely nothing for years at a time until you're ready for the next phase.
Again, this is completely incorrect. Aside from the fact that I don't know a single studio in the last 10 years that worked on one game at a time for long periods of time, there's also a bit of naivety here. Pre-production is about gearing up and getting ready. New team members are hired at this point and trained. Current team members are usually given new tools to practice with and/or asked to contribute to the pre-production process (such as building concept art or helping out making a vertical slice).

Just because in your mind they have nothing to do doesn't mean they actually have nothing to do.

3765
I forgot to say;

It's more expensive to fire someone in the short-term. The reason companies lay off employees is because either their position is redundant and there's no work for them to do, or because the business doesn't believe they're worth the future cost.

Companies wouldn't see additional profit from firing employees before a big game release. It'd be more debt in the short term, although they could maybe have better endurance in the long-term.

It's pretty obvious once a big triple AAA game gets released you no longer need 100 people paid by the hour to maintain it.

Most of the staff gets cut off leaving down to 20 people working on bug fixing and server balancing and that's about it.
Completely incorrect and an absolutely disgusting attitude.

So, that company will never work on another game at all, right? And they don't need to produce additional content for that game, and 20 people are really all you need to keep a large-scale title like GTA V and GTA V Online, right?

You're a loving idiot, mate. The whole point of AAA studios is to perpetuate their existence and make bigger, better games. They need to keep hiring more people, not downsizing, in order to achieve this. If a company doesn't make more games, they won't make more money, and they eventually collapse. What a lovely future.

Not even gonna grace the rest of the post with a response, because it's clear you're a moron.

Pages: 1 ... 246 247 248 249 250 [251] 252 253 254 255 256 ... 497